Mesa (master): glx: Remove major/minor version tracking from extension table

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Apr 16 10:43:37 UTC 2021


Module: Mesa
Branch: master
Commit: fcc9ce09d431de35667a58ff603e387d6de7ad29
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fcc9ce09d431de35667a58ff603e387d6de7ad29

Author: Adam Jackson <ajax at redhat.com>
Date:   Tue Apr 13 16:31:24 2021 -0400

glx: Remove major/minor version tracking from extension table

With the previous ancient dead code removed, there's no longer anything
using these values.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10223>

---

 src/glx/glxextensions.c | 373 +++++++++++++++++++++++-------------------------
 1 file changed, 182 insertions(+), 191 deletions(-)

diff --git a/src/glx/glxextensions.c b/src/glx/glxextensions.c
index 28f9a2f001e..bfa46a27f6b 100644
--- a/src/glx/glxextensions.c
+++ b/src/glx/glxextensions.c
@@ -42,7 +42,6 @@
 #define CONCAT(a,b) a ## b
 #define GLX(n) "GLX_" # n, 4 + sizeof( # n ) - 1, CONCAT(n,_bit)
 #define GL(n)  "GL_" # n,  3 + sizeof( # n ) - 1, GL_ ## n ## _bit
-#define VER(a,b)  a, b
 #define Y  1
 #define N  0
 #define EXT_ENABLED(bit,supported) (IS_SET( supported, bit ))
@@ -55,14 +54,6 @@ struct extension_info
 
    unsigned char bit;
 
-   /* This is the lowest version of GLX that "requires" this extension.
-    * For example, GLX 1.3 requires SGIX_fbconfig, SGIX_pbuffer, and
-    * SGI_make_current_read.  If the extension is not required by any known
-    * version of GLX, use 0, 0.
-    */
-   unsigned char version_major;
-   unsigned char version_minor;
-
    /**
     * The client (i.e., libGL) supports this extension.
     *
@@ -133,192 +124,192 @@ struct extension_info
 
 /* *INDENT-OFF* */
 static const struct extension_info known_glx_extensions[] = {
-   { GLX(ARB_context_flush_control),   VER(0,0), Y, N, N, N },
-   { GLX(ARB_create_context),          VER(0,0), Y, N, N, N },
-   { GLX(ARB_create_context_no_error), VER(1,4), Y, N, N, N },
-   { GLX(ARB_create_context_profile),  VER(0,0), Y, N, N, N },
-   { GLX(ARB_create_context_robustness), VER(0,0), Y, N, N, N },
-   { GLX(ARB_fbconfig_float),          VER(0,0), Y, Y, N, N },
-   { GLX(ARB_framebuffer_sRGB),        VER(0,0), Y, Y, N, N },
-   { GLX(ARB_get_proc_address),        VER(1,4), Y, N, Y, N },
-   { GLX(ARB_multisample),             VER(1,4), Y, Y, N, N },
-   { GLX(EXT_buffer_age),              VER(0,0), Y, N, N, Y },
-   { GLX(EXT_create_context_es2_profile), VER(0,0), Y, N, N, N },
-   { GLX(EXT_create_context_es_profile), VER(0,0), Y, N, N, N },
-   { GLX(EXT_fbconfig_packed_float),   VER(0,0), Y, Y, N, N },
-   { GLX(EXT_framebuffer_sRGB),        VER(0,0), Y, Y, N, N },
-   { GLX(EXT_import_context),          VER(0,0), Y, Y, N, N },
-   { GLX(EXT_swap_control),            VER(0,0), Y, N, N, Y },
-   { GLX(EXT_swap_control_tear),       VER(0,0), Y, N, N, Y },
-   { GLX(EXT_texture_from_pixmap),     VER(0,0), Y, N, N, N },
-   { GLX(EXT_visual_info),             VER(0,0), Y, Y, N, N },
