Mesa (master): freedreno/a5xx: Move resource layout to fdl.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri May 22 00:30:03 UTC 2020


Module: Mesa
Branch: master
Commit: a1a739995bae4f2ad2b075416e9a310957e1a146
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a1a739995bae4f2ad2b075416e9a310957e1a146

Author: Eric Anholt <eric at anholt.net>
Date:   Tue May 19 15:23:54 2020 -0700

freedreno/a5xx: Move resource layout to fdl.

I'm working on fixing the 3D layouts in CI so we can stabilize it, but I
wanted unit tests using the texturator scripts to make sure I don't break
things.  This also makes a5xx and a6xx layout easily comparable again.

This is a straightforward move of the code with prsc references replaced
by arguments in the style of fdl6.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5127>

---

 src/freedreno/fdl/fd5_layout.c                    | 139 ++++++++++++++++++++++
 src/freedreno/fdl/freedreno_layout.h              |   6 +
 src/freedreno/fdl/meson.build                     |   1 +
 src/gallium/drivers/freedreno/a5xx/fd5_resource.c | 112 +----------------
 4 files changed, 152 insertions(+), 106 deletions(-)

diff --git a/src/freedreno/fdl/fd5_layout.c b/src/freedreno/fdl/fd5_layout.c
new file mode 100644
index 00000000000..da74b18fe59
--- /dev/null
+++ b/src/freedreno/fdl/fd5_layout.c
@@ -0,0 +1,139 @@
+/*
+ * Copyright (C) 2018 Rob Clark <robclark at freedesktop.org>
+ * Copyright © 2018-2019 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ *    Rob Clark <robclark at freedesktop.org>
+ */
+
+#include <stdio.h>
+
+#include "freedreno_layout.h"
+
+/* indexed by cpp: */
+static const struct {
+	unsigned pitchalign;
+	unsigned heightalign;
+} tile_alignment[] = {
+	[1]  = { 128, 32 },
+	[2]  = { 128, 16 },
+	[3]  = { 128, 16 },
+	[4]  = {  64, 16 },
+	[8]  = {  64, 16 },
+	[12] = {  64, 16 },
+	[16] = {  64, 16 },
+};
+
+void
+fdl5_layout(struct fdl_layout *layout,
+		enum pipe_format format, uint32_t nr_samples,
+		uint32_t width0, uint32_t height0, uint32_t depth0,
+		uint32_t mip_levels, uint32_t array_size, bool is_3d)
+{
+	const struct util_format_description *format_desc =
+		util_format_description(format);
+
+	assert(nr_samples > 0);
+	layout->width0 = width0;
+	layout->height0 = height0;
+	layout->depth0 = depth0;
+
+	layout->cpp = util_format_get_blocksize(format);
+	layout->cpp *= nr_samples;
+	layout->cpp_shift = ffs(layout->cpp) - 1;
+
+	layout->format = format;
+	layout->nr_samples = nr_samples;
+	layout->layer_first = !is_3d;
+
+	uint32_t pitchalign;
+	uint32_t heightalign;
+	uint32_t width = width0;
+	uint32_t height = height0;
+	uint32_t depth = depth0;
+	/* in layer_first layout, the level (slice) contains just one
+	 * layer (since in fact the layer contains the slices)
+	 */
+	uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
+
+	heightalign = tile_alignment[layout->cpp].heightalign;
+
+	for (uint32_t level = 0; level < mip_levels; level++) {
+		struct fdl_slice *slice = &layout->slices[level];
+		uint32_t tile_mode = fdl_tile_mode(layout, level);
+		uint32_t aligned_height = height;
+		uint32_t blocks;
+
+		if (tile_mode) {
+			pitchalign = tile_alignment[layout->cpp].pitchalign;
+			aligned_height = align(aligned_height, heightalign);
+		} else {
+			pitchalign = 64;
+
+			/* The blits used for mem<->gmem work at a granularity of
+			 * 32x32, which can cause faults due to over-fetch on the
+			 * last level.  The simple solution is to over-allocate a
+			 * bit the last level to ensure any over-fetch is harmless.
+			 * The pitch is already sufficiently aligned, but height
+			 * may not be:
+			 */
+			if (level == mip_levels - 1)
+				aligned_height = align(aligned_height, 32);
+		}
+
+		unsigned pitch_pixels;
+		if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC)
+			pitch_pixels =
+				util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
+		else
+			pitch_pixels = align(width, pitchalign);
+
+		slice->offset = layout->size;
+		blocks = util_format_get_nblocks(format, pitch_pixels, aligned_height);
+		slice->pitch = util_format_get_nblocksx(format, pitch_pixels) *
+			layout->cpp;
+
+		const int alignment = is_3d ? 4096 : 1;
+
+		/* 1d array and 2d array textures must all have the same layer size
+		 * for each miplevel on a3xx. 3d textures can have different layer
+		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
+		 * different than what this code does), so as soon as the layer size
+		 * range gets into range, we stop reducing it.
+		 */
+		if (is_3d && (
+					level == 1 ||
+					(level > 1 && layout->slices[level - 1].size0 > 0xf000)))
+			slice->size0 = align(blocks * layout->cpp, alignment);
+		else if (level == 0 || layout->layer_first || alignment == 1)
+			slice->size0 = align(blocks * layout->cpp, alignment);
+		else
+			slice->size0 = layout->slices[level - 1].size0;
+
+		layout->size += slice->size0 * depth * layers_in_level;
+
+		width = u_minify(width, 1);
+		height = u_minify(height, 1);
+		depth = u_minify(depth, 1);
+	}
+}
+
diff --git a/src/freedreno/fdl/freedreno_layout.h b/src/freedreno/fdl/freedreno_layout.h
index a6a12ba2333..6753890bf4a 100644
--- a/src/freedreno/fdl/freedreno_layout.h
+++ b/src/freedreno/fdl/freedreno_layout.h
@@ -184,6 +184,12 @@ fdl_ubwc_enabled(const struct fdl_layout *layout, int level)
 void
 fdl_layout_buffer(struct fdl_layout *layout, uint32_t size);
 
