Mesa (main): gallium/swr: clean up the documentation after SWR removal from main
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Tue Dec 7 00:05:02 UTC 2021
Module: Mesa
Branch: main
Commit: ce4c96ea1bce9f2f85fccc33bda9277bd6339139
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ce4c96ea1bce9f2f85fccc33bda9277bd6339139
Author: Jan Zielinski <jan.zielinski at intel.com>
Date: Thu Jun 10 13:16:04 2021 +0200
gallium/swr: clean up the documentation after SWR removal from main
Reviewed-by: Dylan Baker <dylan at pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11264>
---
docs/conf.py | 5 --
docs/drivers/openswr.rst | 24 -------
docs/drivers/openswr/faq.rst | 141 -------------------------------------
docs/drivers/openswr/knobs.rst | 114 ------------------------------
docs/drivers/openswr/profiling.rst | 67 ------------------
docs/drivers/openswr/usage.rst | 38 ----------
docs/envvars.rst | 3 +-
docs/features.txt | 138 ++++++++++++++++++------------------
docs/history.rst | 3 +-
docs/index.rst | 1 -
docs/meson.rst | 1 -
docs/sourcetree.rst | 1 -
docs/systems.rst | 2 -
13 files changed, 71 insertions(+), 467 deletions(-)
diff --git a/docs/conf.py b/docs/conf.py
index ba789390467..998f209e998 100644
--- a/docs/conf.py
+++ b/docs/conf.py
@@ -139,11 +139,6 @@ html_redirects = [
('gallium/drivers/freedreno', 'drivers/freedreno.html'),
('gallium/drivers/freedreno/ir3-notes', 'drivers/freedreno/ir3-notes.html'),
('gallium/drivers/llvmpipe', 'drivers/llvmpipe.html'),
- ('gallium/drivers/openswr', 'drivers/openswr.html'),
- ('gallium/drivers/openswr/faq', 'drivers/openswr/faq.html'),
- ('gallium/drivers/openswr/knobs', 'drivers/openswr/knobs.html'),
- ('gallium/drivers/openswr/profiling', 'drivers/openswr/profiling.html'),
- ('gallium/drivers/openswr/usage', 'drivers/openswr/usage.html'),
('gallium/drivers/zink', 'drivers/zink.html'),
('llvmpipe', 'drivers/llvmpipe.html'),
('postprocess', 'gallium/postprocess.html'),
diff --git a/docs/drivers/openswr.rst b/docs/drivers/openswr.rst
deleted file mode 100644
index 4435219c8a1..00000000000
--- a/docs/drivers/openswr.rst
+++ /dev/null
@@ -1,24 +0,0 @@
-OpenSWR
-=======
-
-The Gallium OpenSWR driver is a high performance, highly scalable
-software renderer targeted towards visualization workloads. For such
-geometry heavy workloads there is a considerable speedup over llvmpipe,
-which is to be expected as the geometry frontend of llvmpipe is single
-threaded.
-
-This rasterizer is x86 specific and requires AVX or above. The driver
-fits into the gallium framework, and reuses gallivm for doing the TGSI
-to vectorized llvm-IR conversion of the shader kernels.
-
-You can read more about OpenSWR on the `project website
-<https://www.openswr.org/>`__.
-
-.. toctree::
- :glob:
-
- openswr/usage
- openswr/faq
- openswr/profiling
- openswr/knobs
-
diff --git a/docs/drivers/openswr/faq.rst b/docs/drivers/openswr/faq.rst
deleted file mode 100644
index 1d058f92222..00000000000
--- a/docs/drivers/openswr/faq.rst
+++ /dev/null
@@ -1,141 +0,0 @@
-FAQ
-===
-
-Why another software rasterizer?
---------------------------------
-
-Good question, given there are already three (swrast, softpipe,
-llvmpipe) in the Mesa tree. Two important reasons for this:
-
- * Architecture - given our focus on scientific visualization, our
- workloads are much different than the typical game; we have heavy
- vertex load and relatively simple shaders. In addition, the core
- counts of machines we run on are much higher. These parameters led
- to design decisions much different than llvmpipe.
-
- * Historical - Intel had developed a high performance software
- graphics stack for internal purposes. Later we adapted this
- graphics stack for use in visualization and decided to move forward
- with Mesa to provide a high quality API layer while at the same
- time benefiting from the excellent performance the software
- rasterizerizer gives us.
-
-What's the architecture?
-------------------------
-
-SWR is a tile based immediate mode renderer with a sort-free threading
-model which is arranged as a ring of queues. Each entry in the ring
-represents a draw context that contains all of the draw state and work
-queues. An API thread sets up each draw context and worker threads
-will execute both the frontend (vertex/geometry processing) and
-backend (fragment) work as required. The ring allows for backend
-threads to pull work in order. Large draws are split into chunks to
-allow vertex processing to happen in parallel, with the backend work
-pickup preserving draw ordering.
