Mesa (master): intel: change urb max shader geometry for CML GT1
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Tue Jan 19 13:43:48 UTC 2021
Module: Mesa
Branch: master
Commit: 276e3927b54292b2c0687b1f9bbcc0d69e314de7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=276e3927b54292b2c0687b1f9bbcc0d69e314de7
Author: Abhishek Kumar <abhishek4.kumar at intel.com>
Date: Mon Jan 18 10:42:23 2021 +0530
intel: change urb max shader geometry for CML GT1
Below deqp cts failure is seen on CML GT1 only , GT2 all test
passes, changing the max shader geometry to 256 (previous 640)
fixes all failure tests.Similar issue on BDW GT1
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3173
dEQP-GLES31.functional.geometry_shading.layered.
render_with_default_layer_cubemap
render_with_default_layer_3d
render_with_default_layer_2d_array
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4102
Signed-off-by: Abhishek Kumar <abhishek4.kumar at intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550>
---
src/intel/dev/gen_device_info.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 5e26dc10b8c..24225156465 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -764,6 +764,7 @@ static const struct gen_device_info gen_device_info_cfl_gt1 = {
* leading to some vertices to go missing if we use too much URB.
*/
.urb.max_entries[MESA_SHADER_VERTEX] = 928,
+ .urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
.simulator_id = 24,
};
static const struct gen_device_info gen_device_info_cfl_gt2 = {
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