Mesa (master): radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_context::type)

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Sep 3 03:29:49 UTC 2020


Module: Mesa
Branch: master
Commit: b4b323c81ee8ea6e756f4c5110f7ac77545325f1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4b323c81ee8ea6e756f4c5110f7ac77545325f1

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Fri Aug 14 23:56:05 2020 -0400

radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_context::type)

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6340>

---

 src/gallium/drivers/radeonsi/gfx10_shader_ngg.c    |  36 +++----
 .../drivers/radeonsi/si_compute_prim_discard.c     |   3 +
 src/gallium/drivers/radeonsi/si_shader.c           | 116 +++++++++++----------
 src/gallium/drivers/radeonsi/si_shader_internal.h  |   1 +
 src/gallium/drivers/radeonsi/si_shader_llvm.c      |  33 +++---
 src/gallium/drivers/radeonsi/si_shader_llvm_gs.c   |   6 +-
 src/gallium/drivers/radeonsi/si_shader_llvm_tess.c |  20 ++--
 7 files changed, 112 insertions(+), 103 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c b/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
index 00894e23d03..f9415bde279 100644
--- a/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
+++ b/src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
@@ -72,7 +72,7 @@ static LLVMValueRef ngg_get_query_buf(struct si_shader_context *ctx)
 
 static LLVMValueRef ngg_get_initial_edgeflag(struct si_shader_context *ctx, unsigned index)
 {
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       LLVMValueRef tmp;
       tmp = LLVMBuildLShr(ctx->ac.builder, ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
                           LLVMConstInt(ctx->ac.i32, 8 + index, false), "");
@@ -89,7 +89,7 @@ static LLVMValueRef ngg_get_vertices_per_prim(struct si_shader_context *ctx, uns
 {
    const struct si_shader_info *info = &ctx->shader->selector->info;
 
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
          /* Blits always use axis-aligned rectangles with 3 vertices. */
          *num_vertices = 3;
@@ -107,7 +107,7 @@ static LLVMValueRef ngg_get_vertices_per_prim(struct si_shader_context *ctx, uns
          return LLVMBuildAdd(ctx->ac.builder, num, ctx->ac.i32_1, "");
       }
    } else {
-      assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+      assert(ctx->stage == MESA_SHADER_TESS_EVAL);
 
       if (info->properties[TGSI_PROPERTY_TES_POINT_MODE])
          *num_vertices = 1;
@@ -282,7 +282,7 @@ static void build_streamout(struct si_shader_context *ctx, struct ngg_streamout
    LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->ac.i32);
    int stream_for_buffer[4] = {-1, -1, -1, -1};
    unsigned bufmask_for_stream[4] = {};
-   bool isgs = ctx->type == PIPE_SHADER_GEOMETRY;
+   bool isgs = ctx->stage == MESA_SHADER_GEOMETRY;
    unsigned scratch_emit_base = isgs ? 4 : 0;
    LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->ac.i32_0;
    unsigned scratch_offset_base = isgs ? 8 : 4;
@@ -770,7 +770,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
    bool uses_tes_prim_id = false;
    LLVMValueRef packed_data = ctx->ac.i32_0;
 
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       uses_instance_id = sel->info.uses_instanceid ||
                          shader->key.part.vs.prolog.instance_divisor_is_one ||
                          shader->key.part.vs.prolog.instance_divisor_is_fetched;
@@ -786,7 +786,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
    } else {
       uses_tes_prim_id = sel->info.uses_primid || shader->key.mono.u.vs_export_prim_id;
 
-      assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+      assert(ctx->stage == MESA_SHADER_TESS_EVAL);
       LLVMBuildStore(builder, ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->tes_u)),
                      ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_tes_u, 0)));
       LLVMBuildStore(builder, ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->tes_v)),
@@ -1077,7 +1077,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
          LLVMBuildStore(builder, tmp, es_data[i]);
       }
 
