Mesa (main): radv: add radv_meta_init_shader

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Wed Dec 8 11:31:07 UTC 2021


Module: Mesa
Branch: main
Commit: d74498e61773b83e946e7689738a1bfeb4624d03
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d74498e61773b83e946e7689738a1bfeb4624d03

Author: Rhys Perry <pendingchaos02 at gmail.com>
Date:   Mon Dec  6 18:21:11 2021 +0000

radv: add radv_meta_init_shader

Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14087>

---

 src/amd/vulkan/radv_acceleration_structure.c |  8 +++-----
 src/amd/vulkan/radv_meta.c                   | 19 +++++++++++++++----
 src/amd/vulkan/radv_meta.h                   |  1 +
 src/amd/vulkan/radv_meta_blit.c              | 11 ++++-------
 src/amd/vulkan/radv_meta_blit2d.c            |  8 ++++----
 src/amd/vulkan/radv_meta_buffer.c            |  4 ++--
 src/amd/vulkan/radv_meta_bufimage.c          | 25 +++++++++++--------------
 src/amd/vulkan/radv_meta_clear.c             | 23 ++++++++++-------------
 src/amd/vulkan/radv_meta_copy_vrs_htile.c    |  2 +-
 src/amd/vulkan/radv_meta_dcc_retile.c        |  2 +-
 src/amd/vulkan/radv_meta_decompress.c        |  3 +--
 src/amd/vulkan/radv_meta_fast_clear.c        |  3 +--
 src/amd/vulkan/radv_meta_fmask_copy.c        |  2 +-
 src/amd/vulkan/radv_meta_fmask_expand.c      |  3 +--
 src/amd/vulkan/radv_meta_resolve.c           |  2 +-
 src/amd/vulkan/radv_meta_resolve_cs.c        | 11 +++++------
 src/amd/vulkan/radv_meta_resolve_fs.c        | 12 ++++++------
 src/amd/vulkan/radv_pipeline.c               |  3 ++-
 src/amd/vulkan/radv_query.c                  |  9 ++++-----
 src/amd/vulkan/radv_shader.c                 |  3 ++-
 20 files changed, 76 insertions(+), 78 deletions(-)

diff --git a/src/amd/vulkan/radv_acceleration_structure.c b/src/amd/vulkan/radv_acceleration_structure.c
index c53bef4b807..eb9d207ade9 100644
--- a/src/amd/vulkan/radv_acceleration_structure.c
+++ b/src/amd/vulkan/radv_acceleration_structure.c
@@ -916,8 +916,7 @@ static nir_shader *
 build_leaf_shader(struct radv_device *dev)
 {
    const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "accel_build_leaf_shader");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "accel_build_leaf_shader");
 
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
@@ -1262,8 +1261,7 @@ static nir_shader *
 build_internal_shader(struct radv_device *dev)
 {
    const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "accel_build_internal_shader");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "accel_build_internal_shader");
 
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
@@ -1375,7 +1373,7 @@ struct copy_constants {
 static nir_shader *
 build_copy_shader(struct radv_device *dev)
 {
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "accel_copy");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "accel_copy");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c
index 3d6423bb7c0..e120c37f19c 100644
--- a/src/amd/vulkan/radv_meta.c
+++ b/src/amd/vulkan/radv_meta.c
@@ -554,6 +554,19 @@ radv_device_finish_meta(struct radv_device *device)
    mtx_destroy(&device->meta_state.mtx);
 }
 
+nir_builder PRINTFLIKE(2, 3) radv_meta_init_shader(gl_shader_stage stage, const char *name, ...)
+{
+   nir_builder b = nir_builder_init_simple_shader(stage, NULL, NULL);
+   if (name) {
+      va_list args;
+      va_start(args, name);
+      b.shader->info.name = ralloc_vasprintf(b.shader, name, args);
+      va_end(args);
+   }
+
+   return b;
+}
+
 nir_ssa_def *
 radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2)
 {
@@ -594,7 +607,7 @@ radv_meta_build_nir_vs_generate_vertices(void)
 
    nir_variable *v_position;
 
