Mesa (master): nir_load_libclc: Mark libclc shader as internal
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Wed Nov 18 04:25:34 UTC 2020
Module: Mesa
Branch: master
Commit: a0aaba26cd4860a51c63ede351e02e4a7046c2c7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a0aaba26cd4860a51c63ede351e02e4a7046c2c7
Author: Jesse Natalie <jenatali at microsoft.com>
Date: Thu Nov 12 09:52:11 2020 -0800
nir_load_libclc: Mark libclc shader as internal
This allows NIR_PRINT to skip passes run on it.
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7565>
---
src/compiler/spirv/nir_load_libclc.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/spirv/nir_load_libclc.c b/src/compiler/spirv/nir_load_libclc.c
index 18da4b92586..18d46147b17 100644
--- a/src/compiler/spirv/nir_load_libclc.c
+++ b/src/compiler/spirv/nir_load_libclc.c
@@ -289,6 +289,7 @@ nir_load_libclc_shader(unsigned ptr_bit_size,
* already ready to lower. This means we need to inline any function_temp
* initializers and lower any early returns.
*/
+ nir->info.internal = true;
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
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