Mesa (main): microsoft/compiler: More robustly handle setting Register=-1
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Wed Aug 25 20:29:25 UTC 2021
Module: Mesa
Branch: main
Commit: 88220083cf20663043a72cbd35ebba5e45e76213
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=88220083cf20663043a72cbd35ebba5e45e76213
Author: Michael Tang <tangm at microsoft.com>
Date: Mon Aug 23 18:48:50 2021 -0700
microsoft/compiler: More robustly handle setting Register=-1
This is the 'N/A mask' case in the DXIL disassembly.
This logic is taken from: https://github.com/microsoft/DirectXShaderCompiler/blob/7c9e487afd17b7726229d8ceb3242a412134afe7/tools/clang/tools/dxcompiler/dxcdisassembler.cpp#L106
Reviewed-by: Jesse Natalie <jenatali at microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12513>
---
src/microsoft/compiler/dxil_signature.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/microsoft/compiler/dxil_signature.c b/src/microsoft/compiler/dxil_signature.c
index 2b2928fff65..895ec30a848 100644
--- a/src/microsoft/compiler/dxil_signature.c
+++ b/src/microsoft/compiler/dxil_signature.c
@@ -50,8 +50,8 @@ struct semantic_info {
static bool
is_depth_output(enum dxil_semantic_kind kind)
{
- return kind == DXIL_SEM_DEPTH ||
- kind == DXIL_SEM_STENCIL_REF;
+ return kind == DXIL_SEM_DEPTH || kind == DXIL_SEM_DEPTH_GE ||
+ kind == DXIL_SEM_DEPTH_LE || kind == DXIL_SEM_STENCIL_REF;
}
static uint8_t
@@ -111,7 +111,11 @@ get_additional_semantic_info(nir_shader *s, nir_variable *var, struct semantic_i
info->rows = 1;
if (info->kind == DXIL_SEM_TARGET) {
info->start_row = info->index;
- } else if (is_depth || (info->kind == DXIL_SEM_PRIMITIVE_ID && is_gs_shader)) {
+ } else if (is_depth ||
+ (info->kind == DXIL_SEM_PRIMITIVE_ID && is_gs_shader) ||
+ info->kind == DXIL_SEM_COVERAGE ||
+ info->kind == DXIL_SEM_SAMPLE_INDEX) {
+ // This turns into a 'N/A' mask in the disassembly
info->start_row = -1;
} else if (var->data.compact) {
if (var->data.location_frac) {
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