-   { GLX(EXT_visual_rating),           VER(0,0), Y, Y, N, N },
-   { GLX(ATI_pixel_format_float),      VER(0,0), N, N, N, N },
-   { GLX(INTEL_swap_event),            VER(0,0), Y, N, N, N },
-   { GLX(MESA_copy_sub_buffer),        VER(0,0), Y, N, N, N },
-   { GLX(MESA_multithread_makecurrent),VER(0,0), Y, N, N, Y },
-   { GLX(MESA_query_renderer),         VER(0,0), Y, N, N, Y },
-   { GLX(MESA_swap_control),           VER(0,0), Y, N, N, Y },
-   { GLX(NV_float_buffer),             VER(0,0), N, N, N, N },
-   { GLX(OML_swap_method),             VER(0,0), Y, Y, N, N },
-   { GLX(OML_sync_control),            VER(0,0), Y, N, N, Y },
-   { GLX(SGIS_multisample),            VER(0,0), Y, Y, N, N },
-   { GLX(SGIX_fbconfig),               VER(1,3), Y, Y, N, N },
-   { GLX(SGIX_pbuffer),                VER(1,3), Y, Y, N, N },
-   { GLX(SGIX_visual_select_group),    VER(0,0), Y, Y, N, N },
-   { GLX(SGI_make_current_read),       VER(1,3), Y, N, N, N },
-   { GLX(SGI_swap_control),            VER(0,0), Y, N, N, N },
-   { GLX(SGI_video_sync),              VER(0,0), Y, N, N, Y },
+   { GLX(ARB_context_flush_control),      Y, N, N, N },
+   { GLX(ARB_create_context),             Y, N, N, N },
+   { GLX(ARB_create_context_no_error),    Y, N, N, N },
+   { GLX(ARB_create_context_profile),     Y, N, N, N },
+   { GLX(ARB_create_context_robustness),  Y, N, N, N },
+   { GLX(ARB_fbconfig_float),             Y, Y, N, N },
+   { GLX(ARB_framebuffer_sRGB),           Y, Y, N, N },
+   { GLX(ARB_get_proc_address),           Y, N, Y, N },
+   { GLX(ARB_multisample),                Y, Y, N, N },
+   { GLX(EXT_buffer_age),                 Y, N, N, Y },
+   { GLX(EXT_create_context_es2_profile), Y, N, N, N },
+   { GLX(EXT_create_context_es_profile),  Y, N, N, N },
+   { GLX(EXT_fbconfig_packed_float),      Y, Y, N, N },
+   { GLX(EXT_framebuffer_sRGB),           Y, Y, N, N },
+   { GLX(EXT_import_context),             Y, Y, N, N },
+   { GLX(EXT_swap_control),               Y, N, N, Y },
+   { GLX(EXT_swap_control_tear),          Y, N, N, Y },
+   { GLX(EXT_texture_from_pixmap),        Y, N, N, N },
+   { GLX(EXT_visual_info),                Y, Y, N, N },
+   { GLX(EXT_visual_rating),              Y, Y, N, N },
+   { GLX(ATI_pixel_format_float),         N, N, N, N },
+   { GLX(INTEL_swap_event),               Y, N, N, N },
+   { GLX(MESA_copy_sub_buffer),           Y, N, N, N },
+   { GLX(MESA_multithread_makecurrent),   Y, N, N, Y },
+   { GLX(MESA_query_renderer),            Y, N, N, Y },
+   { GLX(MESA_swap_control),              Y, N, N, Y },
+   { GLX(NV_float_buffer),                N, N, N, N },
+   { GLX(OML_swap_method),                Y, Y, N, N },
+   { GLX(OML_sync_control),               Y, N, N, Y },
+   { GLX(SGIS_multisample),               Y, Y, N, N },
+   { GLX(SGIX_fbconfig),                  Y, Y, N, N },
+   { GLX(SGIX_pbuffer),                   Y, Y, N, N },
+   { GLX(SGIX_visual_select_group),       Y, Y, N, N },
+   { GLX(SGI_make_current_read),          Y, N, N, N },
