Mesa (main): v3dv: remove more dead clearing code

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Jul 15 10:27:38 UTC 2021


Module: Mesa
Branch: main
Commit: 18642987fdd4dd69ce64852228afa022cedfd1e1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=18642987fdd4dd69ce64852228afa022cedfd1e1

Author: Iago Toral Quiroga <itoral at igalia.com>
Date:   Thu Jul 15 08:23:42 2021 +0200

v3dv: remove more dead clearing code

We forgot to remove the v3dvx code for the clearing code fallbacks
we removed after we implemented layered clears.

Fixes: 5ba7f64b45 ('v3dv: remove fallback path for vkCmdClearAttachments')

Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11902>

---

 src/broadcom/vulkan/v3dvx_meta_clear.c | 375 ---------------------------------
 src/broadcom/vulkan/v3dvx_private.h    |  10 +-
 2 files changed, 1 insertion(+), 384 deletions(-)

diff --git a/src/broadcom/vulkan/v3dvx_meta_clear.c b/src/broadcom/vulkan/v3dvx_meta_clear.c
index 01940896f59..305ccb0aaaf 100644
--- a/src/broadcom/vulkan/v3dvx_meta_clear.c
+++ b/src/broadcom/vulkan/v3dvx_meta_clear.c
@@ -26,378 +26,3 @@
 #include "broadcom/cle/v3dx_pack.h"
 #include "broadcom/compiler/v3d_compiler.h"
 
