Mesa (main): broadcom/compiler: don't ignore constant offset on per-vertex input loads
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Mon Jul 12 07:56:03 UTC 2021
Module: Mesa
Branch: main
Commit: ee11e9183deec87c2908266203073aca26f68c27
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ee11e9183deec87c2908266203073aca26f68c27
Author: Iago Toral Quiroga <itoral at igalia.com>
Date: Wed Jul 7 10:56:32 2021 +0200
broadcom/compiler: don't ignore constant offset on per-vertex input loads
Fixes:
dEQP-VK.clipping.user_defined.clip_distance.vert_geom.{5,6,7,8}
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11783>
---
src/broadcom/compiler/nir_to_vir.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 91c2d256785..ab04e4cf269 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -3106,11 +3106,17 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
*
* col: vertex index, row = varying index
*/
+ assert(nir_src_is_const(instr->src[1]));
+ uint32_t location =
+ nir_intrinsic_io_semantics(instr).location +
+ nir_src_as_uint(instr->src[1]);
+ uint32_t component = nir_intrinsic_component(instr);
+
int32_t row_idx = -1;
for (int i = 0; i < c->num_inputs; i++) {
struct v3d_varying_slot slot = c->input_slots[i];
- if (v3d_slot_get_slot(slot) == nir_intrinsic_io_semantics(instr).location &&
- v3d_slot_get_component(slot) == nir_intrinsic_component(instr)) {
+ if (v3d_slot_get_slot(slot) == location &&
+ v3d_slot_get_component(slot) == component) {
row_idx = i;
break;
}
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