+   { GLX(SGI_swap_control),               Y, N, N, N },
+   { GLX(SGI_video_sync),                 Y, N, N, Y },
    { NULL }
 };
 
 static const struct extension_info known_gl_extensions[] = {
-   { GL(ARB_depth_texture),              VER(1,4), Y, N, N, N },
-   { GL(ARB_draw_buffers),               VER(0,0), Y, N, N, N },
-   { GL(ARB_fragment_program),           VER(0,0), Y, N, N, N },
-   { GL(ARB_fragment_program_shadow),    VER(0,0), Y, N, N, N },
-   { GL(ARB_framebuffer_object),         VER(0,0), Y, N, N, N },
-   { GL(ARB_imaging),                    VER(0,0), Y, N, N, N },
-   { GL(ARB_multisample),                VER(1,3), Y, N, N, N },
-   { GL(ARB_multitexture),               VER(1,3), Y, N, N, N },
-   { GL(ARB_occlusion_query),            VER(1,5), Y, N, N, N },
-   { GL(ARB_point_parameters),           VER(1,4), Y, N, N, N },
-   { GL(ARB_point_sprite),               VER(0,0), Y, N, N, N },
-   { GL(ARB_shadow),                     VER(1,4), Y, N, N, N },
-   { GL(ARB_shadow_ambient),             VER(0,0), Y, N, N, N },
-   { GL(ARB_texture_border_clamp),       VER(1,3), Y, N, N, N },
-   { GL(ARB_texture_compression),        VER(1,3), Y, N, N, N },
-   { GL(ARB_texture_cube_map),           VER(1,3), Y, N, N, N },
-   { GL(ARB_texture_env_add),            VER(1,3), Y, N, N, N },
-   { GL(ARB_texture_env_combine),        VER(1,3), Y, N, N, N },
-   { GL(ARB_texture_env_crossbar),       VER(1,4), Y, N, N, N },
-   { GL(ARB_texture_env_dot3),           VER(1,3), Y, N, N, N },
-   { GL(ARB_texture_filter_anisotropic), VER(0,0), Y, N, N, N },
-   { GL(ARB_texture_mirrored_repeat),    VER(1,4), Y, N, N, N },
-   { GL(ARB_texture_non_power_of_two),   VER(1,5), Y, N, N, N },
-   { GL(ARB_texture_rectangle),          VER(0,0), Y, N, N, N },
-   { GL(ARB_texture_rg),                 VER(0,0), Y, N, N, N },
-   { GL(ARB_transpose_matrix),           VER(1,3), Y, N, Y, N },
-   { GL(ARB_vertex_buffer_object),       VER(1,5), N, N, N, N },
-   { GL(ARB_vertex_program),             VER(0,0), Y, N, N, N },
-   { GL(ARB_window_pos),                 VER(1,4), Y, N, N, N },
-   { GL(EXT_abgr),                       VER(0,0), Y, N, N, N },
-   { GL(EXT_bgra),                       VER(1,2), Y, N, N, N },
-   { GL(EXT_blend_color),                VER(1,4), Y, N, N, N },
-   { GL(EXT_blend_equation_separate),    VER(0,0), Y, N, N, N },
-   { GL(EXT_blend_func_separate),        VER(1,4), Y, N, N, N },
-   { GL(EXT_blend_logic_op),             VER(1,4), Y, N, N, N },
-   { GL(EXT_blend_minmax),               VER(1,4), Y, N, N, N },
-   { GL(EXT_blend_subtract),             VER(1,4), Y, N, N, N },
-   { GL(EXT_clip_volume_hint),           VER(0,0), Y, N, N, N },
-   { GL(EXT_compiled_vertex_array),      VER(0,0), N, N, N, N },
-   { GL(EXT_convolution),                VER(0,0), N, N, N, N },
-   { GL(EXT_copy_texture),               VER(1,1), Y, N, N, N },
-   { GL(EXT_cull_vertex),                VER(0,0), N, N, N, N },
-   { GL(EXT_depth_bounds_test),          VER(0,0), N, N, N, N },
