Mesa (main): freedreno/ci/a306: separate msaa fails

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Dec 2 04:16:52 UTC 2021


Module: Mesa
Branch: main
Commit: 1f79c36daeacdef54bd605a95f6cea2fc375ec7b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1f79c36daeacdef54bd605a95f6cea2fc375ec7b

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Wed Dec  1 00:04:59 2021 -0500

freedreno/ci/a306: separate msaa fails

The driver does not implement MSAA. When that happens these can be split
up further.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13990>

---

 src/freedreno/ci/freedreno-a307-fails.txt | 405 +++++++++++++++---------------
 1 file changed, 204 insertions(+), 201 deletions(-)

diff --git a/src/freedreno/ci/freedreno-a307-fails.txt b/src/freedreno/ci/freedreno-a307-fails.txt
index 482025d0a4a..42e972040cd 100644
--- a/src/freedreno/ci/freedreno-a307-fails.txt
+++ b/src/freedreno/ci/freedreno-a307-fails.txt
@@ -56,63 +56,14 @@ dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10_a2ui
 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb10_a2ui,Fail
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_color,Fail
 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth,Fail
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color,Fail
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth,Fail
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil,Fail
-dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil,Fail
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_color,Fail
 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_depth,Fail
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color,Fail
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth,Fail
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil,Fail
-dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.r16f,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.r8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rg8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8,Fail
-dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.r16f,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.r8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rg8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8,Fail
-dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8,Fail
 dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8_depth_rbo_depth24_stencil8,Fail
 dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8_depth_stencil_rbo_depth24_stencil8,Fail
 dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8,Fail
 dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8_depth_rbo_depth24_stencil8,Fail
 dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8_depth_stencil_rbo_depth24_stencil8,Fail
 dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8,Fail
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage,Fail
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage,Fail
-dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted,Fail
-dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert,Fail
-dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample,Fail
 dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch,Fail
 dEQP-GLES3.functional.occlusion_query.all_occluders,Fail
 dEQP-GLES3.functional.occlusion_query.depth_clear,Fail
@@ -149,144 +100,20 @@ dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_clears,Fail
 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_triangles,Fail
 dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units,Fail
 dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units,Fail
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide,Fail
-dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp,Fail
 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp,Fail
-dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump,Fail
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail
 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail
-dEQP-GLES3.functional.state_query.integers.max_samples_getfloat,Fail
-dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64,Fail
 dEQP-GLES3.functional.state_query.rbo.renderbuffer_component_size_color,Fail
 dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest,Fail
 dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x4,Fail
@@ -479,7 +306,6 @@ spec at arb_framebuffer_object@fbo-blit-scaled-linear,Fail
 spec at arb_framebuffer_object@fbo-blit-stretch,Fail
 spec at arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
 spec at arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec at arb_framebuffer_srgb@msaa-fast-clear,Crash
 spec at arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Crash
 spec at arb_occlusion_query@occlusion_query_meta_no_fragments,Crash
