Mesa (main): radeonsi: enable uniform inlining by default
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Thu Jul 8 18:55:48 UTC 2021
Module: Mesa
Branch: main
Commit: c5478f9067f2751981ad02cdc9d6af90fdfb4462
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c5478f9067f2751981ad02cdc9d6af90fdfb4462
Author: Marek Olšák <marek.olsak at amd.com>
Date: Wed Jul 7 23:36:32 2021 -0400
radeonsi: enable uniform inlining by default
I think there is no reason to keep this disabled because it improves
viewperf and it might improve other things.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11754>
---
src/gallium/drivers/radeonsi/si_debug_options.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_debug_options.h b/src/gallium/drivers/radeonsi/si_debug_options.h
index b53f48a8799..81880be5950 100644
--- a/src/gallium/drivers/radeonsi/si_debug_options.h
+++ b/src/gallium/drivers/radeonsi/si_debug_options.h
@@ -1,4 +1,4 @@
-OPT_BOOL(inline_uniforms, false, "Optimize shaders by replacing uniforms with literals")
+OPT_BOOL(inline_uniforms, true, "Optimize shaders by replacing uniforms with literals")
OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context")
OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)")
OPT_BOOL(dump_shader_binary, false, "Dump shader binary as part of ddebug_dumps")
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