Mesa (staging/20.1): nir/lower_io_arrays: Fix xfb_offset bug

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Sep 30 09:37:59 UTC 2020


Module: Mesa
Branch: staging/20.1
Commit: e1f6000b540c3d48cb573653db6e1bf4e0003050
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e1f6000b540c3d48cb573653db6e1bf4e0003050

Author: Connor Abbott <cwabbott0 at gmail.com>
Date:   Fri Aug 21 15:51:47 2020 +0200

nir/lower_io_arrays: Fix xfb_offset bug

I noticed this once I started gathering xfb_info after
nir_lower_io_arrays_to_elements_no_indirect.

Fixes: b2bbd978d0b ("nir: fix lowering arrays to elements for XFB outputs")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6514>
(cherry picked from commit 5a88db682e08b5e58b40653872569f5b5d77777d)

---

 .pick_status.json                                  | 2 +-
 src/compiler/nir/nir_lower_io_arrays_to_elements.c | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/.pick_status.json b/.pick_status.json
index 57d4ab82da8..1fce3727bb4 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -211,7 +211,7 @@
         "description": "nir/lower_io_arrays: Fix xfb_offset bug",
         "nominated": true,
         "nomination_type": 1,
-        "resolution": 0,
+        "resolution": 1,
         "master_sha": null,
         "because_sha": "b2bbd978d0b1c85919c6f3b5f631b3c6cbaaaf8a"
     },
diff --git a/src/compiler/nir/nir_lower_io_arrays_to_elements.c b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
index e49abefc0d4..376326575b0 100644
--- a/src/compiler/nir/nir_lower_io_arrays_to_elements.c
+++ b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
@@ -61,7 +61,7 @@ get_io_offset(nir_builder *b, nir_deref_instr *deref, nir_variable *var,
          unsigned size = glsl_count_attribute_slots((*p)->type, false);
          offset += size * index;
 
-         xfb_offset += index * glsl_get_component_slots((*p)->type) * 4;
+         *xfb_offset += index * glsl_get_component_slots((*p)->type) * 4;
 
          unsigned num_elements = glsl_type_is_array((*p)->type) ?
             glsl_get_aoa_size((*p)->type) : 1;



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