Mesa (main): glsl: refactor code to avoid static analyzer noise

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Aug 19 13:33:25 UTC 2021


Module: Mesa
Branch: main
Commit: e3b4c77ed3468a1b455d164f45f91d90247eabb2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e3b4c77ed3468a1b455d164f45f91d90247eabb2

Author: Marcin Ślusarz <marcin.slusarz at intel.com>
Date:   Tue Aug 17 11:17:18 2021 +0200

glsl: refactor code to avoid static analyzer noise

Clang analyzer thinks struct_base_offset can be used uninitialized
because it doesn't know that glsl_type_is_struct_or_ifc returns
the same value for the same type.

Refactor the code to make it clear what is going on. As a side effect
this should be faster because glsl_get_length and
glsl_type_is_struct_or_ifc will be called only once (they are not
inline functions).

This is an alternative approach to
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12399.

Signed-off-by: Marcin Ślusarz <marcin.slusarz at intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12403>

---

 src/compiler/glsl/gl_nir_link_uniform_blocks.c | 18 +++++++++++-------
 1 file changed, 11 insertions(+), 7 deletions(-)

diff --git a/src/compiler/glsl/gl_nir_link_uniform_blocks.c b/src/compiler/glsl/gl_nir_link_uniform_blocks.c
index 9c95918287b..a2b2e9dbecc 100644
--- a/src/compiler/glsl/gl_nir_link_uniform_blocks.c
+++ b/src/compiler/glsl/gl_nir_link_uniform_blocks.c
@@ -374,18 +374,22 @@ iterate_type_fill_variables(const struct glsl_type *type,
                             struct gl_shader_program *prog,
                             struct gl_uniform_block *block)
 {
-   unsigned int struct_base_offset;
+   unsigned length = glsl_get_length(type);
+   if (length == 0)
+      return;
 
-   for (unsigned i = 0; i < glsl_get_length(type); i++) {
+   unsigned struct_base_offset;
+
+   bool struct_or_ifc = glsl_type_is_struct_or_ifc(type);
+   if (struct_or_ifc)
+      struct_base_offset = *offset;
+
+   for (unsigned i = 0; i < length; i++) {
       const struct glsl_type *field_type;
 
-      if (glsl_type_is_struct_or_ifc(type)) {
+      if (struct_or_ifc) {
          field_type = glsl_get_struct_field(type, i);
 
-         if (i == 0) {
-            struct_base_offset = *offset;
-         }
-
          *offset = struct_base_offset + glsl_get_struct_field_offset(type, i);
       } else {
          field_type = glsl_get_array_element(type);



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