-      if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+      if (ctx->stage == MESA_SHADER_TESS_EVAL) {
          tmp = LLVMBuildLoad(builder,
                              si_build_gep_i8(ctx, old_es_vtxptr, lds_byte2_tes_rel_patch_id), "");
          tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
@@ -1100,7 +1100,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
 
    ret = LLVMBuildInsertValue(ctx->ac.builder, ret, new_gs_tg_info, 2, "");
    ret = LLVMBuildInsertValue(ctx->ac.builder, ret, new_merged_wave_info, 3, "");
-   if (ctx->type == PIPE_SHADER_TESS_EVAL)
+   if (ctx->stage == MESA_SHADER_TESS_EVAL)
       ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 4);
 
    ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers, 8 + SI_SGPR_RW_BUFFERS);
@@ -1111,7 +1111,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
    ret = si_insert_input_ptr(ctx, ret, ctx->samplers_and_images, 8 + SI_SGPR_SAMPLERS_AND_IMAGES);
    ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits, 8 + SI_SGPR_VS_STATE_BITS);
 
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       ret = si_insert_input_ptr(ctx, ret, ctx->args.base_vertex, 8 + SI_SGPR_BASE_VERTEX);
       ret = si_insert_input_ptr(ctx, ret, ctx->args.start_instance, 8 + SI_SGPR_START_INSTANCE);
       ret = si_insert_input_ptr(ctx, ret, ctx->args.draw_id, 8 + SI_SGPR_DRAWID);
@@ -1122,13 +1122,13 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
                                      8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST + i * 4);
       }
    } else {
-      assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+      assert(ctx->stage == MESA_SHADER_TESS_EVAL);
       ret = si_insert_input_ptr(ctx, ret, ctx->tcs_offchip_layout, 8 + SI_SGPR_TES_OFFCHIP_LAYOUT);
       ret = si_insert_input_ptr(ctx, ret, ctx->tes_offchip_addr, 8 + SI_SGPR_TES_OFFCHIP_ADDR);
    }
 
    unsigned vgpr;
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       if (shader->selector->num_vbos_in_user_sgprs) {
          vgpr = 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST + shader->selector->num_vbos_in_user_sgprs * 4;
       } else {
@@ -1146,7 +1146,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
    ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
    vgpr++; /* gs_vtx45_offset */
 
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       val = LLVMBuildLoad(builder, es_data[0], "");
       ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++,
                                  ""); /* VGPR5 - VertexID */
@@ -1159,7 +1159,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
          vgpr++;
       }
    } else {
-      assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+      assert(ctx->stage == MESA_SHADER_TESS_EVAL);
       unsigned num_vgprs = uses_tes_prim_id ? 4 : 3;
       for (unsigned i = 0; i < num_vgprs; i++) {
          val = LLVMBuildLoad(builder, es_data[i], "");
@@ -1174,7 +1174,7 @@ void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_out
 
    /* These two also use LDS. */
    if (sel->info.writes_edgeflag ||
-       (ctx->type == PIPE_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id))
+       (ctx->stage == MESA_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id))
       ac_build_s_barrier(&ctx->ac);
 
    ctx->return_value = ret;
@@ -1234,7 +1234,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LL
    bool unterminated_es_if_block =
       !sel->so.num_outputs && !sel->info.writes_edgeflag &&
       !ctx->screen->use_ngg_streamout && /* no query buffer */
-      (ctx->type != PIPE_SHADER_VERTEX || !ctx->shader->key.mono.u.vs_export_prim_id);
+      (ctx->stage != MESA_SHADER_VERTEX || !ctx->shader->key.mono.u.vs_export_prim_id);
 
    if (!unterminated_es_if_block)
       ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
@@ -1301,7 +1301,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LL
    /* Copy Primitive IDs from GS threads to the LDS address corresponding
     * to the ES thread of the provoking vertex.
     */
-   if (ctx->type == PIPE_SHADER_VERTEX && ctx->shader->key.mono.u.vs_export_prim_id) {
+   if (ctx->stage == MESA_SHADER_VERTEX && ctx->shader->key.mono.u.vs_export_prim_id) {
       assert(!unterminated_es_if_block);
 
       /* Streamout and edge flags use LDS. Make it idle, so that we can reuse it. */
@@ -1398,7 +1398,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LL
          outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
          outputs[i].semantic_index = 0;
 
-         if (ctx->type == PIPE_SHADER_VERTEX) {
+         if (ctx->stage == MESA_SHADER_VERTEX) {
             /* Wait for GS stores to finish. */
             ac_build_s_barrier(&ctx->ac);
 
