Mesa (main): panfrost: Only allow colour blit shaders to be killed
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Mon Aug 16 16:34:55 UTC 2021
Module: Mesa
Branch: main
Commit: 0624346a20604eeabd5aa1c88811449ef9473ed4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0624346a20604eeabd5aa1c88811449ef9473ed4
Author: Icecream95 <ixn at disroot.org>
Date: Sun Aug 8 14:08:08 2021 +1200
panfrost: Only allow colour blit shaders to be killed
Fixes timeouts in SuperTuxKart with the advanced rendering pipeline.
Fixes: d0344619214 ("panfrost: Set allow_forward_pixel_to_be_killed for blit")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12267>
---
src/panfrost/lib/pan_blitter.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/panfrost/lib/pan_blitter.c b/src/panfrost/lib/pan_blitter.c
index 7aeb985c4b9..48e3bd2b603 100644
--- a/src/panfrost/lib/pan_blitter.c
+++ b/src/panfrost/lib/pan_blitter.c
@@ -168,10 +168,13 @@ pan_blitter_prepare_bifrost_rsd(const struct panfrost_device *dev,
/* We can only allow blit shader fragments to kill if they write all
* colour outputs. This is true for our colour (non-Z/S) blit shaders,
* but obviously not true for Z/S shaders. However, blit shaders
- * otherwise lack side effects, so other fragments may kill them. */
+ * otherwise lack side effects, so other fragments may kill them.
+ * However, while shaders writing Z/S can normally be killed, on v6
+ * for frame shaders it can cause GPU timeouts, so only allow colour
+ * blit shaders to be killed. */
rsd->properties.bifrost.allow_forward_pixel_to_kill = !zs;
- rsd->properties.bifrost.allow_forward_pixel_to_be_killed = true;
+ rsd->properties.bifrost.allow_forward_pixel_to_be_killed = (dev->arch >= 7) || !zs;
rsd->preload.fragment.coverage = true;
rsd->preload.fragment.sample_mask_id = ms;
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