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_vs_gen_verts");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_vs_gen_verts");
 
    nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
 
@@ -609,9 +622,7 @@ radv_meta_build_nir_vs_generate_vertices(void)
 nir_shader *
 radv_meta_build_nir_fs_noop(void)
 {
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "meta_noop_fs");
-
-   return b.shader;
+   return radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_noop_fs").shader;
 }
 
 void
diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
index cf8221ff6a8..60d6d2f1725 100644
--- a/src/amd/vulkan/radv_meta.h
+++ b/src/amd/vulkan/radv_meta.h
@@ -289,6 +289,7 @@ radv_is_dcc_decompress_pipeline(struct radv_cmd_buffer *cmd_buffer)
 /* common nir builder helpers */
 #include "nir/nir_builder.h"
 
+nir_builder PRINTFLIKE(2, 3) radv_meta_init_shader(gl_shader_stage stage, const char *name, ...);
 nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b);
 nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2);
 nir_shader *radv_meta_build_nir_vs_generate_vertices(void);
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c
index cd9ba37b4af..3c15123edcc 100644
--- a/src/amd/vulkan/radv_meta_blit.c
+++ b/src/amd/vulkan/radv_meta_blit.c
@@ -39,7 +39,7 @@ static nir_shader *
 build_nir_vertex_shader(void)
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_blit_vs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_blit_vs");
 
    nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
    pos_out->data.location = VARYING_SLOT_POS;
@@ -82,8 +82,7 @@ static nir_shader *
 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "meta_blit_fs.%d", tex_dim);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_blit_fs.%d", tex_dim);
 
    nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
@@ -130,8 +129,7 @@ static nir_shader *
 build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "meta_blit_depth_fs.%d", tex_dim);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_blit_depth_fs.%d", tex_dim);
 
    nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
@@ -178,8 +176,7 @@ static nir_shader *
 build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL,
-                                                  "meta_blit_stencil_fs.%d", tex_dim);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_blit_stencil_fs.%d", tex_dim);
 
    nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c
index 8ae8df2bc49..b20f89a9b13 100644
--- a/src/amd/vulkan/radv_meta_blit2d.c
+++ b/src/amd/vulkan/radv_meta_blit2d.c
@@ -425,7 +425,7 @@ build_nir_vertex_shader(void)
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
    const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_blit2d_vs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_blit2d_vs");
 
    nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
    pos_out->data.location = VARYING_SLOT_POS;
@@ -562,7 +562,7 @@ build_nir_copy_fragment_shader(struct radv_device *device, texel_fetch_build_fun
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
    const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "%s", name);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "%s", name);
 
    nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
@@ -585,7 +585,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device, texel_fetch_bui
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
    const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "%s", name);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "%s", name);
 
    nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
@@ -608,7 +608,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device, texel_fetch_b
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
    const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "%s", name);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "%s", name);
 
    nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c
index 6bf31d30b6f..721acca4224 100644
--- a/src/amd/vulkan/radv_meta_buffer.c
+++ b/src/amd/vulkan/radv_meta_buffer.c
@@ -7,7 +7,7 @@
 static nir_shader *
 build_buffer_fill_shader(struct radv_device *dev)
 {
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_buffer_fill");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_buffer_fill");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
@@ -31,7 +31,7 @@ build_buffer_fill_shader(struct radv_device *dev)
 static nir_shader *
 build_buffer_copy_shader(struct radv_device *dev)
 {
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_buffer_copy");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_buffer_copy");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index 60884d03426..1448ca2cf51 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -38,8 +38,8 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
    enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
    const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL,
-                                                  is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
+   nir_builder b =
+      radv_meta_init_shader(MESA_SHADER_COMPUTE, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -220,8 +220,8 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
    const struct glsl_type *buf_type =
       glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL,
-                                                  is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs");
+   nir_builder b =
+      radv_meta_init_shader(MESA_SHADER_COMPUTE, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -400,8 +400,7 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
    const struct glsl_type *buf_type =
       glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_btoi_r32g32b32_cs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_btoi_r32g32b32_cs");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -554,8 +553,8 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d, int samples)
                                                  : GLSL_SAMPLER_DIM_2D;
    const struct glsl_type *buf_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
-   nir_builder b = nir_builder_init_simple_shader(
-      MESA_SHADER_COMPUTE, NULL, is_3d ? "meta_itoi_cs_3d-%d" : "meta_itoi_cs-%d", samples);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE,
+                                         is_3d ? "meta_itoi_cs_3d-%d" : "meta_itoi_cs-%d", samples);
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -754,8 +753,7 @@ build_nir_itoi_r32g32b32_compute_shader(struct radv_device *dev)
    const struct glsl_type *type =
       glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_itoi_r32g32b32_cs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_itoi_r32g32b32_cs");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -914,8 +912,8 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d, int samples
                                : is_multisampled ? GLSL_SAMPLER_DIM_MS
                                                  : GLSL_SAMPLER_DIM_2D;
    const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
-   nir_builder b = nir_builder_init_simple_shader(
-      MESA_SHADER_COMPUTE, NULL, is_3d ? "meta_cleari_cs_3d-%d" : "meta_cleari_cs-%d", samples);
+   nir_builder b = radv_meta_init_shader(
+      MESA_SHADER_COMPUTE, is_3d ? "meta_cleari_cs_3d-%d" : "meta_cleari_cs-%d", samples);
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -1072,8 +1070,7 @@ static nir_shader *
 build_nir_cleari_r32g32b32_compute_shader(struct radv_device *dev)
 {
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_cleari_r32g32b32_cs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_cleari_r32g32b32_cs");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index d13ca18bfbc..a0aa2a1fe49 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -34,10 +34,9 @@ enum { DEPTH_CLEAR_SLOW, DEPTH_CLEAR_FAST };
 static void
 build_color_shaders(struct nir_shader **out_vs, struct nir_shader **out_fs, uint32_t frag_output)
 {
-   nir_builder vs_b =
-      nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_clear_color_vs");
-   nir_builder fs_b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL,
-                                                     "meta_clear_color_fs-%d", frag_output);
+   nir_builder vs_b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_clear_color_vs");
+   nir_builder fs_b =
+      radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_clear_color_fs-%d", frag_output);
 
    const struct glsl_type *position_type = glsl_vec4_type();
    const struct glsl_type *color_type = glsl_vec4_type();
@@ -473,11 +472,11 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *cl
 static void
 build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs, bool unrestricted)
 {
-   nir_builder vs_b = nir_builder_init_simple_shader(
-      MESA_SHADER_VERTEX, NULL,
+   nir_builder vs_b = radv_meta_init_shader(
+      MESA_SHADER_VERTEX,
       unrestricted ? "meta_clear_depthstencil_unrestricted_vs" : "meta_clear_depthstencil_vs");
-   nir_builder fs_b = nir_builder_init_simple_shader(
-      MESA_SHADER_FRAGMENT, NULL,
+   nir_builder fs_b = radv_meta_init_shader(
+      MESA_SHADER_FRAGMENT,
       unrestricted ? "meta_clear_depthstencil_unrestricted_fs" : "meta_clear_depthstencil_fs");
 
    const struct glsl_type *position_out_type = glsl_vec4_type();
@@ -1059,8 +1058,7 @@ radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer, const struct radv_imag
 static nir_shader *
 build_clear_htile_mask_shader()
 {
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_clear_htile_mask");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_clear_htile_mask");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
@@ -1163,9 +1161,8 @@ build_clear_dcc_comp_to_single_shader(bool is_msaa)
    enum glsl_sampler_dim dim = is_msaa ? GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D;
    const struct glsl_type *img_type = glsl_image_type(dim, true, GLSL_TYPE_FLOAT);
 
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_clear_dcc_comp_to_single-%s",
-                                     is_msaa ? "multisampled" : "singlesampled");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_clear_dcc_comp_to_single-%s",
+                                         is_msaa ? "multisampled" : "singlesampled");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta_copy_vrs_htile.c b/src/amd/vulkan/radv_meta_copy_vrs_htile.c
index f125054b1f8..d223c8570f6 100644
--- a/src/amd/vulkan/radv_meta_copy_vrs_htile.c
+++ b/src/amd/vulkan/radv_meta_copy_vrs_htile.c
@@ -44,7 +44,7 @@ radv_device_finish_meta_copy_vrs_htile_state(struct radv_device *device)
 static nir_shader *
 build_copy_vrs_htile_shader(struct radv_device *device, struct radeon_surf *surf)
 {
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_copy_vrs_htile");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_copy_vrs_htile");
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta_dcc_retile.c b/src/amd/vulkan/radv_meta_dcc_retile.c
index 0ce07b88b81..df6377f968f 100644
--- a/src/amd/vulkan/radv_meta_dcc_retile.c
+++ b/src/amd/vulkan/radv_meta_dcc_retile.c
@@ -32,7 +32,7 @@ build_dcc_retile_compute_shader(struct radv_device *dev, struct radeon_surf *sur
 {
    enum glsl_sampler_dim dim = GLSL_SAMPLER_DIM_BUF;
    const struct glsl_type *buf_type = glsl_image_type(dim, false, GLSL_TYPE_UINT);
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "dcc_retile_compute");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "dcc_retile_compute");
 
