Mesa (master): v3d: Drop foreach_bit() macro
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Wed Feb 24 17:40:27 UTC 2021
Module: Mesa
Branch: master
Commit: e6bacd3e9a6643e07872c53294360ef330ccfa24
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e6bacd3e9a6643e07872c53294360ef330ccfa24
Author: Rob Clark <robdclark at chromium.org>
Date: Mon Feb 22 07:57:49 2021 -0800
v3d: Drop foreach_bit() macro
Now that we have a global one.
Signed-off-by: Rob Clark <robdclark at chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9191>
---
src/gallium/drivers/v3d/v3d_context.h | 3 ---
src/gallium/drivers/v3d/v3dx_draw.c | 22 +++++++++++-----------
2 files changed, 11 insertions(+), 14 deletions(-)
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index 89b70fcc0e1..6a0dd9aa1fb 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -585,9 +585,6 @@ struct v3d_blend_state {
pipe_debug_message(&v3d->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
-#define foreach_bit(b, mask) \
- for (uint32_t _m = (mask), b; _m && ({(b) = u_bit_scan(&_m); 1;});)
-
static inline struct v3d_context *
v3d_context(struct pipe_context *pcontext)
{
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 0b63b1b43c8..0b76ef89449 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -184,7 +184,7 @@ v3d_predraw_check_stage_inputs(struct pipe_context *pctx,
}
/* Flush writes to UBOs. */
- foreach_bit(i, v3d->constbuf[s].enabled_mask) {
+ u_foreach_bit(i, v3d->constbuf[s].enabled_mask) {
struct pipe_constant_buffer *cb = &v3d->constbuf[s].cb[i];
if (cb->buffer) {
v3d_flush_jobs_writing_resource(v3d, cb->buffer,
@@ -194,7 +194,7 @@ v3d_predraw_check_stage_inputs(struct pipe_context *pctx,
}
/* Flush reads/writes to our SSBOs */
- foreach_bit(i, v3d->ssbo[s].enabled_mask) {
+ u_foreach_bit(i, v3d->ssbo[s].enabled_mask) {
struct pipe_shader_buffer *sb = &v3d->ssbo[s].sb[i];
if (sb->buffer) {
v3d_flush_jobs_reading_resource(v3d, sb->buffer,
@@ -204,7 +204,7 @@ v3d_predraw_check_stage_inputs(struct pipe_context *pctx,
}
/* Flush reads/writes to our image views */
- foreach_bit(i, v3d->shaderimg[s].enabled_mask) {
+ u_foreach_bit(i, v3d->shaderimg[s].enabled_mask) {
struct v3d_image_view *view = &v3d->shaderimg[s].si[i];
v3d_flush_jobs_reading_resource(v3d, view->base.resource,
@@ -214,7 +214,7 @@ v3d_predraw_check_stage_inputs(struct pipe_context *pctx,
/* Flush writes to our vertex buffers (i.e. from transform feedback) */
if (s == PIPE_SHADER_VERTEX) {
- foreach_bit(i, v3d->vertexbuf.enabled_mask) {
+ u_foreach_bit(i, v3d->vertexbuf.enabled_mask) {
struct pipe_vertex_buffer *vb = &v3d->vertexbuf.vb[i];
v3d_flush_jobs_writing_resource(v3d, vb->buffer.resource,
@@ -259,7 +259,7 @@ v3d_state_reads_resource(struct v3d_context *v3d,
/* Vertex buffers */
if (s == PIPE_SHADER_VERTEX) {
- foreach_bit(i, v3d->vertexbuf.enabled_mask) {
+ u_foreach_bit(i, v3d->vertexbuf.enabled_mask) {
struct pipe_vertex_buffer *vb = &v3d->vertexbuf.vb[i];
if (!vb->buffer.resource)
continue;
@@ -272,7 +272,7 @@ v3d_state_reads_resource(struct v3d_context *v3d,
}
/* Constant buffers */
- foreach_bit(i, v3d->constbuf[s].enabled_mask) {
+ u_foreach_bit(i, v3d->constbuf[s].enabled_mask) {
struct pipe_constant_buffer *cb = &v3d->constbuf[s].cb[i];
if (!cb->buffer)
continue;
@@ -283,7 +283,7 @@ v3d_state_reads_resource(struct v3d_context *v3d,
}
/* Shader storage buffers */
- foreach_bit(i, v3d->ssbo[s].enabled_mask) {
+ u_foreach_bit(i, v3d->ssbo[s].enabled_mask) {
struct pipe_shader_buffer *sb = &v3d->ssbo[s].sb[i];
if (!sb->buffer)
continue;
@@ -1198,13 +1198,13 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info,
* which ones are read vs written, so just assume the worst.
*/
for (int s = 0; s < PIPE_SHADER_COMPUTE; s++) {
- foreach_bit(i, v3d->ssbo[s].enabled_mask) {
+ u_foreach_bit(i, v3d->ssbo[s].enabled_mask) {
v3d_job_add_write_resource(job,
v3d->ssbo[s].sb[i].buffer);
job->tmu_dirty_rcl = true;
}
- foreach_bit(i, v3d->shaderimg[s].enabled_mask) {
+ u_foreach_bit(i, v3d->shaderimg[s].enabled_mask) {
v3d_job_add_write_resource(job,
v3d->shaderimg[s].si[i].base.resource);
job->tmu_dirty_rcl = true;
@@ -1616,14 +1616,14 @@ v3d_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
/* Mark SSBOs as being written.. we don't actually know which ones are
* read vs written, so just assume the worst
*/
- foreach_bit(i, v3d->ssbo[PIPE_SHADER_COMPUTE].enabled_mask) {
+ u_foreach_bit(i, v3d->ssbo[PIPE_SHADER_COMPUTE].enabled_mask) {
struct v3d_resource *rsc = v3d_resource(
v3d->ssbo[PIPE_SHADER_COMPUTE].sb[i].buffer);
rsc->writes++;
rsc->compute_written = true;
}
- foreach_bit(i, v3d->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
+ u_foreach_bit(i, v3d->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
struct v3d_resource *rsc = v3d_resource(
v3d->shaderimg[PIPE_SHADER_COMPUTE].si[i].base.resource);
rsc->writes++;
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