Mesa (master): gitlab-ci: remove fixed tests

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Apr 1 17:39:01 UTC 2021


Module: Mesa
Branch: master
Commit: 302dce9929c19dcd0c11e9e12f265936776763a0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=302dce9929c19dcd0c11e9e12f265936776763a0

Author: Andrii Simiklit <andrii.simiklit at globallogic.com>
Date:   Tue Mar 30 18:42:58 2021 +0300

gitlab-ci: remove fixed tests

These tests are fixed by MR2333

Signed-off-by: Andrii Simiklit <andrii.simiklit at globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2333>

---

 .../drivers/llvmpipe/ci/llvmpipe-quick_shader.txt  | 170 ---------------------
 1 file changed, 170 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt b/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt
index 04f798b332b..34d2a2bddad 100644
--- a/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt
+++ b/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt
@@ -95,118 +95,6 @@ spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-double-fl
 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-double-float: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
-spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-int64_t/3/2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec2-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec3-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-int64_t-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec2-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec3-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-uint64_t-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t/3/2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t/3/2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-int64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec2-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec3-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-int64_t-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec2-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec3-float: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-uint64_t-float: crash
 spec/arb_shader_ballot/execution/fs-ballot: skip
 spec/arb_shader_ballot/execution/fs-ballot-if-else: skip
 spec/arb_shader_ballot/execution/fs-builtin-variables: skip
@@ -334,64 +222,6 @@ spec/glsl-4.00/execution/conversion/vert-conversion-explicit-double-float: fail
 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-double-float: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
-spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
 spec/glsl-4.50/execution/ssbo-atomiccompswap-int: fail
 spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
 spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip



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