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c
index e232043f530..19b66d64d23 100644
--- a/src/amd/vulkan/radv_meta_decompress.c
+++ b/src/amd/vulkan/radv_meta_decompress.c
@@ -38,8 +38,7 @@ build_expand_depth_stencil_compute_shader(struct radv_device *dev)
 {
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT);
 
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "expand_depth_stencil_compute");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "expand_depth_stencil_compute");
 
    /* We need at least 8/8/1 to cover an entire HTILE block in a single workgroup. */
    b.shader->info.workgroup_size[0] = 8;
diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c
index 2214b65a416..c85b8b13fd5 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -39,8 +39,7 @@ build_dcc_decompress_compute_shader(struct radv_device *dev)
 {
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT);
 
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "dcc_decompress_compute");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "dcc_decompress_compute");
 
    /* We need at least 16/16/1 to cover an entire DCC block in a single workgroup. */
    b.shader->info.workgroup_size[0] = 16;
diff --git a/src/amd/vulkan/radv_meta_fmask_copy.c b/src/amd/vulkan/radv_meta_fmask_copy.c
index da19b0d37c8..91de7942e64 100644
--- a/src/amd/vulkan/radv_meta_fmask_copy.c
+++ b/src/amd/vulkan/radv_meta_fmask_copy.c
@@ -29,7 +29,7 @@ build_fmask_copy_compute_shader(struct radv_device *dev, int samples)
    const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, false, GLSL_TYPE_FLOAT);
 
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_fmask_copy_cs_-%d", samples);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_fmask_copy_cs_-%d", samples);
 
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
diff --git a/src/amd/vulkan/radv_meta_fmask_expand.c b/src/amd/vulkan/radv_meta_fmask_expand.c
index 8c0c8458ec9..866b2909076 100644
--- a/src/amd/vulkan/radv_meta_fmask_expand.c
+++ b/src/amd/vulkan/radv_meta_fmask_expand.c
@@ -33,8 +33,7 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
       glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT);
 
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_fmask_expand_cs-%d", samples);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_fmask_expand_cs-%d", samples);
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c
index afcf031b758..7179562364e 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -37,7 +37,7 @@ build_nir_fs(void)
    const struct glsl_type *vec4 = glsl_vec4_type();
    nir_variable *f_color; /* vec4, fragment output color */
 
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "meta_resolve_fs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_resolve_fs");
 
    f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
    f_color->data.location = FRAG_RESULT_DATA0;
diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c
index 34135f235c4..8ab75ab9752 100644
--- a/src/amd/vulkan/radv_meta_resolve_cs.c
+++ b/src/amd/vulkan/radv_meta_resolve_cs.c
@@ -64,9 +64,8 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
    const struct glsl_type *sampler_type =
       glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT);
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_resolve_cs-%d-%s", samples,
-                                     is_integer ? "int" : (is_srgb ? "srgb" : "float"));
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples,
+                                         is_integer ? "int" : (is_srgb ? "srgb" : "float"));
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
@@ -136,9 +135,9 @@ build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
       glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT);
    const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, GLSL_TYPE_FLOAT);
 
