Mesa (master): mesa: Clamp some depth values in glClearBufferfi
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Fri Nov 13 19:01:49 UTC 2020
Module: Mesa
Branch: master
Commit: 2e713313a29422b38435c91f8277c1893fcad095
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2e713313a29422b38435c91f8277c1893fcad095
Author: Nanley Chery <nanley.g.chery at intel.com>
Date: Fri Nov 6 10:55:03 2020 -0800
mesa: Clamp some depth values in glClearBufferfi
OpenGL 3.0 spec, section 4.2.3 "Clearing the Buffers":
depth and stencil are the values to clear the depth and stencil
buffers to, respectively. Clamping and type conversion for
fixed-point depth buffers are performed in the same fashion as for
ClearDepth.
Enables iris to pass the clearbuffer-depth-stencil piglit test.
Cc: mesa-stable
Reviewed-by: Eric Anholt <eric at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7410>
---
src/mesa/main/clear.c | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 0a51a868bae..ba978a06ad6 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -738,8 +738,20 @@ clear_bufferfi(struct gl_context *ctx, GLenum buffer, GLint drawbuffer,
const GLclampd clearDepthSave = ctx->Depth.Clear;
const GLuint clearStencilSave = ctx->Stencil.Clear;
- /* set new clear values */
- ctx->Depth.Clear = depth;
+ /* set new clear values
+ *
+ * Page 263 (page 279 of the PDF) of the OpenGL 3.0 spec says:
+ *
+ * "depth and stencil are the values to clear the depth and stencil
+ * buffers to, respectively. Clamping and type conversion for
+ * fixed-point depth buffers are performed in the same fashion as
+ * for ClearDepth."
+ */
+ const struct gl_renderbuffer *rb =
+ ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ const bool has_float_depth = rb &&
+ _mesa_has_depth_float_channel(rb->InternalFormat);
+ ctx->Depth.Clear = has_float_depth ? depth : SATURATE(depth);
ctx->Stencil.Clear = stencil;
/* clear buffers */
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