@@ -1406,7 +1406,7 @@ void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LL
             tmp = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
             outputs[i].values[0] = LLVMBuildLoad(builder, tmp, "");
          } else {
-            assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+            assert(ctx->stage == MESA_SHADER_TESS_EVAL);
             outputs[i].values[0] = si_get_primitive_id(ctx, 0);
          }
 
diff --git a/src/gallium/drivers/radeonsi/si_compute_prim_discard.c b/src/gallium/drivers/radeonsi/si_compute_prim_discard.c
index 757fc8b031b..c8c8f1159db 100644
--- a/src/gallium/drivers/radeonsi/si_compute_prim_discard.c
+++ b/src/gallium/drivers/radeonsi/si_compute_prim_discard.c
@@ -347,9 +347,12 @@ void si_build_prim_discard_compute_shader(struct si_shader_context *ctx)
 
    /* Create the compute shader function. */
    unsigned old_type = ctx->type;
+   gl_shader_stage old_stage = ctx->stage;
    ctx->type = PIPE_SHADER_COMPUTE;
+   ctx->stage = MESA_SHADER_COMPUTE;
    si_llvm_create_func(ctx, "prim_discard_cs", NULL, 0, THREADGROUP_SIZE);
    ctx->type = old_type;
+   ctx->stage = old_stage;
 
    if (VERTEX_COUNTER_GDS_MODE == 2) {
       ac_llvm_add_target_dep_function_attr(ctx->main_fn, "amdgpu-gds-size", 256);
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 0df816b0075..da1f8435da0 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -159,7 +159,7 @@ static void declare_streamout_params(struct si_shader_context *ctx,
                                      struct pipe_stream_output_info *so)
 {
    if (ctx->screen->use_ngg_streamout) {
-      if (ctx->type == PIPE_SHADER_TESS_EVAL)
+      if (ctx->stage == MESA_SHADER_TESS_EVAL)
          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
       return;
    }
@@ -168,7 +168,7 @@ static void declare_streamout_params(struct si_shader_context *ctx,
    if (so->num_outputs) {
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
-   } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+   } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
    }
 
@@ -378,21 +378,21 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
    unsigned i, num_return_sgprs;
    unsigned num_returns = 0;
    unsigned num_prolog_vgprs = 0;
-   unsigned type = ctx->type;
+   unsigned stage = ctx->stage;
    unsigned vs_blit_property = shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
 
    memset(&ctx->args, 0, sizeof(ctx->args));
 
    /* Set MERGED shaders. */
    if (ctx->screen->info.chip_class >= GFX9) {
-      if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
-         type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
-      else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
-         type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
+      if (shader->key.as_ls || stage == MESA_SHADER_TESS_CTRL)
+         stage = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
+      else if (shader->key.as_es || shader->key.as_ngg || stage == MESA_SHADER_GEOMETRY)
+         stage = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
    }
 
-   switch (type) {
-   case PIPE_SHADER_VERTEX:
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
       declare_global_desc_pointers(ctx);
 
       if (vs_blit_property) {
@@ -427,7 +427,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       }
       break;
 
-   case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
+   case MESA_SHADER_TESS_CTRL: /* GFX6-GFX8 */
       declare_global_desc_pointers(ctx);
       declare_per_stage_desc_pointers(ctx, true);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
@@ -453,7 +453,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
    case SI_SHADER_MERGED_VERTEX_TESSCTRL:
       /* Merged stages have 8 system SGPRs at the beginning. */
       /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
-      declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_TESS_CTRL);
+      declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_TESS_CTRL);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
@@ -462,7 +462,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
 
       declare_global_desc_pointers(ctx);
-      declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_VERTEX);
+      declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_VERTEX);
       declare_vs_specific_input_sgprs(ctx);
 
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
@@ -474,7 +474,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
 
-      if (ctx->type == PIPE_SHADER_VERTEX) {
+      if (ctx->stage == MESA_SHADER_VERTEX) {
          declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
 