-   nir_builder b = nir_builder_init_simple_shader(
-      MESA_SHADER_COMPUTE, NULL, "meta_resolve_cs_%s-%s-%d",
-      index == DEPTH_RESOLVE ? "depth" : "stencil", get_resolve_mode_str(resolve_mode), samples);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d",
+                                         index == DEPTH_RESOLVE ? "depth" : "stencil",
+                                         get_resolve_mode_str(resolve_mode), samples);
    b.shader->info.workgroup_size[0] = 8;
    b.shader->info.workgroup_size[1] = 8;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c
index 07408d077ba..c4a59adde64 100644
--- a/src/amd/vulkan/radv_meta_resolve_fs.c
+++ b/src/amd/vulkan/radv_meta_resolve_fs.c
@@ -34,7 +34,7 @@ static nir_shader *
 build_nir_vertex_shader(void)
 {
    const struct glsl_type *vec4 = glsl_vec4_type();
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, NULL, "meta_resolve_vs");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_resolve_vs");
 
    nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
    pos_out->data.location = VARYING_SLOT_POS;
@@ -52,8 +52,8 @@ build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, int samp
    const struct glsl_type *sampler_type =
       glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
 
-   nir_builder b = nir_builder_init_simple_shader(
-      MESA_SHADER_FRAGMENT, NULL, "meta_resolve_fs-%d-%s", samples, is_integer ? "int" : "float");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_resolve_fs-%d-%s", samples,
+                                         is_integer ? "int" : "float");
 
    nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
    input_img->data.descriptor_set = 0;
@@ -329,9 +329,9 @@ build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples
    const struct glsl_type *sampler_type =
       glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
 
-   nir_builder b = nir_builder_init_simple_shader(
-      MESA_SHADER_FRAGMENT, NULL, "meta_resolve_fs_%s-%s-%d",
-      index == DEPTH_RESOLVE ? "depth" : "stencil", get_resolve_mode_str(resolve_mode), samples);
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_resolve_fs_%s-%s-%d",
+                                         index == DEPTH_RESOLVE ? "depth" : "stencil",
+                                         get_resolve_mode_str(resolve_mode), samples);
 
    nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
    input_img->data.descriptor_set = 0;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index a13d002ccd6..32821e76a15 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -34,6 +34,7 @@
 #include "util/u_atomic.h"
 #include "radv_cs.h"
 #include "radv_debug.h"
+#include "radv_meta.h"
 #include "radv_private.h"
 #include "radv_shader.h"
 #include "vk_util.h"
@@ -3545,7 +3546,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
    }
 
    if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
-      nir_builder fs_b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "noop_fs");
+      nir_builder fs_b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "noop_fs");
       fs_m = vk_shader_module_from_nir(fs_b.shader);
       modules[MESA_SHADER_FRAGMENT] = &fs_m;
    }
diff --git a/src/amd/vulkan/radv_query.c b/src/amd/vulkan/radv_query.c
index 2064052491a..f73ab58999f 100644
--- a/src/amd/vulkan/radv_query.c
+++ b/src/amd/vulkan/radv_query.c
@@ -117,7 +117,7 @@ build_occlusion_query_shader(struct radv_device *device)
     * 	}
     * }
     */
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "occlusion_query");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "occlusion_query");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
@@ -255,8 +255,7 @@ build_pipeline_statistics_query_shader(struct radv_device *device)
     * 	}
     * }
     */
-   nir_builder b =
-      nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "pipeline_statistics_query");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "pipeline_statistics_query");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
@@ -396,7 +395,7 @@ build_tfb_query_shader(struct radv_device *device)
     * 	}
     * }
     */
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "tfb_query");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "tfb_query");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
@@ -521,7 +520,7 @@ build_timestamp_query_shader(struct radv_device *device)
     * 	}
     * }
     */
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "timestamp_query");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "timestamp_query");
    b.shader->info.workgroup_size[0] = 64;
    b.shader->info.workgroup_size[1] = 1;
    b.shader->info.workgroup_size[2] = 1;
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 2a401cf06d3..368586b466a 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -33,6 +33,7 @@
 #include "util/mesa-sha1.h"
 #include "util/u_atomic.h"
 #include "radv_debug.h"
+#include "radv_meta.h"
 #include "radv_private.h"
 #include "radv_shader_args.h"
 
@@ -1919,7 +1920,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
    struct radv_shader_binary *binary = NULL;
    struct radv_shader_info info = {0};
 
-   nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_trap_handler");
+   nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_trap_handler");
 
    options.explicit_scratch_args = true;
    options.wgp_mode = radv_should_use_wgp_mode(device, MESA_SHADER_COMPUTE, &info);



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