Mesa (main): radv: Add mesh shader specific info.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Dec 31 13:38:47 UTC 2021


Module: Mesa
Branch: main
Commit: 459b4961bd3ef6143d80bf3c07b875a3006067b8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=459b4961bd3ef6143d80bf3c07b875a3006067b8

Author: Timur Kristóf <timur.kristof at gmail.com>
Date:   Thu Oct 28 16:45:18 2021 +0200

radv: Add mesh shader specific info.

Use the same old outinfo structure as other NGG shaders.
Additionally, store the output primitive type.

Signed-off-by: Timur Kristóf <timur.kristof at gmail.com>
Acked-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>

---

 src/amd/vulkan/radv_pipeline.c    | 2 ++
 src/amd/vulkan/radv_shader.h      | 4 ++++
 src/amd/vulkan/radv_shader_info.c | 5 +++++
 3 files changed, 11 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index fd8cf558c72..7d5967221ad 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2349,6 +2349,8 @@ get_vs_output_info(const struct radv_pipeline *pipeline)
          return &pipeline->gs_copy_shader->info.vs.outinfo;
    else if (radv_pipeline_has_tess(pipeline))
       return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
+   else if (radv_pipeline_has_mesh(pipeline))
+      return &pipeline->shaders[MESA_SHADER_MESH]->info.ms.outinfo;
    else
       return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
 }
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 408f47115b8..2d088b9d5c5 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -348,6 +348,10 @@ struct radv_shader_info {
       uint8_t num_linked_patch_outputs;
       bool tes_reads_tess_factors : 1;
    } tcs;
+   struct {
+      struct radv_vs_output_info outinfo;
+      uint16_t output_prim; /* Output primitive type: GL_POINTS, GL_LINES or GL_TRIANGLES. */
+   } ms;
 
    struct radv_streamout_info so;
 
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index ea9d546c60c..ff0bd79f407 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -493,6 +493,8 @@ get_vs_output_info(const nir_shader *nir, struct radv_shader_info *info)
       if (!info->tes.as_es)
          return &info->tes.outinfo;
       break;
+   case MESA_SHADER_MESH:
+      return &info->ms.outinfo;
    default:
       break;
    }
@@ -727,6 +729,9 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
       break;
    case MESA_SHADER_VERTEX:
       break;
+   case MESA_SHADER_MESH:
+      info->ms.output_prim = nir->info.mesh.primitive_type;
+      break;
    default:
       break;
    }



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