Mesa (main): radv: bump maxFragmentShadingRateCoverageSamples to 32
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Tue Aug 10 07:41:27 UTC 2021
Module: Mesa
Branch: main
Commit: 1a7eb424b0cd4a459aa4a0c99babe483759399c2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a7eb424b0cd4a459aa4a0c99babe483759399c2
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Fri Aug 6 17:00:26 2021 +0200
radv: bump maxFragmentShadingRateCoverageSamples to 32
Minimum required value is 16 but we support up to 32
(2x2 VRS with MSAA 8x).
Fixes dEQP-VK.fragment_shading_rate.misc.limits.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12245>
---
src/amd/vulkan/radv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index fd9f440e8b8..0af0bab0f92 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -2343,7 +2343,7 @@ radv_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
props->fragmentShadingRateNonTrivialCombinerOps = true;
props->maxFragmentSize = (VkExtent2D){2, 2};
props->maxFragmentSizeAspectRatio = 2;
- props->maxFragmentShadingRateCoverageSamples = 2 * 2;
+ props->maxFragmentShadingRateCoverageSamples = 32;
props->maxFragmentShadingRateRasterizationSamples = VK_SAMPLE_COUNT_8_BIT;
props->fragmentShadingRateWithShaderDepthStencilWrites = false;
props->fragmentShadingRateWithSampleMask = true;
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