-   { GL(EXT_draw_range_elements),        VER(1,2), Y, N, Y, N },
-   { GL(EXT_fog_coord),                  VER(1,4), Y, N, N, N },
-   { GL(EXT_framebuffer_blit),           VER(0,0), Y, N, N, N },
-   { GL(EXT_framebuffer_multisample),    VER(0,0), Y, N, N, N },
-   { GL(EXT_framebuffer_object),         VER(0,0), Y, N, N, N },
-   { GL(EXT_framebuffer_sRGB),           VER(0,0), Y, N, N, N },
-   { GL(EXT_multi_draw_arrays),          VER(1,4), Y, N, Y, N },
-   { GL(EXT_packed_depth_stencil),       VER(0,0), Y, N, N, N },
-   { GL(EXT_packed_pixels),              VER(1,2), Y, N, N, N },
-   { GL(EXT_paletted_texture),           VER(0,0), Y, N, N, N },
-   { GL(EXT_pixel_buffer_object),        VER(0,0), N, N, N, N },
-   { GL(EXT_point_parameters),           VER(1,4), Y, N, N, N },
-   { GL(EXT_polygon_offset),             VER(1,1), Y, N, N, N },
-   { GL(EXT_rescale_normal),             VER(1,2), Y, N, N, N },
-   { GL(EXT_secondary_color),            VER(1,4), Y, N, N, N },
-   { GL(EXT_separate_specular_color),    VER(1,2), Y, N, N, N },
-   { GL(EXT_shadow_funcs),               VER(1,5), Y, N, N, N },
-   { GL(EXT_shared_texture_palette),     VER(0,0), Y, N, N, N },
-   { GL(EXT_stencil_two_side),           VER(0,0), Y, N, N, N },
-   { GL(EXT_stencil_wrap),               VER(1,4), Y, N, N, N },
-   { GL(EXT_subtexture),                 VER(1,1), Y, N, N, N },
-   { GL(EXT_texture),                    VER(1,1), Y, N, N, N },
-   { GL(EXT_texture3D),                  VER(1,2), Y, N, N, N },
-   { GL(EXT_texture_compression_dxt1),   VER(0,0), Y, N, N, N },
-   { GL(EXT_texture_compression_s3tc),   VER(0,0), Y, N, N, N },
-   { GL(EXT_texture_edge_clamp),         VER(1,2), Y, N, N, N },
-   { GL(EXT_texture_env_add),            VER(1,3), Y, N, N, N },
-   { GL(EXT_texture_env_combine),        VER(1,3), Y, N, N, N },
-   { GL(EXT_texture_env_dot3),           VER(0,0), Y, N, N, N },
-   { GL(EXT_texture_filter_anisotropic), VER(0,0), Y, N, N, N },
-   { GL(EXT_texture_integer),            VER(0,0), Y, N, N, N },
-   { GL(EXT_texture_lod),                VER(1,2), Y, N, N, N },
-   { GL(EXT_texture_lod_bias),           VER(1,4), Y, N, N, N },
-   { GL(EXT_texture_mirror_clamp),       VER(0,0), Y, N, N, N },
-   { GL(EXT_texture_object),             VER(1,1), Y, N, N, N },
-   { GL(EXT_texture_rectangle),          VER(0,0), Y, N, N, N },
-   { GL(EXT_vertex_array),               VER(0,0), Y, N, N, N },
-   { GL(3DFX_texture_compression_FXT1),  VER(0,0), Y, N, N, N },
-   { GL(APPLE_packed_pixels),            VER(1,2), Y, N, N, N },
-   { GL(APPLE_ycbcr_422),                VER(0,0), Y, N, N, N },
-   { GL(ATI_draw_buffers),               VER(0,0), Y, N, N, N },
-   { GL(ATI_text_fragment_shader),       VER(0,0), Y, N, N, N },
-   { GL(ATI_texture_env_combine3),       VER(0,0), Y, N, N, N },
-   { GL(ATI_texture_float),              VER(0,0), Y, N, N, N },
-   { GL(ATI_texture_mirror_once),        VER(0,0), Y, N, N, N },
-   { GL(ATIX_texture_env_combine3),      VER(0,0), Y, N, N, N },