 spec at arb_pixel_buffer_object@texsubimage pbo,Fail
@@ -573,7 +399,6 @@ spec at arb_texture_float@fbo-blending-formats at GL_LUMINANCE32F_ARB,Fail
 spec at arb_texture_float@fbo-blending-formats at GL_LUMINANCE_ALPHA32F_ARB,Fail
 spec at arb_texture_float@fbo-blending-formats at GL_RGB32F,Fail
 spec at arb_texture_float@fbo-blending-formats at GL_RGBA32F,Fail
-spec at arb_texture_float@multisample-fast-clear gl_arb_texture_float,Crash
 spec at arb_texture_float@texwrap formats bordercolor,Fail
 spec at arb_texture_float@texwrap formats bordercolor-swizzled,Fail
 spec at arb_texture_float@texwrap formats bordercolor-swizzled at GL_INTENSITY32F_ARB- swizzled- border color only,Fail
@@ -586,22 +411,6 @@ spec at arb_texture_float@texwrap formats bordercolor at GL_LUMINANCE32F_ARB- border c
 spec at arb_texture_float@texwrap formats bordercolor at GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
 spec at arb_texture_float@texwrap formats bordercolor at GL_RGB32F- border color only,Fail
 spec at arb_texture_float@texwrap formats bordercolor at GL_RGBA32F- border color only,Fail
-spec at arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Crash
-spec at arb_texture_multisample@arb_texture_multisample-sample-depth,Crash
-spec at arb_texture_multisample@large-float-texture,Crash
-spec at arb_texture_multisample@large-float-texture-fp16,Crash
-spec at arb_texture_multisample@texturesize at fs-texturesize-isampler2dms,Fail
-spec at arb_texture_multisample@texturesize at fs-texturesize-isampler2dmsarray,Fail
-spec at arb_texture_multisample@texturesize at fs-texturesize-sampler2dms,Fail
-spec at arb_texture_multisample@texturesize at fs-texturesize-sampler2dmsarray,Fail
-spec at arb_texture_multisample@texturesize at fs-texturesize-usampler2dms,Fail
-spec at arb_texture_multisample@texturesize at fs-texturesize-usampler2dmsarray,Fail
-spec at arb_texture_multisample@texturesize at vs-texturesize-isampler2dms,Fail
-spec at arb_texture_multisample@texturesize at vs-texturesize-isampler2dmsarray,Fail
-spec at arb_texture_multisample@texturesize at vs-texturesize-sampler2dms,Fail
-spec at arb_texture_multisample@texturesize at vs-texturesize-sampler2dmsarray,Fail
-spec at arb_texture_multisample@texturesize at vs-texturesize-usampler2dms,Fail
-spec at arb_texture_multisample@texturesize at vs-texturesize-usampler2dmsarray,Fail
 spec at arb_texture_rectangle@1-1-linear-texture,Fail
 spec at arb_texture_rg@fbo-alphatest-formats,Fail
 spec at arb_texture_rg@fbo-alphatest-formats-float,Fail
@@ -613,9 +422,6 @@ spec at arb_texture_rg@fbo-blending-formats-float,Fail
 spec at arb_texture_rg@fbo-blending-formats-float at GL_R32F,Fail
 spec at arb_texture_rg@fbo-blending-formats-float at GL_RG32F,Fail
 spec at arb_texture_rg@fbo-blending-formats at GL_R8,Fail
-spec at arb_texture_rg@multisample-fast-clear gl_arb_texture_rg,Crash
-spec at arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-float,Crash
-spec at arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Crash
 spec at arb_texture_rg@texwrap formats-float,Fail
 spec at arb_texture_rg@texwrap formats-float bordercolor,Fail
 spec at arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
@@ -654,9 +460,6 @@ spec at egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,F
 spec at egl_khr_surfaceless_context@viewport,Fail
 spec at egl_mesa_configless_context@basic,Fail
 spec at ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec at ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
-spec at ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
-spec at ext_framebuffer_multisample@fast-clear,Crash
 spec at ext_framebuffer_object@fbo-blending-snorm,Fail
 spec at ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
 spec at ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail
@@ -690,13 +493,11 @@ spec at ext_packed_depth_stencil@texwrap formats bordercolor,Fail
 spec at ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
 spec at ext_packed_depth_stencil@texwrap formats bordercolor-swizzled at GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
 spec at ext_packed_depth_stencil@texwrap formats bordercolor at GL_DEPTH24_STENCIL8- border color only,Fail
-spec at ext_packed_float@multisample-fast-clear gl_ext_packed_float,Crash
 spec at ext_packed_float@query-rgba-signed-components,Fail
 spec at ext_texture_compression_rgtc@rgtc-teximage-01,Fail
 spec at ext_texture_compression_rgtc@rgtc-teximage-02,Fail
 spec at ext_texture_integer@ext_texture_integer-texformats,Fail
 spec at ext_texture_integer@fbo-integer,Fail
-spec at ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Crash
 spec at ext_texture_snorm@fbo-alphatest-formats,Fail
 spec at ext_texture_snorm@fbo-alphatest-formats at GL_INTENSITY8_SNORM,Fail
