Mesa (master): intel: change urb max shader geometry for KBL GT1
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Wed Jan 27 09:53:49 UTC 2021
Module: Mesa
Branch: master
Commit: 26c9574bdb16d7f6cbe06cd5ef5d1ce258afc1ba
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=26c9574bdb16d7f6cbe06cd5ef5d1ce258afc1ba
Author: Abhishek Kumar <abhishek4.kumar at intel.com>
Date: Wed Jan 27 00:08:13 2021 +0530
intel: change urb max shader geometry for KBL GT1
Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only ,
GT2 all test passes, changing the max shader geometry to 256
(previous 640) fixes all failure tests.Similar issues on
CML GT1 (Gen9) is fixed
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550
dEQP-GLES31.functional.geometry_shading.layered.
render_with_default_layer_cubemap
render_with_default_layer_3d
render_with_default_layer_2d_array
Signed-off-by: Abhishek Kumar <abhishek4.kumar at intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8731>
---
src/intel/dev/gen_device_info.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
index 24225156465..b29cc3d51a5 100644
--- a/src/intel/dev/gen_device_info.c
+++ b/src/intel/dev/gen_device_info.c
@@ -675,6 +675,7 @@ static const struct gen_device_info gen_device_info_kbl_gt1 = {
* leading to some vertices to go missing if we use too much URB.
*/
.urb.max_entries[MESA_SHADER_VERTEX] = 928,
+ .urb.max_entries[MESA_SHADER_GEOMETRY] = 256,
.simulator_id = 16,
};
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