-   { GL(HP_convolution_border_modes),    VER(0,0), Y, N, N, N },
-   { GL(HP_occlusion_test),              VER(0,0), Y, N, N, N },
-   { GL(IBM_cull_vertex),                VER(0,0), Y, N, N, N },
-   { GL(IBM_pixel_filter_hint),          VER(0,0), Y, N, N, N },
-   { GL(IBM_rasterpos_clip),             VER(0,0), Y, N, N, N },
-   { GL(IBM_texture_clamp_nodraw),       VER(0,0), Y, N, N, N },
-   { GL(IBM_texture_mirrored_repeat),    VER(0,0), Y, N, N, N },
-   { GL(INGR_blend_func_separate),       VER(0,0), Y, N, N, N },
-   { GL(INGR_interlace_read),            VER(0,0), Y, N, N, N },
-   { GL(MESA_pack_invert),               VER(0,0), Y, N, N, N },
-   { GL(MESA_ycbcr_texture),             VER(0,0), Y, N, N, N },
-   { GL(NV_blend_square),                VER(1,4), Y, N, N, N },
-   { GL(NV_copy_depth_to_color),         VER(0,0), Y, N, N, N },
-   { GL(NV_depth_clamp),                 VER(0,0), Y, N, N, N },
-   { GL(NV_fog_distance),                VER(0,0), Y, N, N, N },
-   { GL(NV_fragment_program),            VER(0,0), Y, N, N, N },
-   { GL(NV_fragment_program_option),     VER(0,0), Y, N, N, N },
-   { GL(NV_fragment_program2),           VER(0,0), Y, N, N, N },
-   { GL(NV_light_max_exponent),          VER(0,0), Y, N, N, N },
-   { GL(NV_multisample_filter_hint),     VER(0,0), Y, N, N, N },
-   { GL(NV_packed_depth_stencil),        VER(0,0), Y, N, N, N },
-   { GL(NV_point_sprite),                VER(0,0), Y, N, N, N },
-   { GL(NV_texgen_reflection),           VER(0,0), Y, N, N, N },
-   { GL(NV_texture_compression_vtc),     VER(0,0), Y, N, N, N },
-   { GL(NV_texture_env_combine4),        VER(0,0), Y, N, N, N },
-   { GL(NV_texture_rectangle),           VER(0,0), Y, N, N, N },
-   { GL(NV_vertex_program),              VER(0,0), Y, N, N, N },
-   { GL(NV_vertex_program1_1),           VER(0,0), Y, N, N, N },
-   { GL(NV_vertex_program2),             VER(0,0), Y, N, N, N },
-   { GL(NV_vertex_program2_option),      VER(0,0), Y, N, N, N },
-   { GL(NV_vertex_program3),             VER(0,0), Y, N, N, N },
-   { GL(OES_read_format),                VER(0,0), Y, N, N, N },
-   { GL(OES_compressed_paletted_texture),VER(0,0), Y, N, N, N },
-   { GL(SGI_color_matrix),               VER(0,0), Y, N, N, N },
-   { GL(SGI_color_table),                VER(0,0), Y, N, N, N },
-   { GL(SGI_texture_color_table),        VER(0,0), Y, N, N, N },
-   { GL(SGIS_generate_mipmap),           VER(1,4), Y, N, N, N },
-   { GL(SGIS_multisample),               VER(0,0), Y, N, N, N },
-   { GL(SGIS_texture_border_clamp),      VER(1,3), Y, N, N, N },
-   { GL(SGIS_texture_edge_clamp),        VER(1,2), Y, N, N, N },
-   { GL(SGIS_texture_lod),               VER(1,2), Y, N, N, N },
-   { GL(SGIX_blend_alpha_minmax),        VER(0,0), Y, N, N, N },
-   { GL(SGIX_clipmap),                   VER(0,0), Y, N, N, N },
-   { GL(SGIX_depth_texture),             VER(0,0), Y, N, N, N },
-   { GL(SGIX_fog_offset),                VER(0,0), Y, N, N, N },
-   { GL(SGIX_shadow),                    VER(0,0), Y, N, N, N },