-
-Our pipeline uses just-in-time compiled code for the fetch shader that
-does vertex attribute gathering and AOS to SOA conversions, the vertex
-shader and fragment shaders, streamout, and fragment blending. SWR
-core also supports geometry and compute shaders but we haven't exposed
-them through our driver yet. The fetch shader, streamout, and blend is
-built internally to swr core using LLVM directly, while for the vertex
-and pixel shaders we reuse bits of llvmpipe from
-``gallium/auxiliary/gallivm`` to build the kernels, which we wrap
-differently than llvmpipe's ``auxiliary/draw`` code.
-
-What's the performance?
------------------------
-
-For the types of high-geometry workloads we're interested in, we are
-significantly faster than llvmpipe. This is to be expected, as
-llvmpipe only threads the fragment processing and not the geometry
-frontend. The performance advantage over llvmpipe roughly scales
-linearly with the number of cores available.
-
-While our current performance is quite good, we know there is more
-potential in this architecture. When we switched from a prototype
-OpenGL driver to Mesa we regressed performance severely, some due to
-interface issues that need tuning, some differences in shader code
-generation, and some due to conformance and feature additions to the
-core swr. We are looking to recovering most of this performance back.
-
-What's the conformance?
------------------------
-
-The major applications we are targeting are all based on the
-Visualization Toolkit (VTK), and as such our development efforts have
-been focused on making sure these work as best as possible. Our
-current code passes vtk's rendering tests with their new "OpenGL2"
-(really OpenGL 3.2) backend at 99%.
-
-piglit testing shows a much lower pass rate, roughly 80% at the time
-of writing. Core SWR undergoes rigorous unit testing and we are quite
-confident in the rasterizer, and understand the areas where it
-currently has issues (example: line rendering is done with triangles,
-so doesn't match the strict line rendering rules). The majority of
-the piglit failures are errors in our driver layer interfacing Mesa
-and SWR. Fixing these issues is one of our major future development
-goals.
-
-Why are you open sourcing this?
--------------------------------
-
- * Our customers prefer open source, and allowing them to simply
- download the Mesa source and enable our driver makes life much
- easier for them.
-
- * The internal gallium APIs are not stable, so we'd like our driver
- to be visible for changes.
-
- * It's easier to work with the Mesa community when the source we're
- working with can be used as reference.
-
-What are your development plans?
---------------------------------
-
- * Performance - see the performance section earlier for details.
-
- * Conformance - see the conformance section earlier for details.
-
- * Features - core SWR has a lot of functionality we have yet to
- expose through our driver, such as MSAA, geometry shaders, compute
- shaders, and tesselation.
-
- * AVX512 support
-
-What is the licensing of the code?
-----------------------------------
-
- * All code is under the normal Mesa MIT license.
-
-Will this work on AMD?
-----------------------
-
- * If using an AMD processor with AVX or AVX2, it should work though
- we don't have that hardware around to test. Patches if needed
- would be welcome.
-
-Will this work on ARM, MIPS, POWER, <other non-x86 architecture>?
--------------------------------------------------------------------------
-
- * Not without a lot of work. We make extensive use of AVX and AVX2
- intrinsics in our code and the in-tree JIT creation. It is not the
- intention for this codebase to support non-x86 architectures.
-
-What hardware do I need?
-------------------------
-
- * Any x86 processor with at least AVX (introduced in the Intel
- SandyBridge and AMD Bulldozer microarchitectures in 2011) will
- work.
-
- * You don't need a fire-breathing Xeon machine to work on SWR - we do
- day-to-day development with laptops and desktop CPUs.
-
-Does one build work on both AVX and AVX2?
------------------------------------------
-
-Yes. The build system creates two shared libraries, ``libswrAVX.so`` and
-``libswrAVX2.so``, and ``swr_create_screen()`` loads the appropriate one at
-runtime.
-
diff --git a/docs/drivers/openswr/knobs.rst b/docs/drivers/openswr/knobs.rst
deleted file mode 100644
index 06f228a2e92..00000000000
--- a/docs/drivers/openswr/knobs.rst
+++ /dev/null
@@ -1,114 +0,0 @@
-Knobs
-=====
-
-OpenSWR has a number of environment variables which control its
-operation, in addition to the normal Mesa and gallium controls.
-
-.. envvar:: KNOB_ENABLE_ASSERT_DIALOGS <bool> (true)
-
-Use dialogs when asserts fire. Asserts are only enabled in debug builds
-
-.. envvar:: KNOB_SINGLE_THREADED <bool> (false)
-
-If enabled will perform all rendering on the API thread. This is useful mainly for debugging purposes.