          /* LS return values are inputs to the TCS main shader part. */
@@ -499,7 +499,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
    case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
       /* Merged stages have 8 system SGPRs at the beginning. */
       /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
-      declare_per_stage_desc_pointers(ctx, ctx->type == PIPE_SHADER_GEOMETRY);
+      declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_GEOMETRY);
 
       if (ctx->shader->key.as_ngg)
          ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
@@ -515,12 +515,12 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
                  NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
 
       declare_global_desc_pointers(ctx);
-      if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
+      if (ctx->stage != MESA_SHADER_VERTEX || !vs_blit_property) {
          declare_per_stage_desc_pointers(
-            ctx, (ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL));
+            ctx, (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL));
       }
 
-      if (ctx->type == PIPE_SHADER_VERTEX) {
+      if (ctx->stage == MESA_SHADER_VERTEX) {
          if (vs_blit_property)
             declare_vs_blit_inputs(ctx, vs_blit_property);
          else
@@ -532,7 +532,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
          /* Declare as many input SGPRs as the VS has. */
       }
 
-      if (ctx->type == PIPE_SHADER_VERTEX)
+      if (ctx->stage == MESA_SHADER_VERTEX)
          declare_vb_descriptor_input_sgprs(ctx);
 
       /* VGPRs (first GS, then VS/TES) */
@@ -542,17 +542,17 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
 
-      if (ctx->type == PIPE_SHADER_VERTEX) {
+      if (ctx->stage == MESA_SHADER_VERTEX) {
          declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
-      } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+      } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
          declare_tes_input_vgprs(ctx, ngg_cull_shader);
       }
 
       if ((ctx->shader->key.as_es || ngg_cull_shader) &&
-          (ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL)) {
+          (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL)) {
          unsigned num_user_sgprs, num_vgprs;
 
-         if (ctx->type == PIPE_SHADER_VERTEX) {
+         if (ctx->stage == MESA_SHADER_VERTEX) {
             /* For the NGG cull shader, add 1 SGPR to hold
              * the vertex buffer pointer.
              */
@@ -582,7 +582,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       }
       break;
 
-   case PIPE_SHADER_TESS_EVAL:
+   case MESA_SHADER_TESS_EVAL:
       declare_global_desc_pointers(ctx);
       declare_per_stage_desc_pointers(ctx, true);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
@@ -602,7 +602,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       declare_tes_input_vgprs(ctx, ngg_cull_shader);
       break;
 
-   case PIPE_SHADER_GEOMETRY:
+   case MESA_SHADER_GEOMETRY:
       declare_global_desc_pointers(ctx);
       declare_per_stage_desc_pointers(ctx, true);
       ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
@@ -619,7 +619,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
       ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
       break;
 
-   case PIPE_SHADER_FRAGMENT:
+   case MESA_SHADER_FRAGMENT:
       declare_global_desc_pointers(ctx);
       declare_per_stage_desc_pointers(ctx, true);
       si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, SI_PARAM_ALPHA_REF);
@@ -683,7 +683,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
          returns[i] = ctx->ac.f32;
       break;
 
-   case PIPE_SHADER_COMPUTE:
+   case MESA_SHADER_COMPUTE:
       declare_global_desc_pointers(ctx);
       declare_per_stage_desc_pointers(ctx, true);
       if (shader->selector->info.uses_grid_size)
@@ -737,7 +737,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
                        si_get_max_workgroup_size(shader));
 
    /* Reserve register locations for VGPR inputs the PS prolog may need. */
-   if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
+   if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
       ac_llvm_add_target_dep_function_attr(
          ctx->main_fn, "InitialPSInputAddr",
          S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) |
@@ -752,7 +752,7 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
    assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
    shader->info.num_input_vgprs -= num_prolog_vgprs;
 
-   if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
+   if (shader->key.as_ls || ctx->stage == MESA_SHADER_TESS_CTRL) {
       if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
          /* The LSHS size is not known until draw time, so we append it
           * at the end of whatever LDS use there may be in the rest of
@@ -770,10 +770,10 @@ void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
    /* Unlike radv, we override these arguments in the prolog, so to the
     * API shader they appear as normal arguments.
     */
-   if (ctx->type == PIPE_SHADER_VERTEX) {
+   if (ctx->stage == MESA_SHADER_VERTEX) {
       ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
       ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
-   } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
+   } else if (ctx->stage == MESA_SHADER_FRAGMENT) {
       ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
       ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
    }
@@ -1296,7 +1296,7 @@ static void si_optimize_vs_outputs(struct si_shader_context *ctx)
    struct si_shader_info *info = &shader->selector->info;
    unsigned skip_vs_optim_mask = 0;
 
