Mesa (master): intel/compiler: Remove INTEL_SCALAR_... env variables

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Mon Sep 28 19:32:20 UTC 2020


Module: Mesa
Branch: master
Commit: 60e1d0f028638b2f10f97b38bddbf2a46e578ca2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e1d0f028638b2f10f97b38bddbf2a46e578ca2

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Sep 22 11:47:38 2020 -0700

intel/compiler: Remove INTEL_SCALAR_... env variables

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6826>

---

 src/intel/compiler/brw_compiler.c | 19 ++++---------------
 1 file changed, 4 insertions(+), 15 deletions(-)

diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c
index 3d0fcbe8d6f..3d291450b8e 100644
--- a/src/intel/compiler/brw_compiler.c
+++ b/src/intel/compiler/brw_compiler.c
@@ -110,21 +110,10 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
       devinfo->gen >= 12 ||
       (devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
 
-   if (devinfo->gen >= 10) {
-      /* We don't support vec4 mode on Cannonlake. */
-      for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++)
-         compiler->scalar_stage[i] = true;
-   } else {
-      compiler->scalar_stage[MESA_SHADER_VERTEX] =
-         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
-      compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
-         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
-      compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
-         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
-      compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
-         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
-      compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
-      compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
+   /* There is no vec4 mode on Gen10+, and we don't use it at all on Gen8+. */
+   for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) {
+      compiler->scalar_stage[i] = devinfo->gen >= 8 ||
+         i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE;
    }
 
    nir_lower_int64_options int64_options =



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