-   { GL(SGIX_shadow_ambient),            VER(0,0), Y, N, N, N },
-   { GL(SGIX_texture_coordinate_clamp),  VER(0,0), Y, N, N, N },
-   { GL(SGIX_texture_lod_bias),          VER(0,0), Y, N, N, N },
-   { GL(SGIX_texture_range),             VER(0,0), Y, N, N, N },
-   { GL(SGIX_texture_scale_bias),        VER(0,0), Y, N, N, N },
-   { GL(SGIX_vertex_preclip),            VER(0,0), Y, N, N, N },
-   { GL(SGIX_vertex_preclip_hint),       VER(0,0), Y, N, N, N },
-   { GL(SGIX_ycrcb),                     VER(0,0), Y, N, N, N },
-   { GL(SUN_convolution_border_modes),   VER(0,0), Y, N, N, N },
-   { GL(SUN_multi_draw_arrays),          VER(0,0), Y, N, Y, N },
-   { GL(SUN_slice_accum),                VER(0,0), Y, N, N, N },
+   { GL(ARB_depth_texture),               Y, N, N, N },
+   { GL(ARB_draw_buffers),                Y, N, N, N },
+   { GL(ARB_fragment_program),            Y, N, N, N },
+   { GL(ARB_fragment_program_shadow),     Y, N, N, N },
+   { GL(ARB_framebuffer_object),          Y, N, N, N },
+   { GL(ARB_imaging),                     Y, N, N, N },
+   { GL(ARB_multisample),                 Y, N, N, N },
+   { GL(ARB_multitexture),                Y, N, N, N },
+   { GL(ARB_occlusion_query),             Y, N, N, N },
+   { GL(ARB_point_parameters),            Y, N, N, N },
+   { GL(ARB_point_sprite),                Y, N, N, N },
+   { GL(ARB_shadow),                      Y, N, N, N },
+   { GL(ARB_shadow_ambient),              Y, N, N, N },
+   { GL(ARB_texture_border_clamp),        Y, N, N, N },
+   { GL(ARB_texture_compression),         Y, N, N, N },
+   { GL(ARB_texture_cube_map),            Y, N, N, N },
+   { GL(ARB_texture_env_add),             Y, N, N, N },
+   { GL(ARB_texture_env_combine),         Y, N, N, N },
+   { GL(ARB_texture_env_crossbar),        Y, N, N, N },
+   { GL(ARB_texture_env_dot3),            Y, N, N, N },
+   { GL(ARB_texture_filter_anisotropic),  Y, N, N, N },
+   { GL(ARB_texture_mirrored_repeat),     Y, N, N, N },
+   { GL(ARB_texture_non_power_of_two),    Y, N, N, N },
+   { GL(ARB_texture_rectangle),           Y, N, N, N },
+   { GL(ARB_texture_rg),                  Y, N, N, N },
+   { GL(ARB_transpose_matrix),            Y, N, Y, N },
+   { GL(ARB_vertex_buffer_object),        N, N, N, N },
+   { GL(ARB_vertex_program),              Y, N, N, N },
+   { GL(ARB_window_pos),                  Y, N, N, N },
+   { GL(EXT_abgr),                        Y, N, N, N },
+   { GL(EXT_bgra),                        Y, N, N, N },
+   { GL(EXT_blend_color),                 Y, N, N, N },
+   { GL(EXT_blend_equation_separate),     Y, N, N, N },
+   { GL(EXT_blend_func_separate),         Y, N, N, N },
+   { GL(EXT_blend_logic_op),              Y, N, N, N },
+   { GL(EXT_blend_minmax),                Y, N, N, N },
+   { GL(EXT_blend_subtract),              Y, N, N, N },
+   { GL(EXT_clip_volume_hint),            Y, N, N, N },
+   { GL(EXT_compiled_vertex_array),       N, N, N, N },
+   { GL(EXT_convolution),                 N, N, N, N },
+   { GL(EXT_copy_texture),                Y, N, N, N },
