Mesa (master): intel/compiler: Use gl_varying_slot_name_for_stage()
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Sat Feb 13 01:10:18 UTC 2021
Module: Mesa
Branch: master
Commit: 9da54b92529017e4add1e64017954f46f0e17991
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9da54b92529017e4add1e64017954f46f0e17991
Author: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Date: Thu Feb 11 12:19:13 2021 -0800
intel/compiler: Use gl_varying_slot_name_for_stage()
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8998>
---
src/intel/compiler/brw_compiler.h | 3 ++-
src/intel/compiler/brw_shader.cpp | 5 +++--
src/intel/compiler/brw_vec4.cpp | 2 +-
src/intel/compiler/brw_vec4_gs_visitor.cpp | 4 ++--
src/intel/compiler/brw_vec4_tcs.cpp | 4 ++--
src/intel/compiler/brw_vue_map.c | 11 ++++++-----
6 files changed, 16 insertions(+), 13 deletions(-)
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index 0721a24f893..dd09ad0b3a5 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -1132,7 +1132,8 @@ struct brw_vue_map {
int num_per_vertex_slots;
};
-void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
+void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map,
+ gl_shader_stage stage);
/**
* Convert a VUE slot number into a byte offset within the VUE.
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index f1d116bbe1c..a50559a245d 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -1364,9 +1364,10 @@ brw_compile_tes(const struct brw_compiler *compiler,
if (INTEL_DEBUG & DEBUG_TES) {
fprintf(stderr, "TES Input ");
- brw_print_vue_map(stderr, input_vue_map);
+ brw_print_vue_map(stderr, input_vue_map, MESA_SHADER_TESS_EVAL);
fprintf(stderr, "TES Output ");
- brw_print_vue_map(stderr, &prog_data->base.vue_map);
+ brw_print_vue_map(stderr, &prog_data->base.vue_map,
+ MESA_SHADER_TESS_EVAL);
}
if (is_scalar) {
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index b00c31c6b39..1cd7e6e5d01 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2935,7 +2935,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
if (INTEL_DEBUG & DEBUG_VS) {
fprintf(stderr, "VS Output ");
- brw_print_vue_map(stderr, &prog_data->base.vue_map);
+ brw_print_vue_map(stderr, &prog_data->base.vue_map, MESA_SHADER_VERTEX);
}
if (is_scalar) {
diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp
index 3c8ab531215..b9bc1834e86 100644
--- a/src/intel/compiler/brw_vec4_gs_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp
@@ -812,9 +812,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
*/
if (INTEL_DEBUG & DEBUG_GS) {
fprintf(stderr, "GS Input ");
- brw_print_vue_map(stderr, &c.input_vue_map);
+ brw_print_vue_map(stderr, &c.input_vue_map, MESA_SHADER_GEOMETRY);
fprintf(stderr, "GS Output ");
- brw_print_vue_map(stderr, &prog_data->base.vue_map);
+ brw_print_vue_map(stderr, &prog_data->base.vue_map, MESA_SHADER_GEOMETRY);
}
if (is_scalar) {
diff --git a/src/intel/compiler/brw_vec4_tcs.cpp b/src/intel/compiler/brw_vec4_tcs.cpp
index a358b21daf1..70cc1f359c4 100644
--- a/src/intel/compiler/brw_vec4_tcs.cpp
+++ b/src/intel/compiler/brw_vec4_tcs.cpp
@@ -450,9 +450,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
if (INTEL_DEBUG & DEBUG_TCS) {
fprintf(stderr, "TCS Input ");
- brw_print_vue_map(stderr, &input_vue_map);
+ brw_print_vue_map(stderr, &input_vue_map, MESA_SHADER_TESS_CTRL);
fprintf(stderr, "TCS Output ");
- brw_print_vue_map(stderr, &vue_prog_data->vue_map);
+ brw_print_vue_map(stderr, &vue_prog_data->vue_map, MESA_SHADER_TESS_CTRL);
}
if (is_scalar) {
diff --git a/src/intel/compiler/brw_vue_map.c b/src/intel/compiler/brw_vue_map.c
index df5cf5908cc..5b73088f833 100644
--- a/src/intel/compiler/brw_vue_map.c
+++ b/src/intel/compiler/brw_vue_map.c
@@ -278,12 +278,12 @@ brw_compute_tess_vue_map(struct brw_vue_map *vue_map,
}
static const char *
-varying_name(brw_varying_slot slot)
+varying_name(brw_varying_slot slot, gl_shader_stage stage)
{
assume(slot < BRW_VARYING_SLOT_COUNT);
if (slot < VARYING_SLOT_MAX)
- return gl_varying_slot_name((gl_varying_slot)slot);
+ return gl_varying_slot_name_for_stage((gl_varying_slot)slot, stage);
static const char *brw_names[] = {
[BRW_VARYING_SLOT_NDC - VARYING_SLOT_MAX] = "BRW_VARYING_SLOT_NDC",
@@ -295,7 +295,8 @@ varying_name(brw_varying_slot slot)
}
void
-brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map)
+brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map,
+ gl_shader_stage stage)
{
if (vue_map->num_per_vertex_slots > 0 || vue_map->num_per_patch_slots > 0) {
fprintf(fp, "PUE map (%d slots, %d/patch, %d/vertex, %s)\n",
@@ -309,7 +310,7 @@ brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map)
vue_map->slot_to_varying[i] - VARYING_SLOT_PATCH0);
} else {
fprintf(fp, " [%d] %s\n", i,
- varying_name(vue_map->slot_to_varying[i]));
+ varying_name(vue_map->slot_to_varying[i], stage));
}
}
} else {
@@ -317,7 +318,7 @@ brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map)
vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO");
for (int i = 0; i < vue_map->num_slots; i++) {
fprintf(fp, " [%d] %s\n", i,
- varying_name(vue_map->slot_to_varying[i]));
+ varying_name(vue_map->slot_to_varying[i], stage));
}
}
fprintf(fp, "\n");
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