Mesa (master): zink: only reset pipeline hash conditionally when updating fb state
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Tue Feb 23 01:25:38 UTC 2021
Module: Mesa
Branch: master
Commit: 98250d42b76f0f4cd0ab39bc990612ee61bacefa
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=98250d42b76f0f4cd0ab39bc990612ee61bacefa
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Fri Sep 18 11:46:55 2020 -0400
zink: only reset pipeline hash conditionally when updating fb state
if we aren't changing anything here then we don't need to update the pipeline
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9189>
---
src/gallium/drivers/zink/zink_context.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c
index 5f5d0b7473d..d285acaac10 100644
--- a/src/gallium/drivers/zink/zink_context.c
+++ b/src/gallium/drivers/zink/zink_context.c
@@ -917,15 +917,20 @@ zink_set_framebuffer_state(struct pipe_context *pctx,
zink_framebuffer_reference(screen, &fb, NULL);
fb = create_framebuffer(ctx);
zink_framebuffer_reference(screen, &ctx->framebuffer, fb);
+ if (ctx->gfx_pipeline_state.render_pass != fb->rp)
+ ctx->gfx_pipeline_state.dirty = true;
ctx->gfx_pipeline_state.render_pass = fb->rp;
uint8_t rast_samples = util_framebuffer_get_num_samples(state);
/* in vulkan, gl_SampleMask needs to be explicitly ignored for sampleCount == 1 */
if ((ctx->gfx_pipeline_state.rast_samples > 1) != (rast_samples > 1))
ctx->dirty_shader_stages |= 1 << PIPE_SHADER_FRAGMENT;
+ if (ctx->gfx_pipeline_state.rast_samples != rast_samples)
+ ctx->gfx_pipeline_state.dirty = true;
ctx->gfx_pipeline_state.rast_samples = rast_samples;
+ if (ctx->gfx_pipeline_state.num_attachments != state->nr_cbufs)
+ ctx->gfx_pipeline_state.dirty = true;
ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
- ctx->gfx_pipeline_state.dirty = true;
/* need to start a new renderpass */
if (zink_curr_batch(ctx)->in_rp)
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