+void
+fdl5_layout(struct fdl_layout *layout,
+		enum pipe_format format, uint32_t nr_samples,
+		uint32_t width0, uint32_t height0, uint32_t depth0,
+		uint32_t mip_levels, uint32_t array_size, bool is_3d);
+
 void
 fdl6_layout(struct fdl_layout *layout,
 		enum pipe_format format, uint32_t nr_samples,
diff --git a/src/freedreno/fdl/meson.build b/src/freedreno/fdl/meson.build
index 0bbe1b257a5..6ed83b50172 100644
--- a/src/freedreno/fdl/meson.build
+++ b/src/freedreno/fdl/meson.build
@@ -21,6 +21,7 @@
 libfreedreno_layout = static_library(
   'freedreno_layout',
   [
+    'fd5_layout.c',
     'fd6_layout.c',
     'freedreno_layout.c',
   ],
diff --git a/src/gallium/drivers/freedreno/a5xx/fd5_resource.c b/src/gallium/drivers/freedreno/a5xx/fd5_resource.c
index e879b360963..0a156d377b4 100644
--- a/src/gallium/drivers/freedreno/a5xx/fd5_resource.c
+++ b/src/gallium/drivers/freedreno/a5xx/fd5_resource.c
@@ -26,100 +26,6 @@
 
 #include "fd5_resource.h"
 