-   if ((ctx->type != PIPE_SHADER_VERTEX && ctx->type != PIPE_SHADER_TESS_EVAL) ||
+   if ((ctx->stage != MESA_SHADER_VERTEX && ctx->stage != MESA_SHADER_TESS_EVAL) ||
        shader->key.as_ls || shader->key.as_es)
       return;
 
@@ -1333,6 +1333,7 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
 
    ctx->shader = shader;
    ctx->type = sel->type;
+   ctx->stage = sel->info.stage;
 
    ctx->num_const_buffers = util_last_bit(info->const_buffers_declared);
    ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared);
@@ -1342,23 +1343,23 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
 
    si_llvm_init_resource_callbacks(ctx);
 
-   switch (ctx->type) {
-   case PIPE_SHADER_VERTEX:
+   switch (ctx->stage) {
+   case MESA_SHADER_VERTEX:
       si_llvm_init_vs_callbacks(ctx, ngg_cull_shader);
       break;
-   case PIPE_SHADER_TESS_CTRL:
+   case MESA_SHADER_TESS_CTRL:
       si_llvm_init_tcs_callbacks(ctx);
       break;
-   case PIPE_SHADER_TESS_EVAL:
+   case MESA_SHADER_TESS_EVAL:
       si_llvm_init_tes_callbacks(ctx, ngg_cull_shader);
       break;
-   case PIPE_SHADER_GEOMETRY:
+   case MESA_SHADER_GEOMETRY:
       si_llvm_init_gs_callbacks(ctx);
       break;
-   case PIPE_SHADER_FRAGMENT:
+   case MESA_SHADER_FRAGMENT:
       si_llvm_init_ps_callbacks(ctx);
       break;
-   case PIPE_SHADER_COMPUTE:
+   case MESA_SHADER_COMPUTE:
       ctx->abi.load_local_group_size = si_llvm_get_block_size;
       break;
    default:
@@ -1368,21 +1369,21 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
 
    si_create_function(ctx, ngg_cull_shader);
 
-   if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)
+   if (ctx->shader->key.as_es || ctx->stage == MESA_SHADER_GEOMETRY)
       si_preload_esgs_ring(ctx);
 
-   if (ctx->type == PIPE_SHADER_GEOMETRY)
+   if (ctx->stage == MESA_SHADER_GEOMETRY)
       si_preload_gs_rings(ctx);
-   else if (ctx->type == PIPE_SHADER_TESS_EVAL)
+   else if (ctx->stage == MESA_SHADER_TESS_EVAL)
       si_llvm_preload_tes_rings(ctx);
 
-   if (ctx->type == PIPE_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
+   if (ctx->stage == MESA_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) {
       for (unsigned i = 0; i < 6; i++) {
          ctx->invoc0_tess_factors[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
       }
    }
 
-   if (ctx->type == PIPE_SHADER_GEOMETRY) {
+   if (ctx->stage == MESA_SHADER_GEOMETRY) {
       for (unsigned i = 0; i < 4; i++) {
          ctx->gs_next_vertex[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
       }
@@ -1406,7 +1407,7 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
       }
    }
 
-   if (ctx->type != PIPE_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
+   if (ctx->stage != MESA_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) {
       /* Unconditionally declare scratch space base for streamout and
        * vertex compaction. Whether space is actually allocated is
        * determined during linking / PM4 creation.
@@ -1447,20 +1448,20 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
     */
    if (ctx->screen->info.chip_class >= GFX9) {
       if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) &&
-          (ctx->type == PIPE_SHADER_TESS_EVAL ||
-           (ctx->type == PIPE_SHADER_VERTEX &&
+          (ctx->stage == MESA_SHADER_TESS_EVAL ||
+           (ctx->stage == MESA_SHADER_VERTEX &&
             !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, ngg_cull_shader)))) {
          si_init_exec_from_input(ctx, ctx->merged_wave_info, 0);
-      } else if (ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_GEOMETRY ||
+      } else if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY ||
                  (shader->key.as_ngg && !shader->key.as_es)) {
          LLVMValueRef thread_enabled;
          bool nested_barrier;
 
