Mesa (master): hgl: use local headers instead of system header
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Sun Jan 10 03:13:33 UTC 2021
Module: Mesa
Branch: master
Commit: 98045b50f5583dd963181566cdb78ff99b327377
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=98045b50f5583dd963181566cdb78ff99b327377
Author: X512 <danger_mail at list.ru>
Date: Mon Jan 27 17:26:10 2020 +0900
hgl: use local headers instead of system header
* We should choose the header we're building with
and not the one installed by a previous mesa install
Reviewed-by: Alexander von Gluck IV <kallisti5 at unixzen.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8323>
---
src/hgl/GLRendererRoster.h | 2 +-
src/hgl/GLView.cpp | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/hgl/GLRendererRoster.h b/src/hgl/GLRendererRoster.h
index 5c8da271198..f0116cc88f9 100644
--- a/src/hgl/GLRendererRoster.h
+++ b/src/hgl/GLRendererRoster.h
@@ -9,7 +9,7 @@
#define _GLRENDERER_ROSTER_H
-#include <GLRenderer.h>
+#include "GLRenderer.h"
#include <map>
diff --git a/src/hgl/GLView.cpp b/src/hgl/GLView.cpp
index 9e01dcc2c60..91850db96cf 100644
--- a/src/hgl/GLView.cpp
+++ b/src/hgl/GLView.cpp
@@ -18,7 +18,7 @@
#include <string.h>
#include <DirectWindow.h>
-#include <GLRenderer.h>
+#include "GLRenderer.h"
#include "interface/DirectWindowPrivate.h"
#include "GLDispatcher.h"
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