Mesa (main): mesa/st: drop ssbo, image and sampler driver state flags bits

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Dec 23 19:35:09 UTC 2021


Module: Mesa
Branch: main
Commit: 42c7570eed27d33fc1963a6ca351767c0cd1cc0e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=42c7570eed27d33fc1963a6ca351767c0cd1cc0e

Author: Dave Airlie <airlied at redhat.com>
Date:   Mon Dec 20 12:56:03 2021 +1000

mesa/st: drop ssbo, image and sampler driver state flags bits

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14261>

---

 src/mesa/main/bufferobj.c           |  4 ++--
 src/mesa/main/mtypes.h              | 13 -------------
 src/mesa/main/shaderimage.c         |  6 ++++--
 src/mesa/main/teximage.c            |  3 ++-
 src/mesa/main/uniform_query.cpp     |  3 ++-
 src/mesa/main/uniforms.c            |  2 +-
 src/mesa/state_tracker/st_context.c |  3 ---
 7 files changed, 11 insertions(+), 23 deletions(-)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 02c11179eb2..3214acdc3c8 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1720,7 +1720,7 @@ bind_shader_storage_buffer(struct gl_context *ctx,
 {
    bind_buffer(ctx, &ctx->ShaderStorageBufferBindings[index],
                bufObj, offset, size, autoSize,
-               ctx->DriverFlags.NewShaderStorageBuffer,
+               ST_NEW_STORAGE_BUFFER,
                USAGE_SHADER_STORAGE_BUFFER);
 }
 
@@ -4502,7 +4502,7 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
 
    /* Assume that at least one binding will be changed */
    FLUSH_VERTICES(ctx, 0, 0);
-   ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+   ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
 
    if (!buffers) {
       /* The ARB_multi_bind spec says:
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d7a20c66731..566cbe9527d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4768,24 +4768,11 @@ struct gl_dlist_state
  */
 struct gl_driver_flags
 {
-   /**
-    * gl_context::ShaderStorageBufferBindings
-    * gl_shader_program::ShaderStorageBlocks
-    */
-   uint64_t NewShaderStorageBuffer;
-
-   uint64_t NewTextureBuffer;
-
    /**
     * gl_context::AtomicBufferBindings
     */
    uint64_t NewAtomicBuffer;
 
-   /**
-    * gl_context::ImageUnits
-    */
-   uint64_t NewImageUnits;
-
    /**
     * gl_context::Scissor::WindowRects
     */
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index a4acd3daccc..3067a9af9aa 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -37,6 +37,8 @@
 #include "enums.h"
 #include "api_exec_decl.h"
 
+#include "state_tracker/st_context.h"
+
 mesa_format
 _mesa_get_shader_image_format(GLenum format)
 {
@@ -590,7 +592,7 @@ bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
    u = &ctx->ImageUnits[unit];
 
    FLUSH_VERTICES(ctx, 0, 0);
-   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
+   ctx->NewDriverState |= ST_NEW_IMAGE_UNITS;
 
    set_image_binding(u, texObj, level, layered, layer, access, format);
 }
@@ -688,7 +690,7 @@ bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count,
 
    /* Assume that at least one binding will be changed */
    FLUSH_VERTICES(ctx, 0, 0);
-   ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
+   ctx->NewDriverState |= ST_NEW_IMAGE_UNITS;
 
    /* Note that the error semantics for multi-bind commands differ from
     * those of other GL commands.
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 2d0f6d4fc57..0adb80c6a07 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -59,6 +59,7 @@
 #include "api_exec_decl.h"
 
 #include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_context.h"
 #include "state_tracker/st_format.h"
 #include "state_tracker/st_gen_mipmap.h"
 #include "state_tracker/st_cb_eglimage.h"
@@ -6360,7 +6361,7 @@ texture_buffer_range(struct gl_context *ctx,
       }
    }
 
-   ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
+   ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS;
 
    if (bufObj) {
       bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 36faccf4257..86e25c8861d 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -39,6 +39,7 @@
 #include "compiler/glsl/program.h"
 #include "util/bitscan.h"
 
+#include "state_tracker/st_context.h"
 
 /* This is one of the few glGet that can be called from the app thread safely.
  * Only these conditions must be met:
@@ -1613,7 +1614,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
          }
       }
 
-      ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
+      ctx->NewDriverState |= ST_NEW_IMAGE_UNITS;
    }
 }
 
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 365eaf25d0c..6bb8727ee51 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1173,7 +1173,7 @@ shader_storage_block_binding(struct gl_context *ctx,
        shaderStorageBlockBinding) {
 
       FLUSH_VERTICES(ctx, 0, 0);
-      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+      ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
 
       shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
          shaderStorageBlockBinding;
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index f9ede366702..b77dd901246 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -448,13 +448,10 @@ st_init_driver_flags(struct st_context *st)
    struct gl_driver_flags *f = &st->ctx->DriverFlags;
 
    /* Shader resources */
-   f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
    if (st->has_hw_atomics)
       f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
    else
       f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
-   f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
-   f->NewImageUnits = ST_NEW_IMAGE_UNITS;
 
    f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
    f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;



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