Mesa (master): intel/fs: Shuffle can't handle source modifiers

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Feb 17 04:13:17 UTC 2021


Module: Mesa
Branch: master
Commit: 3ce6ca7214d022d04414dd9618d2c8146dc1da4f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3ce6ca7214d022d04414dd9618d2c8146dc1da4f

Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Wed Oct 28 16:28:46 2020 -0500

intel/fs: Shuffle can't handle source modifiers

On Gen7, we have to split shuffles into two MOVs for 64-bit types so we
can't handle source modifiers.  On Gen12.5, we have to use integer types
all the time so we can't use them there either.  Fixing that will be a
different commit but it interacts with this one.

Fixes: 90c9f29518d "i965/fs: Add support for nir_intrinsic_shuffle"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9068>

---

 src/intel/compiler/brw_fs_generator.cpp | 3 +++
 src/intel/compiler/brw_shader.cpp       | 1 +
 2 files changed, 4 insertions(+)

diff --git a/src/intel/compiler/brw_fs_generator.cpp b/src/intel/compiler/brw_fs_generator.cpp
index 0a9bd482427..8f5052be01c 100644
--- a/src/intel/compiler/brw_fs_generator.cpp
+++ b/src/intel/compiler/brw_fs_generator.cpp
@@ -600,6 +600,9 @@ fs_generator::generate_shuffle(fs_inst *inst,
                                struct brw_reg src,
                                struct brw_reg idx)
 {
+   assert(src.file == BRW_GENERAL_REGISTER_FILE);
+   assert(!src.abs && !src.negate);
+
    /* Ivy bridge has some strange behavior that makes this a real pain to
     * implement for 64-bit values so we just don't bother.
     */
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index a50559a245d..f52295fa310 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -949,6 +949,7 @@ backend_instruction::can_do_source_mods() const
    case SHADER_OPCODE_BROADCAST:
    case SHADER_OPCODE_CLUSTER_BROADCAST:
    case SHADER_OPCODE_MOV_INDIRECT:
+   case SHADER_OPCODE_SHUFFLE:
       return false;
    default:
       return true;



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