Mesa (main): freedreno/ir3/lower_io_offsets: Drop gpu_id param
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Fri Aug 6 19:21:23 UTC 2021
Module: Mesa
Branch: main
Commit: 7ba6100c2ae88186986c6a91da3d3a18f7d2d934
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7ba6100c2ae88186986c6a91da3d3a18f7d2d934
Author: Rob Clark <robdclark at chromium.org>
Date: Sat Jul 31 12:35:57 2021 -0700
freedreno/ir3/lower_io_offsets: Drop gpu_id param
It was unused.
Signed-off-by: Rob Clark <robdclark at chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12159>
---
src/freedreno/ir3/ir3_nir.c | 2 +-
src/freedreno/ir3/ir3_nir.h | 2 +-
src/freedreno/ir3/ir3_nir_lower_io_offsets.c | 11 +++++------
3 files changed, 7 insertions(+), 8 deletions(-)
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index 08ba6b8b115..db646674d89 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -674,7 +674,7 @@ ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
if (so->shader->compiler->gen >= 6)
progress |= OPT(s, nir_lower_ubo_vec4);
- OPT_V(s, ir3_nir_lower_io_offsets, so->shader->compiler->gpu_id);
+ OPT_V(s, ir3_nir_lower_io_offsets);
if (progress)
ir3_optimize_loop(so->shader->compiler, s);
diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h
index 1e85667a3d3..d1049364f65 100644
--- a/src/freedreno/ir3/ir3_nir.h
+++ b/src/freedreno/ir3/ir3_nir.h
@@ -36,7 +36,7 @@
bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
bool ir3_nir_lower_imul(nir_shader *shader);
bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
-bool ir3_nir_lower_io_offsets(nir_shader *shader, int gpu_id);
+bool ir3_nir_lower_io_offsets(nir_shader *shader);
bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);
bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);
bool ir3_nir_move_varying_inputs(nir_shader *shader);
diff --git a/src/freedreno/ir3/ir3_nir_lower_io_offsets.c b/src/freedreno/ir3/ir3_nir_lower_io_offsets.c
index f28e9ecb71a..da680d40102 100644
--- a/src/freedreno/ir3/ir3_nir_lower_io_offsets.c
+++ b/src/freedreno/ir3/ir3_nir_lower_io_offsets.c
@@ -252,8 +252,7 @@ lower_offset_for_ssbo(nir_intrinsic_instr *intrinsic, nir_builder *b,
}
static bool
-lower_io_offsets_block(nir_block *block, nir_builder *b, void *mem_ctx,
- int gpu_id)
+lower_io_offsets_block(nir_block *block, nir_builder *b, void *mem_ctx)
{
bool progress = false;
@@ -278,7 +277,7 @@ lower_io_offsets_block(nir_block *block, nir_builder *b, void *mem_ctx,
}
static bool
-lower_io_offsets_func(nir_function_impl *impl, int gpu_id)
+lower_io_offsets_func(nir_function_impl *impl)
{
void *mem_ctx = ralloc_parent(impl);
nir_builder b;
@@ -286,7 +285,7 @@ lower_io_offsets_func(nir_function_impl *impl, int gpu_id)
bool progress = false;
nir_foreach_block_safe (block, impl) {
- progress |= lower_io_offsets_block(block, &b, mem_ctx, gpu_id);
+ progress |= lower_io_offsets_block(block, &b, mem_ctx);
}
if (progress) {
@@ -298,13 +297,13 @@ lower_io_offsets_func(nir_function_impl *impl, int gpu_id)
}
bool
-ir3_nir_lower_io_offsets(nir_shader *shader, int gpu_id)
+ir3_nir_lower_io_offsets(nir_shader *shader)
{
bool progress = false;
nir_foreach_function (function, shader) {
if (function->impl)
- progress |= lower_io_offsets_func(function->impl, gpu_id);
+ progress |= lower_io_offsets_func(function->impl);
}
return progress;
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