-
-.. envvar:: KNOB_DUMP_SHADER_IR <bool> (false)
-
-Dumps shader LLVM IR at various stages of jit compilation.
-
-.. envvar:: KNOB_USE_GENERIC_STORETILE <bool> (false)
-
-Always use generic function for performing StoreTile. Will be slightly slower than using optimized (jitted) path
-
-.. envvar:: KNOB_FAST_CLEAR <bool> (true)
-
-Replace 3D primitive execute with a SWRClearRT operation and defer clear execution to first backend op on hottile, or hottile store
-
-.. envvar:: KNOB_MAX_NUMA_NODES <uint32_t> (0)
-
-Maximum # of NUMA-nodes per system used for worker threads 0 == ALL NUMA-nodes in the system N == Use at most N NUMA-nodes for rendering
-
-.. envvar:: KNOB_MAX_CORES_PER_NUMA_NODE <uint32_t> (0)
-
-Maximum # of cores per NUMA-node used for worker threads. 0 == ALL non-API thread cores per NUMA-node N == Use at most N cores per NUMA-node
-
-.. envvar:: KNOB_MAX_THREADS_PER_CORE <uint32_t> (1)
-
-Maximum # of (hyper)threads per physical core used for worker threads. 0 == ALL hyper-threads per core N == Use at most N hyper-threads per physical core
-
-.. envvar:: KNOB_MAX_WORKER_THREADS <uint32_t> (0)
-
-Maximum worker threads to spawn. IMPORTANT: If this is non-zero, no worker threads will be bound to specific HW threads. They will all be "floating" SW threads. In this case, the above 3 KNOBS will be ignored.
-
-.. envvar:: KNOB_BUCKETS_START_FRAME <uint32_t> (1200)
-
-Frame from when to start saving buckets data. NOTE: KNOB_ENABLE_RDTSC must be enabled in core/knobs.h for this to have an effect.
-
-.. envvar:: KNOB_BUCKETS_END_FRAME <uint32_t> (1400)
-
-Frame at which to stop saving buckets data. NOTE: KNOB_ENABLE_RDTSC must be enabled in core/knobs.h for this to have an effect.
-
-.. envvar:: KNOB_WORKER_SPIN_LOOP_COUNT <uint32_t> (5000)
-
-Number of spin-loop iterations worker threads will perform before going to sleep when waiting for work
-
-.. envvar:: KNOB_MAX_DRAWS_IN_FLIGHT <uint32_t> (160)
-
-Maximum number of draws outstanding before API thread blocks.
-
-.. envvar:: KNOB_MAX_PRIMS_PER_DRAW <uint32_t> (2040)
-
-Maximum primitives in a single Draw(). Larger primitives are split into smaller Draw calls. Should be a multiple of (3 * vectorWidth).
-
-.. envvar:: KNOB_MAX_TESS_PRIMS_PER_DRAW <uint32_t> (16)
-
-Maximum primitives in a single Draw() with tessellation enabled. Larger primitives are split into smaller Draw calls. Should be a multiple of (vectorWidth).
-
-.. envvar:: KNOB_MAX_FRAC_ODD_TESS_FACTOR <float> (63.0f)
-
-(DEBUG) Maximum tessellation factor for fractional-odd partitioning.
-
-.. envvar:: KNOB_MAX_FRAC_EVEN_TESS_FACTOR <float> (64.0f)
-
-(DEBUG) Maximum tessellation factor for fractional-even partitioning.
-
-.. envvar:: KNOB_MAX_INTEGER_TESS_FACTOR <uint32_t> (64)
-
-(DEBUG) Maximum tessellation factor for integer partitioning.
-
-.. envvar:: KNOB_BUCKETS_ENABLE_THREADVIZ <bool> (false)
-
-Enable threadviz output.
-
-.. envvar:: KNOB_TOSS_DRAW <bool> (false)
-
-Disable per-draw/dispatch execution
-
-.. envvar:: KNOB_TOSS_QUEUE_FE <bool> (false)
-
-Stop per-draw execution at worker FE NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
-.. envvar:: KNOB_TOSS_FETCH <bool> (false)
-
-Stop per-draw execution at vertex fetch NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
-.. envvar:: KNOB_TOSS_IA <bool> (false)
-
-Stop per-draw execution at input assembler NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
-.. envvar:: KNOB_TOSS_VS <bool> (false)
-
-Stop per-draw execution at vertex shader NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
-.. envvar:: KNOB_TOSS_SETUP_TRIS <bool> (false)
-
-Stop per-draw execution at primitive setup NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
-.. envvar:: KNOB_TOSS_BIN_TRIS <bool> (false)
-
-Stop per-draw execution at primitive binning NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
-.. envvar:: KNOB_TOSS_RS <bool> (false)
-
-Stop per-draw execution at rasterizer NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h
-
diff --git a/docs/drivers/openswr/profiling.rst b/docs/drivers/openswr/profiling.rst
deleted file mode 100644
index 357754c3506..00000000000
--- a/docs/drivers/openswr/profiling.rst
+++ /dev/null
@@ -1,67 +0,0 @@
-Profiling
-=========
-
-OpenSWR contains built-in profiling which can be enabled
-at build time to provide insight into performance tuning.
