Mesa (main): radv: Set output driver locations for mesh shaders.
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Fri Dec 31 13:38:48 UTC 2021
Module: Mesa
Branch: main
Commit: e2df56f502be81f6039d725ba6ecacfd28fa18bf
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e2df56f502be81f6039d725ba6ecacfd28fa18bf
Author: Timur Kristóf <timur.kristof at gmail.com>
Date: Thu Oct 28 21:09:46 2021 +0200
radv: Set output driver locations for mesh shaders.
Ignore primitive count and indices which work differently.
Then, assign driver locations to per-vertex and per-primitive
outputs independently because we allocate separate LDS
areas for them.
Signed-off-by: Timur Kristóf <timur.kristof at gmail.com>
Acked-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13580>
---
src/amd/vulkan/radv_pipeline.c | 36 ++++++++++++++++++++++++++++++++++++
1 file changed, 36 insertions(+)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 593a6ecabc8..dde4392de6b 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2553,6 +2553,10 @@ radv_link_shaders(struct radv_pipeline *pipeline,
bool progress = nir_remove_unused_varyings(ordered_shaders[i], ordered_shaders[i - 1]);
nir_compact_varyings(ordered_shaders[i], ordered_shaders[i - 1], true);
+ if (ordered_shaders[i]->info.stage == MESA_SHADER_MESH) {
+ /* nir_compact_varyings can change the location of per-vertex and per-primitive outputs */
+ nir_shader_gather_info(ordered_shaders[i], nir_shader_get_entrypoint(ordered_shaders[i]));
+ }
if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL ||
(ordered_shaders[i]->info.stage == MESA_SHADER_VERTEX && has_geom_tess) ||
@@ -2596,6 +2600,38 @@ radv_set_driver_locations(struct radv_pipeline *pipeline, nir_shader **shaders,
}
}
+ if (shaders[MESA_SHADER_MESH]) {
+ nir_shader *ms = shaders[MESA_SHADER_MESH];
+
+ /* Mesh shader output driver locations are set separately for per-vertex
+ * and per-primitive outputs, because they are stored in separate LDS regions.
+ */
+ uint64_t per_vertex_mask = ms->info.outputs_written & ~ms->info.per_primitive_outputs
+ & ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT)
+ & ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
+ uint64_t per_primitive_mask = ms->info.per_primitive_outputs & ms->info.outputs_written;
+
+ nir_foreach_shader_out_variable(var, shaders[MESA_SHADER_MESH])
+ {
+ /* NV_mesh_shader:
+ * These are not real outputs of the shader and require special handling.
+ * So it doesn't make sense to assign a driver location to them.
+ */
+ if (var->data.location == VARYING_SLOT_PRIMITIVE_COUNT ||
+ var->data.location == VARYING_SLOT_PRIMITIVE_INDICES)
+ continue;
+
+ uint64_t loc_mask = u_bit_consecutive64(0, var->data.location);
+
+ if (var->data.per_primitive)
+ var->data.driver_location = util_bitcount64(per_primitive_mask & loc_mask);
+ else
+ var->data.driver_location = util_bitcount64(per_vertex_mask & loc_mask);
+ }
+
+ return;
+ }
+
if (!shaders[MESA_SHADER_VERTEX])
return;
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