Mesa (master): panfrost: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED
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Wed May 20 15:55:13 UTC 2020
Module: Mesa
Branch: master
Commit: faf28b83fddad6f12e536360690031b9ff2039c3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=faf28b83fddad6f12e536360690031b9ff2039c3
Author: Icecream95 <ixn at keemail.me>
Date: Sun May 17 16:26:00 2020 +1200
panfrost: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED
This tells Mesa to clamp vertex colours in the vertex shader.
This improves rendering in a number of games such as Extreme Tux
Racer and H-Craft Championships.
Cc: 20.1 <mesa-stable at lists.freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5075>
---
src/gallium/drivers/panfrost/pan_screen.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/panfrost/pan_screen.c b/src/gallium/drivers/panfrost/pan_screen.c
index 9ec1c7f7330..28ce1c9a8b1 100644
--- a/src/gallium/drivers/panfrost/pan_screen.c
+++ b/src/gallium/drivers/panfrost/pan_screen.c
@@ -105,6 +105,7 @@ panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_POINT_SPRITE:
return 1;
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