-
-To enable this, uncomment the following line in ``rasterizer/core/knobs.h`` and rebuild: ::
-
- //#define KNOB_ENABLE_RDTSC
-
-Running an application will result in a ``rdtsc.txt`` file being
-created in current working directory. This file contains profile
-information captured between the ``KNOB_BUCKETS_START_FRAME`` and
-``KNOB_BUCKETS_END_FRAME`` (see knobs section).
-
-The resulting file will contain sections for each thread with a
-hierarchical breakdown of the time spent in the various operations.
-For example: ::
-
- Thread 0 (API)
- %Tot %Par Cycles CPE NumEvent CPE2 NumEvent2 Bucket
- 0.00 0.00 28370 2837 10 0 0 APIClearRenderTarget
- 0.00 41.23 11698 1169 10 0 0 |-> APIDrawWakeAllThreads
- 0.00 18.34 5202 520 10 0 0 |-> APIGetDrawContext
- 98.72 98.72 12413773688 29957 414380 0 0 APIDraw
- 0.36 0.36 44689364 107 414380 0 0 |-> APIDrawWakeAllThreads
- 96.36 97.62 12117951562 9747 1243140 0 0 |-> APIGetDrawContext
- 0.00 0.00 19904 995 20 0 0 APIStoreTiles
- 0.00 7.88 1568 78 20 0 0 |-> APIDrawWakeAllThreads
- 0.00 25.28 5032 251 20 0 0 |-> APIGetDrawContext
- 1.28 1.28 161344902 64 2486370 0 0 APIGetDrawContext
- 0.00 0.00 50368 2518 20 0 0 APISync
- 0.00 2.70 1360 68 20 0 0 |-> APIDrawWakeAllThreads
- 0.00 65.27 32876 1643 20 0 0 |-> APIGetDrawContext
-
-
- Thread 1 (WORKER)
- %Tot %Par Cycles CPE NumEvent CPE2 NumEvent2 Bucket
- 83.92 83.92 13198987522 96411 136902 0 0 FEProcessDraw
- 24.91 29.69 3918184840 167 23410158 0 0 |-> FEFetchShader
- 11.17 13.31 1756972646 75 23410158 0 0 |-> FEVertexShader
- 8.89 10.59 1397902996 59 23410161 0 0 |-> FEPAAssemble
- 19.06 22.71 2997794710 384 7803387 0 0 |-> FEClipTriangles
- 11.67 61.21 1834958176 235 7803387 0 0 |-> FEBinTriangles
- 0.00 0.00 0 0 187258 0 0 |-> FECullZeroAreaAndBackface
- 0.00 0.00 0 0 60051033 0 0 |-> FECullBetweenCenters
- 0.11 0.11 17217556 2869592 6 0 0 FEProcessStoreTiles
- 15.97 15.97 2511392576 73665 34092 0 0 WorkerWorkOnFifoBE
- 14.04 87.95 2208687340 9187 240408 0 0 |-> WorkerFoundWork
- 0.06 0.43 9390536 13263 708 0 0 |-> BELoadTiles
- 0.00 0.01 293020 182 1609 0 0 |-> BEClear
- 12.63 89.94 1986508990 949 2093014 0 0 |-> BERasterizeTriangle
- 2.37 18.75 372374596 177 2093014 0 0 |-> BETriangleSetup
- 0.42 3.35 66539016 31 2093014 0 0 |-> BEStepSetup
- 0.00 0.00 0 0 21766 0 0 |-> BETrivialReject
- 1.05 8.33 165410662 79 2071248 0 0 |-> BERasterizePartial
- 6.06 48.02 953847796 1260 756783 0 0 |-> BEPixelBackend
- 0.20 3.30 31521202 41 756783 0 0 |-> BESetup
- 0.16 2.69 25624304 33 756783 0 0 |-> BEBarycentric
- 0.18 2.92 27884986 36 756783 0 0 |-> BEEarlyDepthTest
- 0.19 3.20 30564174 41 744058 0 0 |-> BEPixelShader
- 0.26 4.30 41058646 55 744058 0 0 |-> BEOutputMerger
- 1.27 20.94 199750822 32 6054264 0 0 |-> BEEndTile
- 0.33 2.34 51758160 23687 2185 0 0 |-> BEStoreTiles
- 0.20 60.22 31169500 28807 1082 0 0 |-> B8G8R8A8_UNORM
- 0.00 0.00 302752 302752 1 0 0 WorkerWaitForThreadEvent
-
diff --git a/docs/drivers/openswr/usage.rst b/docs/drivers/openswr/usage.rst
deleted file mode 100644
index 1fb5e04a13b..00000000000
--- a/docs/drivers/openswr/usage.rst
+++ /dev/null
@@ -1,38 +0,0 @@
-Usage
-=====
-
-Requirements
-^^^^^^^^^^^^
-
-* An x86 processor with AVX or above
-* LLVM version 3.9 or later
-* C++14 capable compiler
-
-Building
-^^^^^^^^
-
-To build with GNU automake, select building the swr driver at
-configure time, for example: ::
-
- configure --with-gallium-drivers=swrast,swr
-
-Using
-^^^^^
-
-On Linux, building with autotools will create a drop-in alternative
-for libGL.so into::
-
- lib/gallium/libGL.so
- lib/gallium/libswrAVX.so
- lib/gallium/libswrAVX2.so
-
-To use it set the LD_LIBRARY_PATH environment variable accordingly.
