Mesa (main): glsl: fix setting compiled_source_sha1 without a shader cache
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Sat Dec 11 20:39:57 UTC 2021
Module: Mesa
Branch: main
Commit: e2a18833372c1d060635dd9d73956fc22b7b674e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e2a18833372c1d060635dd9d73956fc22b7b674e
Author: Marek Olšák <marek.olsak at amd.com>
Date: Fri Nov 26 11:41:51 2021 -0500
glsl: fix setting compiled_source_sha1 without a shader cache
We need to set it even if Cache == NULL.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13966>
---
src/compiler/glsl/glsl_parser_extras.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index fbeea362abd..2495fbb7cf3 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2316,9 +2316,10 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
delete state->symbols;
ralloc_free(state);
- if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
+ if (shader->CompileStatus == COMPILE_SUCCESS)
memcpy(shader->compiled_source_sha1, source_sha1, SHA1_DIGEST_LENGTH);
+ if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
char sha1_buf[41];
disk_cache_put_key(ctx->Cache, shader->disk_cache_sha1);
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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