 spec at ext_texture_snorm@fbo-alphatest-formats at GL_INTENSITY_SNORM,Fail
@@ -727,8 +528,6 @@ spec at ext_texture_snorm@fbo-blending-formats at GL_RGBA8_SNORM,Fail
 spec at ext_texture_snorm@fbo-blending-formats at GL_RGBA_SNORM,Fail
 spec at ext_texture_snorm@fbo-blending-formats at GL_RGB_SNORM,Fail
 spec at ext_texture_snorm@fbo-blending-formats at GL_RG_SNORM,Fail
-spec at ext_texture_snorm@multisample-fast-clear gl_ext_texture_snorm,Crash
-spec at ext_texture_srgb@multisample-fast-clear gl_ext_texture_srgb,Crash
 spec at ext_transform_feedback2@draw-auto,Fail
 spec at ext_transform_feedback@change-size base-shrink,Fail
 spec at ext_transform_feedback@change-size offset-shrink,Fail
@@ -865,3 +664,207 @@ spec at nv_primitive_restart@primitive-restart-draw-mode-polygon,Fail
 spec at nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail
 spec at nv_primitive_restart@primitive-restart-draw-mode-quads,Fail
 spec at nv_read_depth@read_depth_gles3,Fail
+
+
+# MSAA-related failures
+dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color,Fail
+dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth,Fail
+dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil,Fail
+dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil,Fail
+dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color,Fail
+dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth,Fail
+dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil,Fail
+dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.r16f,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.r8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rg8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8,Fail
+dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.r16f,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.r8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rg8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8,Fail
+dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8,Fail
+dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage,Fail
+dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage,Fail
+dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted,Fail
+dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert,Fail
+dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample,Fail
+dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide,Fail
+dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp,Fail
+dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump,Fail
+dEQP-GLES3.functional.state_query.integers.max_samples_getfloat,Fail
+dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64,Fail
+spec at arb_framebuffer_srgb@msaa-fast-clear,Crash
+spec at arb_texture_float@multisample-fast-clear gl_arb_texture_float,Crash
+spec at arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Crash
+spec at arb_texture_multisample@arb_texture_multisample-sample-depth,Crash
+spec at arb_texture_multisample@large-float-texture,Crash
+spec at arb_texture_multisample@large-float-texture-fp16,Crash
+spec at arb_texture_multisample@texturesize at fs-texturesize-isampler2dms,Fail
+spec at arb_texture_multisample@texturesize at fs-texturesize-isampler2dmsarray,Fail
+spec at arb_texture_multisample@texturesize at fs-texturesize-sampler2dms,Fail
+spec at arb_texture_multisample@texturesize at fs-texturesize-sampler2dmsarray,Fail
+spec at arb_texture_multisample@texturesize at fs-texturesize-usampler2dms,Fail
+spec at arb_texture_multisample@texturesize at fs-texturesize-usampler2dmsarray,Fail
+spec at arb_texture_multisample@texturesize at vs-texturesize-isampler2dms,Fail
+spec at arb_texture_multisample@texturesize at vs-texturesize-isampler2dmsarray,Fail
+spec at arb_texture_multisample@texturesize at vs-texturesize-sampler2dms,Fail
+spec at arb_texture_multisample@texturesize at vs-texturesize-sampler2dmsarray,Fail
+spec at arb_texture_multisample@texturesize at vs-texturesize-usampler2dms,Fail
+spec at arb_texture_multisample@texturesize at vs-texturesize-usampler2dmsarray,Fail
+spec at arb_texture_rg@multisample-fast-clear gl_arb_texture_rg,Crash
+spec at arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-float,Crash
+spec at arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Crash
+spec at ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
+spec at ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
+spec at ext_framebuffer_multisample@fast-clear,Crash
+spec at ext_packed_float@multisample-fast-clear gl_ext_packed_float,Crash
+spec at ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Crash
+spec at ext_texture_snorm@multisample-fast-clear gl_ext_texture_snorm,Crash
+spec at ext_texture_srgb@multisample-fast-clear gl_ext_texture_srgb,Crash



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