-/* indexed by cpp: */
-static const struct {
-	unsigned pitchalign;
-	unsigned heightalign;
-} tile_alignment[] = {
-	[1]  = { 128, 32 },
-	[2]  = { 128, 16 },
-	[3]  = { 128, 16 },
-	[4]  = {  64, 16 },
-	[8]  = {  64, 16 },
-	[12] = {  64, 16 },
-	[16] = {  64, 16 },
-};
-
-/* NOTE: good way to test this is:  (for example)
- *  piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1
- */
-static uint32_t
-setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
-{
-	struct pipe_resource *prsc = &rsc->base;
-	enum util_format_layout layout = util_format_description(format)->layout;
-	uint32_t pitchalign;
-	uint32_t heightalign;
-	uint32_t level, size = 0;
-	uint32_t width = prsc->width0;
-	uint32_t height = prsc->height0;
-	uint32_t depth = prsc->depth0;
-	/* in layer_first layout, the level (slice) contains just one
-	 * layer (since in fact the layer contains the slices)
-	 */
-	uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
-
-	heightalign = tile_alignment[rsc->layout.cpp].heightalign;
-
-	for (level = 0; level <= prsc->last_level; level++) {
-		struct fdl_slice *slice = fd_resource_slice(rsc, level);
-		uint32_t aligned_height = height;
-		uint32_t blocks;
-
-		if (fd_resource_tile_mode(prsc, level)) {
-			pitchalign = tile_alignment[rsc->layout.cpp].pitchalign;
-			aligned_height = align(aligned_height, heightalign);
-		} else {
-			pitchalign = 64;
-
-			/* The blits used for mem<->gmem work at a granularity of
-			 * 32x32, which can cause faults due to over-fetch on the
-			 * last level.  The simple solution is to over-allocate a
-			 * bit the last level to ensure any over-fetch is harmless.
-			 * The pitch is already sufficiently aligned, but height
-			 * may not be:
-			 */
-			if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER))
-				aligned_height = align(aligned_height, 32);
-		}
-
-		unsigned pitch_pixels;
-		if (layout == UTIL_FORMAT_LAYOUT_ASTC)
-			pitch_pixels =
-				util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
-		else
-			pitch_pixels = align(width, pitchalign);
-
-		slice->offset = size;
-		blocks = util_format_get_nblocks(format, pitch_pixels, aligned_height);
-		slice->pitch = util_format_get_nblocksx(format, pitch_pixels) *
-			rsc->layout.cpp;
-
-		/* 1d array and 2d array textures must all have the same layer size
-		 * for each miplevel on a3xx. 3d textures can have different layer
-		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
-		 * different than what this code does), so as soon as the layer size
-		 * range gets into range, we stop reducing it.
-		 */
-		if (prsc->target == PIPE_TEXTURE_3D && (
-					level == 1 ||
-					(level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
-			slice->size0 = align(blocks * rsc->layout.cpp, alignment);
-		else if (level == 0 || rsc->layout.layer_first || alignment == 1)
-			slice->size0 = align(blocks * rsc->layout.cpp, alignment);
-		else
-			slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
-
-		size += slice->size0 * depth * layers_in_level;
-
-		width = u_minify(width, 1);
-		height = u_minify(height, 1);
-		depth = u_minify(depth, 1);
-	}
-
-	return size;
-}
-
 static void
 setup_lrz(struct fd_resource *rsc)
 {
@@ -151,21 +57,15 @@ setup_lrz(struct fd_resource *rsc)
 uint32_t
 fd5_setup_slices(struct fd_resource *rsc)
 {
-	uint32_t alignment;
+	struct pipe_resource *prsc = &rsc->base;
 
 	if ((fd_mesa_debug & FD_DBG_LRZ) && has_depth(rsc->base.format))
 		setup_lrz(rsc);
 
-	switch (rsc->base.target) {
-	case PIPE_TEXTURE_3D:
-		rsc->layout.layer_first = false;
-		alignment = 4096;
-		break;
-	default:
-		rsc->layout.layer_first = true;
-		alignment = 1;
-		break;
-	}
+	fdl5_layout(&rsc->layout, prsc->format, fd_resource_nr_samples(prsc),
+			prsc->width0, prsc->height0, prsc->depth0,
+			prsc->last_level + 1, prsc->array_size,
+			prsc->target == PIPE_TEXTURE_3D);
 
-	return setup_slices(rsc, alignment, rsc->base.format);
+	return rsc->layout.size;
 }



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