Mesa (main): nir: use call_once() to init debug variable
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gitlab-mirror at kemper.freedesktop.org
Tue Dec 14 08:31:26 UTC 2021
Module: Mesa
Branch: main
Commit: b8f6685bb522a6719c80318fd6acdb85ca31919b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b8f6685bb522a6719c80318fd6acdb85ca31919b
Author: Juan A. Suarez Romero <jasuarez at igalia.com>
Date: Mon Dec 13 10:21:34 2021 +0100
nir: use call_once() to init debug variable
For data-race safety, let's use this function to ensure NIR debug is
initialized only once.
Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Emma Anholt <emma at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14057>
---
src/compiler/nir/nir.c | 43 +++++++++++++++++++++++--------------------
1 file changed, 23 insertions(+), 20 deletions(-)
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 4663de619bb..40fe8cd058c 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -90,29 +90,32 @@ static const struct debug_named_value nir_debug_control[] = {
DEBUG_GET_ONCE_FLAGS_OPTION(nir_debug, "NIR_DEBUG", nir_debug_control, 0)
+static void
+nir_process_debug_variable_once(void)
+{
+ nir_debug = debug_get_option_nir_debug();
+ nir_debug_print_shader[MESA_SHADER_VERTEX] = NIR_DEBUG(PRINT_VS);
+ nir_debug_print_shader[MESA_SHADER_TESS_CTRL] = NIR_DEBUG(PRINT_TCS);
+ nir_debug_print_shader[MESA_SHADER_TESS_EVAL] = NIR_DEBUG(PRINT_TES);
+ nir_debug_print_shader[MESA_SHADER_GEOMETRY] = NIR_DEBUG(PRINT_GS);
+ nir_debug_print_shader[MESA_SHADER_FRAGMENT] = NIR_DEBUG(PRINT_FS);
+ nir_debug_print_shader[MESA_SHADER_COMPUTE] = NIR_DEBUG(PRINT_CS);
+ nir_debug_print_shader[MESA_SHADER_TASK] = NIR_DEBUG(PRINT_TS);
+ nir_debug_print_shader[MESA_SHADER_MESH] = NIR_DEBUG(PRINT_MS);
+ nir_debug_print_shader[MESA_SHADER_RAYGEN] = NIR_DEBUG(PRINT_RGS);
+ nir_debug_print_shader[MESA_SHADER_ANY_HIT] = NIR_DEBUG(PRINT_AHS);
+ nir_debug_print_shader[MESA_SHADER_CLOSEST_HIT] = NIR_DEBUG(PRINT_CHS);
+ nir_debug_print_shader[MESA_SHADER_MISS] = NIR_DEBUG(PRINT_MHS);
+ nir_debug_print_shader[MESA_SHADER_INTERSECTION] = NIR_DEBUG(PRINT_IS);
+ nir_debug_print_shader[MESA_SHADER_CALLABLE] = NIR_DEBUG(PRINT_CBS);
+ nir_debug_print_shader[MESA_SHADER_KERNEL] = NIR_DEBUG(PRINT_KS);
+}
+
void
nir_process_debug_variable(void)
{
- static bool first = true;
- if (unlikely(first)) {
- first = false;
- nir_debug = debug_get_option_nir_debug();
- nir_debug_print_shader[MESA_SHADER_VERTEX] = NIR_DEBUG(PRINT_VS);
- nir_debug_print_shader[MESA_SHADER_TESS_CTRL] = NIR_DEBUG(PRINT_TCS);
- nir_debug_print_shader[MESA_SHADER_TESS_EVAL] = NIR_DEBUG(PRINT_TES);
- nir_debug_print_shader[MESA_SHADER_GEOMETRY] = NIR_DEBUG(PRINT_GS);
- nir_debug_print_shader[MESA_SHADER_FRAGMENT] = NIR_DEBUG(PRINT_FS);
- nir_debug_print_shader[MESA_SHADER_COMPUTE] = NIR_DEBUG(PRINT_CS);
- nir_debug_print_shader[MESA_SHADER_TASK] = NIR_DEBUG(PRINT_TS);
- nir_debug_print_shader[MESA_SHADER_MESH] = NIR_DEBUG(PRINT_MS);
- nir_debug_print_shader[MESA_SHADER_RAYGEN] = NIR_DEBUG(PRINT_RGS);
- nir_debug_print_shader[MESA_SHADER_ANY_HIT] = NIR_DEBUG(PRINT_AHS);
- nir_debug_print_shader[MESA_SHADER_CLOSEST_HIT] = NIR_DEBUG(PRINT_CHS);
- nir_debug_print_shader[MESA_SHADER_MISS] = NIR_DEBUG(PRINT_MHS);
- nir_debug_print_shader[MESA_SHADER_INTERSECTION] = NIR_DEBUG(PRINT_IS);
- nir_debug_print_shader[MESA_SHADER_CALLABLE] = NIR_DEBUG(PRINT_CBS);
- nir_debug_print_shader[MESA_SHADER_KERNEL] = NIR_DEBUG(PRINT_KS);
- }
+ static once_flag flag = ONCE_FLAG_INIT;
+ call_once(&flag, nir_process_debug_variable_once);
}
#endif
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