+   { GL(EXT_cull_vertex),                 N, N, N, N },
+   { GL(EXT_depth_bounds_test),           N, N, N, N },
+   { GL(EXT_draw_range_elements),         Y, N, Y, N },
+   { GL(EXT_fog_coord),                   Y, N, N, N },
+   { GL(EXT_framebuffer_blit),            Y, N, N, N },
+   { GL(EXT_framebuffer_multisample),     Y, N, N, N },
+   { GL(EXT_framebuffer_object),          Y, N, N, N },
+   { GL(EXT_framebuffer_sRGB),            Y, N, N, N },
+   { GL(EXT_multi_draw_arrays),           Y, N, Y, N },
+   { GL(EXT_packed_depth_stencil),        Y, N, N, N },
+   { GL(EXT_packed_pixels),               Y, N, N, N },
+   { GL(EXT_paletted_texture),            Y, N, N, N },
+   { GL(EXT_pixel_buffer_object),         N, N, N, N },
+   { GL(EXT_point_parameters),            Y, N, N, N },
+   { GL(EXT_polygon_offset),              Y, N, N, N },
+   { GL(EXT_rescale_normal),              Y, N, N, N },
+   { GL(EXT_secondary_color),             Y, N, N, N },
+   { GL(EXT_separate_specular_color),     Y, N, N, N },
+   { GL(EXT_shadow_funcs),                Y, N, N, N },
+   { GL(EXT_shared_texture_palette),      Y, N, N, N },
+   { GL(EXT_stencil_two_side),            Y, N, N, N },
+   { GL(EXT_stencil_wrap),                Y, N, N, N },
+   { GL(EXT_subtexture),                  Y, N, N, N },
+   { GL(EXT_texture),                     Y, N, N, N },
+   { GL(EXT_texture3D),                   Y, N, N, N },
+   { GL(EXT_texture_compression_dxt1),    Y, N, N, N },
+   { GL(EXT_texture_compression_s3tc),    Y, N, N, N },
+   { GL(EXT_texture_edge_clamp),          Y, N, N, N },
+   { GL(EXT_texture_env_add),             Y, N, N, N },
+   { GL(EXT_texture_env_combine),         Y, N, N, N },
+   { GL(EXT_texture_env_dot3),            Y, N, N, N },
+   { GL(EXT_texture_filter_anisotropic),  Y, N, N, N },
+   { GL(EXT_texture_integer),             Y, N, N, N },
+   { GL(EXT_texture_lod),                 Y, N, N, N },
+   { GL(EXT_texture_lod_bias),            Y, N, N, N },
+   { GL(EXT_texture_mirror_clamp),        Y, N, N, N },
+   { GL(EXT_texture_object),              Y, N, N, N },
+   { GL(EXT_texture_rectangle),           Y, N, N, N },
+   { GL(EXT_vertex_array),                Y, N, N, N },
+   { GL(3DFX_texture_compression_FXT1),   Y, N, N, N },
+   { GL(APPLE_packed_pixels),             Y, N, N, N },
+   { GL(APPLE_ycbcr_422),                 Y, N, N, N },
+   { GL(ATI_draw_buffers),                Y, N, N, N },
+   { GL(ATI_text_fragment_shader),        Y, N, N, N },
+   { GL(ATI_texture_env_combine3),        Y, N, N, N },
+   { GL(ATI_texture_float),               Y, N, N, N },
+   { GL(ATI_texture_mirror_once),         Y, N, N, N },
+   { GL(ATIX_texture_env_combine3),       Y, N, N, N },
+   { GL(HP_convolution_border_modes),     Y, N, N, N },
+   { GL(HP_occlusion_test),               Y, N, N, N },
+   { GL(IBM_cull_vertex),                 Y, N, N, N },
+   { GL(IBM_pixel_filter_hint),           Y, N, N, N },
+   { GL(IBM_rasterpos_clip),              Y, N, N, N },
