Mesa (master): pan/bi: Implement TEXS for cube maps
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Wed Jan 13 13:40:58 UTC 2021
Module: Mesa
Branch: master
Commit: 9f1fad94f9af42a09fa158080e63adede1d43c8e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9f1fad94f9af42a09fa158080e63adede1d43c8e
Author: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Date: Thu Dec 31 14:34:50 2020 -0500
pan/bi: Implement TEXS for cube maps
Saves a few instructions in the common case. Requires refactoring the
TEXS check.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8287>
---
src/panfrost/bifrost/bifrost_compile.c | 84 ++++++++++++++++++++++------------
1 file changed, 54 insertions(+), 30 deletions(-)
diff --git a/src/panfrost/bifrost/bifrost_compile.c b/src/panfrost/bifrost/bifrost_compile.c
index 22a196c2fe6..9405547bcb8 100644
--- a/src/panfrost/bifrost/bifrost_compile.c
+++ b/src/panfrost/bifrost/bifrost_compile.c
@@ -1196,23 +1196,6 @@ bi_emit_alu(bi_builder *b, nir_alu_instr *instr)
}
}
-/* TEXS instructions assume normal 2D f32 operation but are more
- * space-efficient and with simpler RA/scheduling requirements*/
-
-static void
-bi_emit_texs(bi_builder *b, nir_tex_instr *instr)
-{
- int coord_idx = nir_tex_instr_src_index(instr, nir_tex_src_coord);
- assert(coord_idx >= 0);
- bi_index coords = bi_src_index(&instr->src[coord_idx].src);
-
- bi_texs_2d_to(b, nir_dest_bit_size(instr->dest),
- bi_dest_index(&instr->dest),
- coords, bi_word(coords, 1),
- instr->op != nir_texop_tex, /* zero LOD */
- instr->sampler_index, instr->texture_index);
-}
-
/* Returns dimension with 0 special casing cubemaps. Shamelessly copied from Midgard */
static unsigned
bifrost_tex_format(enum glsl_sampler_dim dim)
@@ -1645,24 +1628,73 @@ bi_emit_texc(bi_builder *b, nir_tex_instr *instr)
bi_make_vec_to(b, bi_dest_index(&instr->dest), srcs, channels, 4, 32);
}
-/* Simple textures ops correspond to NIR tex or txl with LOD = 0 on 2D (or cube
- * map, TODO) textures with sufficiently small immediate indices. Anything else
+/* Simple textures ops correspond to NIR tex or txl with LOD = 0 on 2D/cube
+ * textures with sufficiently small immediate indices. Anything else
* needs a complete texture op. */
+static void
+bi_emit_texs(bi_builder *b, nir_tex_instr *instr)
+{
+ int coord_idx = nir_tex_instr_src_index(instr, nir_tex_src_coord);
+ assert(coord_idx >= 0);
+ bi_index coords = bi_src_index(&instr->src[coord_idx].src);
+
+ if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
+ bi_index face, s, t;
+ bi_emit_cube_coord(b, coords, &face, &s, &t);
+
+ bi_texs_cube_to(b, nir_dest_bit_size(instr->dest),
+ bi_dest_index(&instr->dest),
+ s, t, face,
+ instr->sampler_index, instr->texture_index);
+ } else {
+ bi_texs_2d_to(b, nir_dest_bit_size(instr->dest),
+ bi_dest_index(&instr->dest),
+ coords, bi_word(coords, 1),
+ instr->op != nir_texop_tex, /* zero LOD */
+ instr->sampler_index, instr->texture_index);
+ }
+}
+
static bool
bi_is_simple_tex(nir_tex_instr *instr)
{
if (instr->op != nir_texop_tex && instr->op != nir_texop_txl)
return false;
+ nir_alu_type base = nir_alu_type_get_base_type(instr->dest_type);
+ unsigned sz = nir_dest_bit_size(instr->dest);
+
+ if (!(base == nir_type_float && (sz == 16 || sz == 32)))
+ return false;
+
+ if (instr->is_shadow || instr->is_array)
+ return false;
+
+ switch (instr->sampler_dim) {
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ break;
+
+ case GLSL_SAMPLER_DIM_CUBE:
+ /* LOD can't be specified with TEXS_CUBE */
+ if (instr->op == nir_texop_txl)
+ return false;
+ break;
+
+ default:
+ return false;
+ }
+
for (unsigned i = 0; i < instr->num_srcs; ++i) {
if (instr->src[i].src_type != nir_tex_src_lod &&
instr->src[i].src_type != nir_tex_src_coord)
return false;
}
- /* Indices need to fit in 3 bits */
- if (MAX2(instr->sampler_index, instr->texture_index) >= (1 << 3))
+ /* Indices need to fit in provided bits */
+ unsigned idx_bits = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE ? 2 : 3;
+ if (MAX2(instr->sampler_index, instr->texture_index) >= (1 << idx_bits))
return false;
int lod_idx = nir_tex_instr_src_index(instr, nir_tex_src_lod);
@@ -1690,15 +1722,7 @@ bi_emit_tex(bi_builder *b, nir_tex_instr *instr)
unreachable("Invalid texture operation");
}
- nir_alu_type base = nir_alu_type_get_base_type(instr->dest_type);
- unsigned sz = nir_dest_bit_size(instr->dest);
-
- bool is_simple = bi_is_simple_tex(instr);
- bool is_2d = instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
- instr->sampler_dim == GLSL_SAMPLER_DIM_EXTERNAL;
- bool is_f = base == nir_type_float && (sz == 16 || sz == 32);
-
- if (is_simple && is_2d && is_f && !instr->is_shadow && !instr->is_array)
+ if (bi_is_simple_tex(instr))
bi_emit_texs(b, instr);
else
bi_emit_texc(b, instr);
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