-         if (!shader->is_monolithic || (ctx->type == PIPE_SHADER_TESS_EVAL && shader->key.as_ngg &&
+         if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg &&
                                         !shader->key.as_es && !shader->key.opt.ngg_culling))
             ac_init_exec_full_mask(&ctx->ac);
 
-         if ((ctx->type == PIPE_SHADER_VERTEX || ctx->type == PIPE_SHADER_TESS_EVAL) &&
+         if ((ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL) &&
              shader->key.as_ngg && !shader->key.as_es && !shader->key.opt.ngg_culling) {
             gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
 
@@ -1471,8 +1472,8 @@ static bool si_build_main_function(struct si_shader_context *ctx, struct si_shad
                gfx10_ngg_build_export_prim(ctx, NULL, NULL);
          }
 
-         if (ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_GEOMETRY) {
-            if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
+         if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY) {
+            if (ctx->stage == MESA_SHADER_GEOMETRY && shader->key.as_ngg) {
                gfx10_ngg_gs_emit_prologue(ctx);
                nested_barrier = false;
             } else {
@@ -1637,7 +1638,7 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
       return false;
    }
 
-   if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
+   if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) {
       LLVMValueRef parts[4];
       unsigned num_parts = 0;
       bool has_prolog = false;
@@ -1671,14 +1672,14 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
 
       if (ctx.shader->key.opt.vs_as_prim_discard_cs)
          si_build_prim_discard_compute_shader(&ctx);
-   } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_EVAL && ngg_cull_main_fn) {
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
       LLVMValueRef parts[2];
 
       parts[0] = ngg_cull_main_fn;
       parts[1] = ctx.main_fn;
 
       si_build_wrapper_function(&ctx, parts, 2, 0, 0);
-   } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) {
       if (sscreen->info.chip_class >= GFX9) {
          struct si_shader_selector *ls = shader->key.part.tcs.ls;
          LLVMValueRef parts[4];
@@ -1724,6 +1725,7 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
          /* Reset the shader context. */
          ctx.shader = shader;
          ctx.type = PIPE_SHADER_TESS_CTRL;
+         ctx.stage = MESA_SHADER_TESS_CTRL;
 
          si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog,
                                    vs_needs_prolog, vs_needs_prolog ? 2 : 1);
@@ -1740,7 +1742,7 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
 
          si_build_wrapper_function(&ctx, parts, 2, 0, 0);
       }
-   } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_GEOMETRY) {
       if (ctx.screen->info.chip_class >= GFX9) {
          struct si_shader_selector *es = shader->key.part.gs.es;
          LLVMValueRef es_prolog = NULL;
@@ -1788,6 +1790,7 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
          /* Reset the shader context. */
          ctx.shader = shader;
          ctx.type = PIPE_SHADER_GEOMETRY;
+         ctx.stage = MESA_SHADER_GEOMETRY;
 
          /* Prepare the array of shader parts. */
          LLVMValueRef parts[4];
@@ -1814,7 +1817,7 @@ static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_com
 
          si_build_wrapper_function(&ctx, parts, 2, 1, 0);
       }
-   } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
+   } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_FRAGMENT) {
       si_llvm_build_monolithic_ps(&ctx, shader);
    }
 
@@ -1994,6 +1997,7 @@ si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list,
                                          shader.key.opt.vs_as_prim_discard_cs));
    ctx.shader = &shader;
    ctx.type = type;
+   ctx.stage = tgsi_processor_to_shader_stage(type);
 
    build(&ctx, key);
 
diff --git a/src/gallium/drivers/radeonsi/si_shader_internal.h b/src/gallium/drivers/radeonsi/si_shader_internal.h
index b31a9f4fde1..6413085d5b2 100644
--- a/src/gallium/drivers/radeonsi/si_shader_internal.h
+++ b/src/gallium/drivers/radeonsi/si_shader_internal.h
@@ -50,6 +50,7 @@ struct si_shader_context {
    struct si_screen *screen;
 
    unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
+   gl_shader_stage stage;
 
