Mesa (master): v3dv: avoid redundant BO job additions for UBO/SSBO
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Thu Apr 15 06:22:25 UTC 2021
Module: Mesa
Branch: master
Commit: 002304482ceeb4812607e5ed8ee6bb0e1fe7747e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=002304482ceeb4812607e5ed8ee6bb0e1fe7747e
Author: Iago Toral Quiroga <itoral at igalia.com>
Date: Wed Apr 14 10:52:17 2021 +0200
v3dv: avoid redundant BO job additions for UBO/SSBO
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10210>
---
src/broadcom/vulkan/v3dv_uniforms.c | 46 ++++++++++++++++++++++++++++---------
1 file changed, 35 insertions(+), 11 deletions(-)
diff --git a/src/broadcom/vulkan/v3dv_uniforms.c b/src/broadcom/vulkan/v3dv_uniforms.c
index 0a722c0219b..2239c81fc8d 100644
--- a/src/broadcom/vulkan/v3dv_uniforms.c
+++ b/src/broadcom/vulkan/v3dv_uniforms.c
@@ -37,6 +37,11 @@ struct state_bo_list {
struct v3dv_bo *states[2 * V3D_MAX_TEXTURE_SAMPLERS];
};
+struct buffer_bo_list {
+ struct v3dv_bo *ubo[MAX_UNIFORM_BUFFERS];
+ struct v3dv_bo *ssbo[MAX_STORAGE_BUFFERS];
+};
+
static bool
state_bo_in_list(struct state_bo_list *list, struct v3dv_bo *bo)
{
@@ -200,9 +205,9 @@ write_ubo_ssbo_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_pipeline *pipeline,
struct v3dv_cl_out **uniforms,
enum quniform_contents content,
- uint32_t data)
+ uint32_t data,
+ struct buffer_bo_list *buffer_bos)
{
- struct v3dv_job *job = cmd_buffer->state.job;
struct v3dv_descriptor_state *descriptor_state =
v3dv_cmd_buffer_get_descriptor_state(cmd_buffer, pipeline);
@@ -231,10 +236,10 @@ write_ubo_ssbo_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
&cmd_buffer->push_constants_resource;
assert(resource->bo);
- cl_aligned_reloc(&job->indirect, uniforms,
- resource->bo,
- resource->offset + offset + dynamic_offset);
-
+ cl_aligned_u32(uniforms, resource->bo->offset +
+ resource->offset +
+ offset + dynamic_offset);
+ buffer_bos->ubo[0] = resource->bo;
} else {
uint32_t index =
content == QUNIFORM_UBO_ADDR ?
@@ -254,10 +259,18 @@ write_ubo_ssbo_uniforms(struct v3dv_cmd_buffer *cmd_buffer,
content == QUNIFORM_GET_UBO_SIZE) {
cl_aligned_u32(uniforms, descriptor->range);
} else {
- cl_aligned_reloc(&job->indirect, uniforms,
- descriptor->buffer->mem->bo,
- descriptor->buffer->mem_offset +
- descriptor->offset + offset + dynamic_offset);
+ cl_aligned_u32(uniforms, descriptor->buffer->mem->bo->offset +
+ descriptor->buffer->mem_offset +
+ descriptor->offset +
+ offset + dynamic_offset);
+
+ if (content == QUNIFORM_UBO_ADDR) {
+ assert(index < MAX_UNIFORM_BUFFERS);
+ buffer_bos->ubo[index + 1] = descriptor->buffer->mem->bo;
+ } else {
+ assert(index < MAX_STORAGE_BUFFERS);
+ buffer_bos->ssbo[index] = descriptor->buffer->mem->bo;
+ }
}
}
}
@@ -363,6 +376,7 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
struct texture_bo_list tex_bos = { 0 };
struct state_bo_list state_bos = { 0 };
+ struct buffer_bo_list buffer_bos = { 0 };
/* The hardware always pre-fetches the next uniform (also when there
* aren't any), so we always allocate space for an extra slot. This
@@ -411,7 +425,7 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
case QUNIFORM_GET_SSBO_SIZE:
case QUNIFORM_GET_UBO_SIZE:
write_ubo_ssbo_uniforms(cmd_buffer, pipeline, &uniforms,
- uinfo->contents[i], data);
+ uinfo->contents[i], data, &buffer_bos);
break;
case QUNIFORM_IMAGE_TMU_CONFIG_P0:
@@ -479,6 +493,16 @@ v3dv_write_uniforms_wg_offsets(struct v3dv_cmd_buffer *cmd_buffer,
for (int i = 0; i < state_bos.count; i++)
v3dv_job_add_bo(job, state_bos.states[i]);
+ for (int i = 0; i < MAX_UNIFORM_BUFFERS; i++) {
+ if (buffer_bos.ubo[i])
+ v3dv_job_add_bo(job, buffer_bos.ubo[i]);
+ }
+
+ for (int i = 0; i < MAX_STORAGE_BUFFERS; i++) {
+ if (buffer_bos.ssbo[i])
+ v3dv_job_add_bo(job, buffer_bos.ssbo[i]);
+ }
+
return uniform_stream;
}
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