Mesa (master): zink: don't force a renderpass start when setting framebuffer state
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Sat Jan 23 01:18:27 UTC 2021
Module: Mesa
Branch: master
Commit: 3c3764f7df5ebc986657df97f06e78d990d888bf
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3c3764f7df5ebc986657df97f06e78d990d888bf
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Tue Aug 11 18:36:52 2020 -0400
zink: don't force a renderpass start when setting framebuffer state
this breaks compute and isn't strictly necessary since we'll be starting
a renderpass during draw anyway; we just need to flush here to update the
state
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8662>
---
src/gallium/drivers/zink/zink_context.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c
index 38c5e47bacd..e87774f3fb3 100644
--- a/src/gallium/drivers/zink/zink_context.c
+++ b/src/gallium/drivers/zink/zink_context.c
@@ -903,9 +903,11 @@ zink_set_framebuffer_state(struct pipe_context *pctx,
ctx->gfx_pipeline_state.num_attachments = state->nr_cbufs;
ctx->gfx_pipeline_state.dirty = true;
- struct zink_batch *batch = zink_batch_no_rp(ctx);
+ /* need to start a new renderpass */
+ if (zink_curr_batch(ctx)->in_rp)
+ flush_batch(ctx);
- framebuffer_state_buffer_barriers_setup(ctx, state, batch);
+ framebuffer_state_buffer_barriers_setup(ctx, &ctx->fb_state, zink_curr_batch(ctx));
}
static void
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