    /* For clamping the non-constant index in resource indexing: */
    unsigned num_const_buffers;
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm.c b/src/gallium/drivers/radeonsi/si_shader_llvm.c
index 32d436aeacb..51072c1efc9 100644
--- a/src/gallium/drivers/radeonsi/si_shader_llvm.c
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm.c
@@ -142,38 +142,37 @@ void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTy
 {
    LLVMTypeRef ret_type;
    enum ac_llvm_calling_convention call_conv;
-   enum pipe_shader_type real_shader_type;
 
    if (num_return_elems)
       ret_type = LLVMStructTypeInContext(ctx->ac.context, return_types, num_return_elems, true);
    else
       ret_type = ctx->ac.voidt;
 
-   real_shader_type = ctx->type;
+   gl_shader_stage real_stage = ctx->stage;
 
    /* LS is merged into HS (TCS), and ES is merged into GS. */
    if (ctx->screen->info.chip_class >= GFX9) {
       if (ctx->shader->key.as_ls)
-         real_shader_type = PIPE_SHADER_TESS_CTRL;
+         real_stage = MESA_SHADER_TESS_CTRL;
       else if (ctx->shader->key.as_es || ctx->shader->key.as_ngg)
-         real_shader_type = PIPE_SHADER_GEOMETRY;
+         real_stage = MESA_SHADER_GEOMETRY;
    }
 
-   switch (real_shader_type) {
-   case PIPE_SHADER_VERTEX:
-   case PIPE_SHADER_TESS_EVAL:
+   switch (real_stage) {
+   case MESA_SHADER_VERTEX:
+   case MESA_SHADER_TESS_EVAL:
       call_conv = AC_LLVM_AMDGPU_VS;
       break;
-   case PIPE_SHADER_TESS_CTRL:
+   case MESA_SHADER_TESS_CTRL:
       call_conv = AC_LLVM_AMDGPU_HS;
       break;
-   case PIPE_SHADER_GEOMETRY:
+   case MESA_SHADER_GEOMETRY:
       call_conv = AC_LLVM_AMDGPU_GS;
       break;
-   case PIPE_SHADER_FRAGMENT:
+   case MESA_SHADER_FRAGMENT:
       call_conv = AC_LLVM_AMDGPU_PS;
       break;
-   case PIPE_SHADER_COMPUTE:
+   case MESA_SHADER_COMPUTE:
       call_conv = AC_LLVM_AMDGPU_CS;
       break;
    default:
@@ -282,7 +281,7 @@ void si_llvm_emit_barrier(struct si_shader_context *ctx)
     * The real barrier instruction isn’t needed, because an entire patch
     * always fits into a single wave.
     */
-   if (ctx->screen->info.chip_class == GFX6 && ctx->type == PIPE_SHADER_TESS_CTRL) {
+   if (ctx->screen->info.chip_class == GFX6 && ctx->stage == MESA_SHADER_TESS_CTRL) {
       ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
       return;
    }
@@ -351,14 +350,14 @@ LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle
    if (swizzle > 0)
       return ctx->ac.i32_0;
 
-   switch (ctx->type) {
-   case PIPE_SHADER_VERTEX:
+   switch (ctx->stage) {
+   case MESA_SHADER_VERTEX:
       return ac_get_arg(&ctx->ac, ctx->vs_prim_id);
-   case PIPE_SHADER_TESS_CTRL:
+   case MESA_SHADER_TESS_CTRL:
       return ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id);
-   case PIPE_SHADER_TESS_EVAL:
+   case MESA_SHADER_TESS_EVAL:
       return ac_get_arg(&ctx->ac, ctx->args.tes_patch_id);
-   case PIPE_SHADER_GEOMETRY:
+   case MESA_SHADER_GEOMETRY:
       return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id);
    default:
       assert(0);
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c b/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
index 0cda555328e..c28fe59e92f 100644
--- a/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm_gs.c
@@ -162,7 +162,7 @@ static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
    }
 
    unsigned vgpr;
-   if (ctx->type == PIPE_SHADER_VERTEX)
+   if (ctx->stage == MESA_SHADER_VERTEX)
       vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
    else
       vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
@@ -360,7 +360,7 @@ static void si_llvm_emit_primitive(struct ac_shader_abi *abi, unsigned stream)
 void si_preload_esgs_ring(struct si_shader_context *ctx)
 {
    if (ctx->screen->info.chip_class <= GFX8) {
-      unsigned ring = ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS : SI_ES_RING_ESGS;
+      unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? SI_GS_RING_ESGS : SI_ES_RING_ESGS;
       LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, 0);
       LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
 
