Mesa (master): radv: stop allocating useless ESGS scratch BO on GFX10+
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Wed Feb 10 09:03:26 UTC 2021
Module: Mesa
Branch: master
Commit: 19711b0f44a92e450240b7dcbae4f2c147ed6208
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=19711b0f44a92e450240b7dcbae4f2c147ed6208
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Tue Feb 9 10:48:53 2021 +0100
radv: stop allocating useless ESGS scratch BO on GFX10+
On GFX10+, the ESGS ring is allocated in LDS. This saves one BO
when geometry shaders are used, and possibly two BOs if nothing
else (tess, scratch, etc) is used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8926>
---
src/amd/vulkan/radv_pipeline.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 79daf2d18b5..e9831c72e80 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2229,8 +2229,6 @@ gfx10_get_ngg_info(const struct radv_pipeline_key *key,
ngg->vgt_esgs_ring_itemsize = 1;
}
- pipeline->graphics.esgs_ring_size = ngg->esgs_ring_size;
-
assert(ngg->hw_max_esverts >= min_esverts); /* HW limitation */
}
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