Mesa (master): tu: Respect VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
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Tue May 26 11:33:30 UTC 2020
Module: Mesa
Branch: master
Commit: 439a4ac0250f86b8f15fc33bb9443e52045beae8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=439a4ac0250f86b8f15fc33bb9443e52045beae8
Author: Connor Abbott <cwabbott0 at gmail.com>
Date: Wed May 20 14:41:48 2020 +0200
tu: Respect VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
This came up with some image tests that are enabled by the next commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5122>
---
src/freedreno/vulkan/tu_image.c | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/src/freedreno/vulkan/tu_image.c b/src/freedreno/vulkan/tu_image.c
index 80804496589..de8b6dc3f0d 100644
--- a/src/freedreno/vulkan/tu_image.c
+++ b/src/freedreno/vulkan/tu_image.c
@@ -89,10 +89,21 @@ tu_image_create(VkDevice _device,
bool ubwc_enabled =
!(device->physical_device->instance->debug_flags & TU_DEBUG_NOUBWC);
- /* disable tiling when linear is requested and for YUYV/UYVY */
+ /* disable tiling when linear is requested, for YUYV/UYVY, and for mutable
+ * images. Mutable images can be reinterpreted as any other compatible
+ * format, including swapped formats which aren't supported with tiling.
+ * This means that we have to fall back to linear almost always. However
+ * depth and stencil formats cannot be reintepreted as another format, and
+ * cannot be linear with sysmem rendering, so don't fall back for those.
+ *
+ * TODO: Be smarter and use usage bits and VK_KHR_image_format_list to
+ * enable tiling and/or UBWC when possible.
+ */
if (pCreateInfo->tiling == VK_IMAGE_TILING_LINEAR ||
modifier == DRM_FORMAT_MOD_LINEAR ||
- vk_format_description(image->vk_format)->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
+ vk_format_description(image->vk_format)->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED ||
+ (pCreateInfo->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT &&
+ !vk_format_is_depth_or_stencil(image->vk_format))) {
image->layout.tile_mode = TILE6_LINEAR;
ubwc_enabled = false;
}
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