Mesa (master): hgl: use local headers instead of system header

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Sun Jan 10 03:13:33 UTC 2021


Module: Mesa
Branch: master
Commit: 98045b50f5583dd963181566cdb78ff99b327377
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=98045b50f5583dd963181566cdb78ff99b327377

Author: X512 <danger_mail at list.ru>
Date:   Mon Jan 27 17:26:10 2020 +0900

hgl: use local headers instead of system header

* We should choose the header we're building with
  and not the one installed by a previous mesa install

Reviewed-by: Alexander von Gluck IV <kallisti5 at unixzen.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8323>

---

 src/hgl/GLRendererRoster.h | 2 +-
 src/hgl/GLView.cpp         | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/hgl/GLRendererRoster.h b/src/hgl/GLRendererRoster.h
index 5c8da271198..f0116cc88f9 100644
--- a/src/hgl/GLRendererRoster.h
+++ b/src/hgl/GLRendererRoster.h
@@ -9,7 +9,7 @@
 #define _GLRENDERER_ROSTER_H
 
 
-#include <GLRenderer.h>
+#include "GLRenderer.h"
 
 #include <map>
 
diff --git a/src/hgl/GLView.cpp b/src/hgl/GLView.cpp
index 9e01dcc2c60..91850db96cf 100644
--- a/src/hgl/GLView.cpp
+++ b/src/hgl/GLView.cpp
@@ -18,7 +18,7 @@
 #include <string.h>
 
 #include <DirectWindow.h>
-#include <GLRenderer.h>
+#include "GLRenderer.h"
 
 #include "interface/DirectWindowPrivate.h"
 #include "GLDispatcher.h"



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