+   { GL(IBM_texture_clamp_nodraw),        Y, N, N, N },
+   { GL(IBM_texture_mirrored_repeat),     Y, N, N, N },
+   { GL(INGR_blend_func_separate),        Y, N, N, N },
+   { GL(INGR_interlace_read),             Y, N, N, N },
+   { GL(MESA_pack_invert),                Y, N, N, N },
+   { GL(MESA_ycbcr_texture),              Y, N, N, N },
+   { GL(NV_blend_square),                 Y, N, N, N },
+   { GL(NV_copy_depth_to_color),          Y, N, N, N },
+   { GL(NV_depth_clamp),                  Y, N, N, N },
+   { GL(NV_fog_distance),                 Y, N, N, N },
+   { GL(NV_fragment_program),             Y, N, N, N },
+   { GL(NV_fragment_program_option),      Y, N, N, N },
+   { GL(NV_fragment_program2),            Y, N, N, N },
+   { GL(NV_light_max_exponent),           Y, N, N, N },
+   { GL(NV_multisample_filter_hint),      Y, N, N, N },
+   { GL(NV_packed_depth_stencil),         Y, N, N, N },
+   { GL(NV_point_sprite),                 Y, N, N, N },
+   { GL(NV_texgen_reflection),            Y, N, N, N },
+   { GL(NV_texture_compression_vtc),      Y, N, N, N },
+   { GL(NV_texture_env_combine4),         Y, N, N, N },
+   { GL(NV_texture_rectangle),            Y, N, N, N },
+   { GL(NV_vertex_program),               Y, N, N, N },
+   { GL(NV_vertex_program1_1),            Y, N, N, N },
+   { GL(NV_vertex_program2),              Y, N, N, N },
+   { GL(NV_vertex_program2_option),       Y, N, N, N },
+   { GL(NV_vertex_program3),              Y, N, N, N },
+   { GL(OES_read_format),                 Y, N, N, N },
+   { GL(OES_compressed_paletted_texture), Y, N, N, N },
+   { GL(SGI_color_matrix),                Y, N, N, N },
+   { GL(SGI_color_table),                 Y, N, N, N },
+   { GL(SGI_texture_color_table),         Y, N, N, N },
+   { GL(SGIS_generate_mipmap),            Y, N, N, N },
+   { GL(SGIS_multisample),                Y, N, N, N },
+   { GL(SGIS_texture_border_clamp),       Y, N, N, N },
+   { GL(SGIS_texture_edge_clamp),         Y, N, N, N },
+   { GL(SGIS_texture_lod),                Y, N, N, N },
+   { GL(SGIX_blend_alpha_minmax),         Y, N, N, N },
+   { GL(SGIX_clipmap),                    Y, N, N, N },
+   { GL(SGIX_depth_texture),              Y, N, N, N },
+   { GL(SGIX_fog_offset),                 Y, N, N, N },
+   { GL(SGIX_shadow),                     Y, N, N, N },
+   { GL(SGIX_shadow_ambient),             Y, N, N, N },
+   { GL(SGIX_texture_coordinate_clamp),   Y, N, N, N },
+   { GL(SGIX_texture_lod_bias),           Y, N, N, N },
+   { GL(SGIX_texture_range),              Y, N, N, N },
+   { GL(SGIX_texture_scale_bias),         Y, N, N, N },
+   { GL(SGIX_vertex_preclip),             Y, N, N, N },
+   { GL(SGIX_vertex_preclip_hint),        Y, N, N, N },
+   { GL(SGIX_ycrcb),                      Y, N, N, N },
+   { GL(SUN_convolution_border_modes),    Y, N, N, N },
+   { GL(SUN_multi_draw_arrays),           Y, N, Y, N },
+   { GL(SUN_slice_accum),                 Y, N, N, N },
    { NULL }
 };
 /* *INDENT-ON* */



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