-
-**IMPORTANT:** Mesa will default to using llvmpipe or softpipe as the default software renderer. To select the OpenSWR driver, set the GALLIUM_DRIVER environment variable appropriately: ::
-
- GALLIUM_DRIVER=swr
-
-To verify OpenSWR is being used, check to see if a message like the following is printed when the application is started: ::
-
- SWR detected AVX2
-
diff --git a/docs/envvars.rst b/docs/envvars.rst
index 9a29c168f86..1068f6dd79d 100644
--- a/docs/envvars.rst
+++ b/docs/envvars.rst
@@ -449,8 +449,7 @@ Gallium environment variables
files.
:envvar:`GALLIUM_DRIVER`
useful in combination with :envvar:`LIBGL_ALWAYS_SOFTWARE`=`true` for
- choosing one of the software renderers ``softpipe``, ``llvmpipe`` or
- ``swr``.
+ choosing one of the software renderers ``softpipe`` or ``llvmpipe``.
:envvar:`GALLIUM_LOG_FILE`
specifies a file for logging all errors, warnings, etc. rather than
stderr.
diff --git a/docs/features.txt b/docs/features.txt
index 9357529e64c..2b4e96b3829 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -36,7 +36,7 @@ context as extensions.
Feature Status
------------------------------------------------------- ------------------------
-GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl, zink, d3d12, panfrost
+GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
@@ -63,13 +63,13 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, vc4)
- Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
+ Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*)))
8 draw buffers DONE (panfrost/t760+)
-(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
+(*) freedreno (a2xx-a4xx), llvmpipe, and softpipe have fake Multisample anti-aliasing support
-GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl, zink, d3d12, panfrost
+GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost
Forward compatible context support/deprecations DONE
GL_ARB_draw_instanced (Instanced drawing) DONE (v3d)
@@ -82,7 +82,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d)
-GL 3.2, GLSL 1.50 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl, zink, d3d12
+GL 3.2, GLSL 1.50 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12
Core/compatibility profiles DONE
Geometry shaders DONE (freedreno/a6xx)
@@ -99,70 +99,70 @@ GL 3.2, GLSL 1.50 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
GL 3.3, GLSL 3.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12
- GL_ARB_blend_func_extended DONE (freedreno/a3xx, freedreno/a6xx, swr, panfrost, lima)
+ GL_ARB_blend_func_extended DONE (freedreno/a3xx, freedreno/a6xx, panfrost, lima)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
- GL_ARB_occlusion_query2 DONE (swr, v3d, vc4, panfrost, lima)
+ GL_ARB_occlusion_query2 DONE (v3d, vc4, panfrost, lima)
GL_ARB_sampler_objects DONE (all drivers)
- GL_ARB_shader_bit_encoding DONE (swr, v3d, panfrost)
- GL_ARB_texture_rgb10_a2ui DONE (swr, panfrost)
- GL_ARB_texture_swizzle DONE (swr, v3d, vc4, panfrost, lima)
- GL_ARB_timer_query DONE (swr)
- GL_ARB_instanced_arrays DONE (swr, v3d, panfrost)
- GL_ARB_vertex_type_2_10_10_10_rev DONE (swr, v3d, panfrost)
+ GL_ARB_shader_bit_encoding DONE (v3d, panfrost)
+ GL_ARB_texture_rgb10_a2ui DONE (panfrost)
+ GL_ARB_texture_swizzle DONE (v3d, vc4, panfrost, lima)
+ GL_ARB_timer_query DONE ()
+ GL_ARB_instanced_arrays DONE (v3d, panfrost)
+ GL_ARB_vertex_type_2_10_10_10_rev DONE (v3d, panfrost)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink
- GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, softpipe, swr, panfrost, d3d12)
- GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, softpipe, swr, v3d)
+ GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, softpipe, panfrost, d3d12)
+ GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, softpipe, v3d)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE (softpipe)
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno, softpipe)
- - Implicit signed -> unsigned conversions DONE (softpipe, swr)
- - Fused multiply-add DONE (softpipe, swr)
- - Packing/bitfield/conversion functions DONE (freedreno, softpipe, swr, panfrost)
- - Enhanced textureGather DONE (freedreno, softpipe, swr, panfrost)
- - Geometry shader instancing DONE (softpipe, swr)
- - Geometry shader multiple streams DONE (softpipe, swr)
+ - Implicit signed -> unsigned conversions DONE (softpipe, )
+ - Fused multiply-add DONE (softpipe, )
+ - Packing/bitfield/conversion functions DONE (freedreno, softpipe, panfrost)
+ - Enhanced textureGather DONE (freedreno, softpipe, panfrost)
+ - Geometry shader instancing DONE (softpipe, )
+ - Geometry shader multiple streams DONE (softpipe, )
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE (softpipe)
- New overload resolution rules DONE (softpipe)
- GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, softpipe, swr)
+ GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, softpipe, )
GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50, panfrost)
- GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, softpipe, swr, d3d12)
- GL_ARB_tessellation_shader DONE (freedreno/a6xx, i965/gen7+, swr)
- GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, softpipe, swr, d3d12, panfrost)
- GL_ARB_texture_cube_map_array DONE (freedreno/a4xx+, i965/gen6+, nv50, softpipe, swr)
- GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, softpipe, swr, v3d, panfrost)
- GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, softpipe, swr, v3d, panfrost, d3d12)
- GL_ARB_transform_feedback2 DONE (freedreno/a3xx+, i965/gen6+, nv50, softpipe, swr, v3d, panfrost)
- GL_ARB_transform_feedback3 DONE (freedreno/a3xx+, i965/gen7+, softpipe, swr)
+ GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, softpipe, d3d12)
+ GL_ARB_tessellation_shader DONE (freedreno/a6xx, i965/gen7+, )
+ GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, softpipe, d3d12, panfrost)
+ GL_ARB_texture_cube_map_array DONE (freedreno/a4xx+, i965/gen6+, nv50, softpipe, )
+ GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, softpipe, v3d, panfrost)
+ GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, softpipe, v3d, panfrost, d3d12)
+ GL_ARB_transform_feedback2 DONE (freedreno/a3xx+, i965/gen6+, nv50, softpipe, v3d, panfrost)
+ GL_ARB_transform_feedback3 DONE (freedreno/a3xx+, i965/gen7+, softpipe, )
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink
- GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, softpipe, swr, v3d, vc4, panfrost, d3d12, lima)
+ GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, softpipe, v3d, vc4, panfrost, d3d12, lima)
GL_ARB_get_program_binary DONE (freedreno, 0 or 1 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
- GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, softpipe, swr)
- GL_ARB_viewport_array DONE (i965, nv50, softpipe, swr)
+ GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, softpipe, )
+ GL_ARB_viewport_array DONE (i965, nv50, softpipe, )
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink
- GL_ARB_texture_compression_bptc DONE (freedreno, i965, softpipe, swr, panfrost/if SoC supports)
+ GL_ARB_texture_compression_bptc DONE (freedreno, i965, softpipe, panfrost/if SoC supports)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965, softpipe, v3d, panfrost)
GL_ARB_texture_storage DONE (all drivers)
- GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, softpipe, swr, v3d)
- GL_ARB_base_instance DONE (freedreno, i965, nv50, softpipe, swr, v3d)
+ GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, softpipe, v3d)
+ GL_ARB_base_instance DONE (freedreno, i965, nv50, softpipe, v3d)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965, softpipe, v3d, panfrost)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
- GL_ARB_internalformat_query DONE (freedreno, i965, nv50, softpipe, swr, v3d, vc4, panfrost, d3d12, lima)
+ GL_ARB_internalformat_query DONE (freedreno, i965, nv50, softpipe, v3d, vc4, panfrost, d3d12, lima)
GL_ARB_map_buffer_alignment DONE (all drivers)
@@ -172,31 +172,31 @@ GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, virgl
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965, softpipe, v3d, panfrost)
- GL_ARB_copy_image DONE (i965, nv50, softpipe, swr)
+ GL_ARB_copy_image DONE (i965, nv50, softpipe, )
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
- GL_ARB_fragment_layer_viewport DONE (i965, nv50, softpipe, swr)
+ GL_ARB_fragment_layer_viewport DONE (i965, nv50, softpipe, )
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe, v3d)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
- GL_ARB_multi_draw_indirect DONE (freedreno, i965, softpipe, swr, v3d)
+ GL_ARB_multi_draw_indirect DONE (freedreno, i965, softpipe, v3d)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (freedreno, i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965, softpipe, v3d, panfrost)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965, softpipe, v3d, panfrost)
- GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, softpipe, swr, v3d, panfrost, d3d12)
- GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, softpipe, swr, v3d, d3d12)
+ GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, softpipe, v3d, panfrost, d3d12)
+ GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, softpipe, v3d, d3d12)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
- GL_ARB_texture_view DONE (freedreno, i965, nv50, softpipe, swr, v3d)
+ GL_ARB_texture_view DONE (freedreno, i965, nv50, softpipe, v3d)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