@@ -478,6 +478,7 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
                                          false, false, false, false));
    ctx.shader = shader;
    ctx.type = PIPE_SHADER_VERTEX;
+   ctx.stage = MESA_SHADER_VERTEX;
 
    builder = ctx.ac.builder;
 
@@ -564,6 +565,7 @@ struct si_shader *si_generate_gs_copy_shader(struct si_screen *sscreen,
    LLVMBuildRetVoid(ctx.ac.builder);
 
    ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
+   ctx.stage = MESA_SHADER_GEOMETRY; /* override for shader dumping */
    si_llvm_optimize_module(&ctx);
 
    bool ok = false;
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm_tess.c b/src/gallium/drivers/radeonsi/si_shader_llvm_tess.c
index f27623ad514..e0c5142edf0 100644
--- a/src/gallium/drivers/radeonsi/si_shader_llvm_tess.c
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm_tess.c
@@ -28,11 +28,11 @@
 
 static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx)
 {
-   switch (ctx->type) {
-   case PIPE_SHADER_TESS_CTRL:
+   switch (ctx->stage) {
+   case MESA_SHADER_TESS_CTRL:
       return si_unpack_param(ctx, ctx->args.tcs_rel_ids, 0, 8);
 
-   case PIPE_SHADER_TESS_EVAL:
+   case MESA_SHADER_TESS_EVAL:
       return ac_get_arg(&ctx->ac, ctx->tes_rel_patch_id);
 
    default:
@@ -69,7 +69,7 @@ static LLVMValueRef get_tcs_in_patch_stride(struct si_shader_context *ctx)
 
 static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context *ctx)
 {
-   assert(ctx->type == PIPE_SHADER_TESS_CTRL);
+   assert(ctx->stage == MESA_SHADER_TESS_CTRL);
 
    if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
       return util_last_bit64(ctx->shader->key.mono.u.ff_tcs_inputs_to_copy) * 4;
@@ -142,7 +142,7 @@ static LLVMValueRef get_num_tcs_out_vertices(struct si_shader_context *ctx)
                             : 0;
 
    /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
-   if (ctx->type == PIPE_SHADER_TESS_CTRL && tcs_out_vertices)
+   if (ctx->stage == MESA_SHADER_TESS_CTRL && tcs_out_vertices)
       return LLVMConstInt(ctx->ac.i32, tcs_out_vertices, 0);
 
    return si_unpack_param(ctx, ctx->tcs_offchip_layout, 6, 6);
@@ -152,12 +152,12 @@ static LLVMValueRef get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx)
 {
    unsigned stride;
 
-   switch (ctx->type) {
-   case PIPE_SHADER_VERTEX:
+   switch (ctx->stage) {
+   case MESA_SHADER_VERTEX:
       stride = ctx->shader->selector->lshs_vertex_stride / 4;
       return LLVMConstInt(ctx->ac.i32, stride, 0);
 
-   case PIPE_SHADER_TESS_CTRL:
+   case MESA_SHADER_TESS_CTRL:
       if (ctx->screen->info.chip_class >= GFX9 && ctx->shader->is_monolithic) {
          stride = ctx->shader->key.part.tcs.ls->lshs_vertex_stride / 4;
          return LLVMConstInt(ctx->ac.i32, stride, 0);
@@ -688,9 +688,9 @@ static LLVMValueRef si_load_tess_level(struct ac_shader_abi *abi, unsigned varyi
 static LLVMValueRef si_load_patch_vertices_in(struct ac_shader_abi *abi)
 {
    struct si_shader_context *ctx = si_shader_context_from_abi(abi);
-   if (ctx->type == PIPE_SHADER_TESS_CTRL)
+   if (ctx->stage == MESA_SHADER_TESS_CTRL)
       return si_unpack_param(ctx, ctx->tcs_out_lds_layout, 13, 6);
-   else if (ctx->type == PIPE_SHADER_TESS_EVAL)
+   else if (ctx->stage == MESA_SHADER_TESS_EVAL)
       return get_num_tcs_out_vertices(ctx);
    else
       unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");



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