Mesa (staging/20.1): llvmpipe: compute shaders work better with all the threads.
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Fri May 22 23:21:11 UTC 2020
Module: Mesa
Branch: staging/20.1
Commit: 544697800ac4c6843da3644c000f6449b9ade738
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=544697800ac4c6843da3644c000f6449b9ade738
Author: Dave Airlie <airlied at redhat.com>
Date: Thu May 21 13:38:03 2020 +1000
llvmpipe: compute shaders work better with all the threads.
I got to benchmarking some vulkan compute benchmark and wondered
why my CPUs weren't being saturated, helps if you actually wake up
all the threads in the threadpool.
Fixes: 1b24e3ba756b (llvmpipe: add compute threadpool + mutex)
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5138>
(cherry picked from commit 22554e1fbc20d0f642e952fda13d8f2631a898eb)
---
.pick_status.json | 2 +-
src/gallium/drivers/llvmpipe/lp_cs_tpool.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index 2e1ec5eea86..2401f88d4e8 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -1039,7 +1039,7 @@
"description": "llvmpipe: compute shaders work better with all the threads.",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "1b24e3ba756ba4951086d0b1b351364acbd3af1d"
},
diff --git a/src/gallium/drivers/llvmpipe/lp_cs_tpool.c b/src/gallium/drivers/llvmpipe/lp_cs_tpool.c
index 4a23b6a2a95..ea284468512 100644
--- a/src/gallium/drivers/llvmpipe/lp_cs_tpool.c
+++ b/src/gallium/drivers/llvmpipe/lp_cs_tpool.c
@@ -137,7 +137,7 @@ lp_cs_tpool_queue_task(struct lp_cs_tpool *pool,
list_addtail(&task->list, &pool->workqueue);
- cnd_signal(&pool->new_work);
+ cnd_broadcast(&pool->new_work);
mtx_unlock(&pool->m);
return task;
}
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