Mesa (master): radeonsi: rename SI_RESOURCE_FLAG_TRANSFER to FORCE_LINEAR

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri May 15 22:24:22 UTC 2020


Module: Mesa
Branch: master
Commit: 2c4c1b049966a2cc4619fec796ea244f53051a6c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2c4c1b049966a2cc4619fec796ea244f53051a6c

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Thu May  7 13:18:25 2020 -0400

radeonsi: rename SI_RESOURCE_FLAG_TRANSFER to FORCE_LINEAR

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4935>

---

 src/gallium/drivers/radeonsi/si_pipe.h    |  2 +-
 src/gallium/drivers/radeonsi/si_texture.c | 12 ++++++------
 2 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index c5e1dafd5e0..9bd7ac1c6cb 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -105,7 +105,7 @@
 #define SI_MAP_BUFFER_ALIGNMENT           64
 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
 
-#define SI_RESOURCE_FLAG_TRANSFER          (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+#define SI_RESOURCE_FLAG_FORCE_LINEAR      (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH     (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
 #define SI_RESOURCE_FLAG_DISABLE_DCC       (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
diff --git a/src/gallium/drivers/radeonsi/si_texture.c b/src/gallium/drivers/radeonsi/si_texture.c
index 6c893e33b70..e0e59aa37f3 100644
--- a/src/gallium/drivers/radeonsi/si_texture.c
+++ b/src/gallium/drivers/radeonsi/si_texture.c
@@ -1227,7 +1227,7 @@ static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
       return RADEON_SURF_MODE_2D;
 
    /* Transfer resources should be linear. */
-   if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
+   if (templ->flags & SI_RESOURCE_FLAG_FORCE_LINEAR)
       return RADEON_SURF_MODE_LINEAR_ALIGNED;
 
    /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
@@ -1295,8 +1295,8 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
       }
    }
 
-   bool is_flushed_depth =
-      templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH || templ->flags & SI_RESOURCE_FLAG_TRANSFER;
+   bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH ||
+                           templ->flags & SI_RESOURCE_FLAG_FORCE_LINEAR;
    bool tc_compatible_htile =
       sscreen->info.chip_class >= GFX8 &&
       /* There are issues with TC-compatible HTILE on Tonga (and
@@ -1559,7 +1559,7 @@ static void si_init_temp_resource_from_box(struct pipe_resource *res, struct pip
    res->usage = usage;
    res->flags = flags;
 
-   if (flags & SI_RESOURCE_FLAG_TRANSFER && util_format_is_compressed(orig->format)) {
+   if (flags & SI_RESOURCE_FLAG_FORCE_LINEAR && util_format_is_compressed(orig->format)) {
       /* Transfer resources are allocated with linear tiling, which is
        * not supported for compressed formats.
        */
@@ -1625,7 +1625,7 @@ static void *si_texture_transfer_map(struct pipe_context *ctx, struct pipe_resou
    char *map;
    bool use_staging_texture = false;
 
-   assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
+   assert(!(texture->flags & SI_RESOURCE_FLAG_FORCE_LINEAR));
    assert(box->width && box->height && box->depth);
 
    /* If we are uploading into FP16 or R11G11B10_FLOAT via a blit, CB clobbers NaNs,
@@ -1697,7 +1697,7 @@ static void *si_texture_transfer_map(struct pipe_context *ctx, struct pipe_resou
 
       unsigned bo_usage = usage & PIPE_TRANSFER_READ ? PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
       si_init_temp_resource_from_box(&resource, texture, box, level, bo_usage,
-                                     SI_RESOURCE_FLAG_TRANSFER);
+                                     SI_RESOURCE_FLAG_FORCE_LINEAR);
 
       /* Since depth-stencil textures don't support linear tiling,
        * blit from ZS to color and vice versa. u_blitter will do



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