- GL_ARB_buffer_storage DONE (freedreno, i965, nv50, swr, v3d, vc4)
- GL_ARB_clear_texture DONE (i965, nv50, softpipe, swr, virgl)
+ GL_ARB_buffer_storage DONE (freedreno, i965, nv50, v3d, vc4)
+ GL_ARB_clear_texture DONE (i965, nv50, softpipe, virgl)
GL_ARB_enhanced_layouts DONE (i965, nv50, softpipe, virgl)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
@@ -206,16 +206,16 @@ GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+, virgl)
- GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, softpipe, swr, virgl, v3d, panfrost)
- GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, softpipe, swr, virgl, v3d, panfrost, d3d12)
- GL_ARB_vertex_type_10f_11f_11f_rev DONE (freedreno, i965, nv50, softpipe, swr, virgl, panfrost, d3d12)
+ GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, softpipe, virgl, v3d, panfrost)
+ GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, softpipe, virgl, v3d, panfrost, d3d12)
+ GL_ARB_vertex_type_10f_11f_11f_rev DONE (freedreno, i965, nv50, softpipe, virgl, panfrost, d3d12)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, r600, radeonsi, llvmpipe, zink
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, softpipe, virgl)
- GL_ARB_clip_control DONE (freedreno, i965, nv50, softpipe, swr, virgl, lima)
- GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, softpipe, swr, virgl, panfrost)
- GL_ARB_cull_distance DONE (freedreno/a6xx, i965, nv50, softpipe, swr, virgl)
+ GL_ARB_clip_control DONE (freedreno, i965, nv50, softpipe, virgl, lima)
+ GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, softpipe, virgl, panfrost)
+ GL_ARB_cull_distance DONE (freedreno/a6xx, i965, nv50, softpipe, virgl)
GL_ARB_derivative_control DONE (i965, nv50, softpipe, virgl)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
@@ -229,8 +229,8 @@ GL 4.6, GLSL 4.60 -- all DONE: radeonsi, zink
GL_ARB_gl_spirv DONE (i965/gen7+, llvmpipe)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, llvmpipe, virgl)
- GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, llvmpipe, softpipe, swr)
- GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, llvmpipe, swr, virgl)
+ GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, llvmpipe, softpipe, )
+ GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, llvmpipe, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, llvmpipe, softpipe, virgl, v3d)
GL_ARB_shader_draw_parameters DONE (i965, llvmpipe, nvc0)
GL_ARB_shader_group_vote DONE (i965, nvc0, llvmpipe)
@@ -244,18 +244,18 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl, v3d, s
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965/gen7+)
- GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, swr)
+ GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, )
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
- GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965/gen7+, swr)
- GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965/gen7+, swr)
- GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965/gen7+, swr)
+ GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965/gen7+, )
+ GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965/gen7+, )
+ GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965/gen7+, )
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965/gen7+)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
- GL_ARB_stencil_texturing DONE (freedreno, nv50, swr)
- GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, i965/gen7+, nv50, swr)
+ GL_ARB_stencil_texturing DONE (freedreno, nv50, )
+ GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, i965/gen7+, nv50, )
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+)
@@ -274,7 +274,7 @@ GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl, llvmpipe, zink
GL_KHR_blend_equation_advanced DONE (freedreno/a6xx, i965, nvc0, panfrost)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (freedreno, i965, nvc0, r600)
- GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+, r600, v3d, vc4, panfrost, softpipe, swr, lima)
+ GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+, r600, v3d, vc4, panfrost, softpipe, lima)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
@@ -305,10 +305,10 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_ARB_post_depth_coverage DONE (i965, nvc0, radeonsi, llvmpipe, zink)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0, zink)
- GL_ARB_seamless_cubemap_per_texture DONE (etnaviv/SEAMLESS_CUBE_MAP, freedreno, i965, nvc0, r600, radeonsi, softpipe, swr, virgl)
+ GL_ARB_seamless_cubemap_per_texture DONE (etnaviv/SEAMLESS_CUBE_MAP, freedreno, i965, nvc0, r600, radeonsi, softpipe, virgl)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi, zink)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl, zink)
- GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl, panfrost, zink)
+ GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, virgl, panfrost, zink)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi, zink)
GL_ARB_shading_language_include DONE
GL_ARB_sparse_buffer DONE (radeonsi/CIK+, zink)
@@ -317,7 +317,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax DONE (nvc0/gm200+, zink)
GL_EXT_color_buffer_half_float DONE (freedreno, i965, iris, llvmpipe, nv50, nvc0, radeonsi, zink)
- GL_EXT_depth_bounds_test DONE (i965/gen12+, nv50, nvc0, radeonsi, softpipe, swr, zink)
+ GL_EXT_depth_bounds_test DONE (i965/gen12+, nv50, nvc0, radeonsi, softpipe, zink)
GL_EXT_memory_object DONE (radeonsi, i965/gen7+, llvmpipe)
GL_EXT_memory_object_fd DONE (radeonsi, i965/gen7+, llvmpipe)
GL_EXT_memory_object_win32 not started
@@ -332,7 +332,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_EXT_texture_sRGB_R8 DONE (all drivers that support GLES 3.0+)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+, panfrost)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt, panfrost)
- GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, r600, radeonsi, panfrost, softpipe, swr, zink, lima)
+ GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, r600, radeonsi, panfrost, softpipe, zink, lima)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
@@ -340,11 +340,11 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_OES_required_internalformat DONE (all drivers)
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
- GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, swr, zink)
- GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, swr, zink)
- GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, swr, zink, lima)
- GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, swr, zink, lima)
- GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, swr, v3d, zink)
+ GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, zink)
+ GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, zink)
+ GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, zink, lima)
+ GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe, panfrost, zink, lima)
+ GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, v3d, zink)
GL_OES_viewport_array DONE (i965, nvc0, r600, radeonsi, softpipe, zink)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
diff --git a/docs/history.rst b/docs/history.rst
index 276f2a52f07..3c167f54a4d 100644
--- a/docs/history.rst
+++ b/docs/history.rst
@@ -88,8 +88,7 @@ Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs. There's also several software-based renderers:
swrast (the legacy Mesa rasterizer), softpipe (a Gallium reference
-driver), llvmpipe (LLVM/JIT-based high-speed rasterizer) and swr
-(another LLVM-based driver).
+driver) and llvmpipe (LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
diff --git a/docs/index.rst b/docs/index.rst
index 1cad5402dc9..2335981112e 100644
--- a/docs/index.rst
+++ b/docs/index.rst
@@ -87,7 +87,6 @@ Linux, FreeBSD, and other operating systems.
drivers/freedreno
drivers/lima
drivers/llvmpipe
- drivers/openswr
drivers/panfrost
drivers/svga3d
drivers/v3d
diff --git a/docs/meson.rst b/docs/meson.rst
index d19bb94e35a..2baeec81a85 100644
--- a/docs/meson.rst
+++ b/docs/meson.rst
@@ -296,7 +296,6 @@ The wrap file must define the following:
It may also define:
- ``irbuilder_h``: a ``files()`` object pointing to llvm/IR/IRBuilder.h
- (this is required for SWR)
- ``has_rtti``: a ``bool`` that declares whether LLVM was built with
RTTI. Defaults to true
diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst
index 958fe51d7e5..e331232793f 100644
--- a/docs/sourcetree.rst
+++ b/docs/sourcetree.rst
@@ -121,7 +121,6 @@ each directory.
- **radeonsi** - Driver for AMD Southern Island and newer (GCN, RDNA).
- **softpipe** - Software reference driver.
- **svga** - Driver for VMware's SVGA virtual GPU.
- - **swr** - Software driver with massively parellel vertex processing.
- **tegra** - Driver for NVIDIA Tegra GPUs.
- **v3d** - Driver for Broadcom VideoCore 5 and newer.
- **vc4** - Driver for Broadcom VideoCore 4.
diff --git a/docs/systems.rst b/docs/systems.rst
index dd253511962..dd057409c32 100644
--- a/docs/systems.rst
+++ b/docs/systems.rst
@@ -42,8 +42,6 @@ Software drivers include:
- :doc:`LLVMpipe <drivers/llvmpipe>` - uses LLVM for x86 JIT code generation
and is multi-threaded
- Softpipe - a reference Gallium driver
-- :doc:`OpenSWR <drivers/openswr>` - x86-optimized software renderer
- for visualization workloads
Additional driver information:
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