-static void
-emit_tlb_clear_store(struct v3dv_cmd_buffer *cmd_buffer,
-                     struct v3dv_cl *cl,
-                     uint32_t attachment_idx,
-                     uint32_t layer,
-                     uint32_t buffer)
-{
-   const struct v3dv_image_view *iview =
-      cmd_buffer->state.framebuffer->attachments[attachment_idx];
-   const struct v3dv_image *image = iview->image;
-   const struct v3d_resource_slice *slice = &image->slices[iview->base_level];
-   uint32_t layer_offset = v3dv_layer_offset(image,
-                                             iview->base_level,
-                                             iview->first_layer + layer);
-
-   cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
-      store.buffer_to_store = buffer;
-      store.address = v3dv_cl_address(image->mem->bo, layer_offset);
-      store.clear_buffer_being_stored = false;
-
-      store.output_image_format = iview->format->rt_type;
-      store.r_b_swap = iview->swap_rb;
-      store.memory_format = slice->tiling;
-
-      if (slice->tiling == V3D_TILING_UIF_NO_XOR ||
-          slice->tiling == V3D_TILING_UIF_XOR) {
-         store.height_in_ub_or_stride =
-            slice->padded_height_of_output_image_in_uif_blocks;
-      } else if (slice->tiling == V3D_TILING_RASTER) {
-         store.height_in_ub_or_stride = slice->stride;
-      }
-
-      if (image->samples > VK_SAMPLE_COUNT_1_BIT)
-         store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
-      else
-         store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
-   }
-}
-
-static void
-emit_tlb_clear_stores(struct v3dv_cmd_buffer *cmd_buffer,
-                      struct v3dv_cl *cl,
-                      uint32_t attachment_count,
-                      const VkClearAttachment *attachments,
-                      uint32_t layer)
-{
-   struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
-   const struct v3dv_subpass *subpass =
-      &state->pass->subpasses[state->subpass_idx];
-
-   bool has_stores = false;
-   for (uint32_t i = 0; i < attachment_count; i++) {
-      uint32_t attachment_idx;
-      uint32_t buffer;
-      if (attachments[i].aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT |
-                                       VK_IMAGE_ASPECT_STENCIL_BIT)) {
-         attachment_idx = subpass->ds_attachment.attachment;
-         buffer = v3dX(zs_buffer_from_aspect_bits)(attachments[i].aspectMask);
-      } else {
-         uint32_t rt_idx = attachments[i].colorAttachment;
-         attachment_idx = subpass->color_attachments[rt_idx].attachment;
-         buffer = RENDER_TARGET_0 + rt_idx;
-      }
-
-      if (attachment_idx == VK_ATTACHMENT_UNUSED)
-         continue;
-
-      has_stores = true;
-      emit_tlb_clear_store(cmd_buffer, cl, attachment_idx, layer, buffer);
-   }
-
-   if (!has_stores) {
-      cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
-         store.buffer_to_store = NONE;
-      }
-   }
-}
-
-static void
-emit_tlb_clear_per_tile_rcl(struct v3dv_cmd_buffer *cmd_buffer,
-                            uint32_t attachment_count,
-                            const VkClearAttachment *attachments,
-                            uint32_t layer)
-{
-   struct v3dv_job *job = cmd_buffer->state.job;
-   assert(job);
-
-   struct v3dv_cl *cl = &job->indirect;
-   v3dv_cl_ensure_space(cl, 200, 1);
-   v3dv_return_if_oom(cmd_buffer, NULL);
-
-   struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(cl);
-
-   cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
-
-   cl_emit(cl, END_OF_LOADS, end); /* Nothing to load */
-
-   cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
-      fmt.primitive_type = LIST_TRIANGLES;
-   }
-
-   cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
-
-   emit_tlb_clear_stores(cmd_buffer, cl, attachment_count, attachments, layer);
-
-   cl_emit(cl, END_OF_TILE_MARKER, end);
-
-   cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
-
-   cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
-      branch.start = tile_list_start;
-      branch.end = v3dv_cl_get_address(cl);
-   }
-}
-
-static void
-emit_tlb_clear_layer_rcl(struct v3dv_cmd_buffer *cmd_buffer,
-                         uint32_t attachment_count,
-                         const VkClearAttachment *attachments,
-                         uint32_t layer)
-{
-   const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
-   const struct v3dv_framebuffer *framebuffer = state->framebuffer;
-
-   struct v3dv_job *job = cmd_buffer->state.job;
-   struct v3dv_cl *rcl = &job->rcl;
-
-   const struct v3dv_frame_tiling *tiling = &job->frame_tiling;
-
-   const uint32_t tile_alloc_offset =
-      64 * layer * tiling->draw_tiles_x * tiling->draw_tiles_y;
-   cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
-      list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset);
-   }
-
-   cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
-      config.number_of_bin_tile_lists = 1;
-      config.total_frame_width_in_tiles = tiling->draw_tiles_x;
-      config.total_frame_height_in_tiles = tiling->draw_tiles_y;
-
-      config.supertile_width_in_tiles = tiling->supertile_width;
-      config.supertile_height_in_tiles = tiling->supertile_height;
-
-      config.total_frame_width_in_supertiles =
-         tiling->frame_width_in_supertiles;
-      config.total_frame_height_in_supertiles =
-         tiling->frame_height_in_supertiles;
-   }
-
-   /* Emit the clear and also the workaround for GFXH-1742 */
-   for (int i = 0; i < 2; i++) {
-      cl_emit(rcl, TILE_COORDINATES, coords);
-      cl_emit(rcl, END_OF_LOADS, end);
-      cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
-         store.buffer_to_store = NONE;
-      }
-      if (i == 0) {
-         cl_emit(rcl, CLEAR_TILE_BUFFERS, clear) {
-            clear.clear_z_stencil_buffer = true;
-            clear.clear_all_render_targets = true;
-         }
-      }
-      cl_emit(rcl, END_OF_TILE_MARKER, end);
-   }
-
-   cl_emit(rcl, FLUSH_VCD_CACHE, flush);
-
-   emit_tlb_clear_per_tile_rcl(cmd_buffer, attachment_count, attachments, layer);
-
-   uint32_t supertile_w_in_pixels =
-      tiling->tile_width * tiling->supertile_width;
-   uint32_t supertile_h_in_pixels =
-      tiling->tile_height * tiling->supertile_height;
-
-   const uint32_t max_render_x = framebuffer->width - 1;
-   const uint32_t max_render_y = framebuffer->height - 1;
-   const uint32_t max_x_supertile = max_render_x / supertile_w_in_pixels;
-   const uint32_t max_y_supertile = max_render_y / supertile_h_in_pixels;
-
-   for (int y = 0; y <= max_y_supertile; y++) {
-      for (int x = 0; x <= max_x_supertile; x++) {
-         cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
-            coords.column_number_in_supertiles = x;
-            coords.row_number_in_supertiles = y;
-         }
-      }
-   }
-}
-
-static void
-emit_tlb_clear_job(struct v3dv_cmd_buffer *cmd_buffer,
-                   uint32_t attachment_count,
-                   const VkClearAttachment *attachments,
-                   uint32_t base_layer,
-                   uint32_t layer_count)
-{
-   const struct v3dv_cmd_buffer_state *state = &cmd_buffer->state;
-   const struct v3dv_framebuffer *framebuffer = state->framebuffer;
-   const struct v3dv_subpass *subpass =
-      &state->pass->subpasses[state->subpass_idx];
-   struct v3dv_job *job = cmd_buffer->state.job;
-   assert(job);
-
-   /* Check how many color attachments we have and also if we have a
-    * depth/stencil attachment.
-    */
-   uint32_t color_attachment_count = 0;
-   VkClearAttachment color_attachments[4];
-   const VkClearDepthStencilValue *ds_clear_value = NULL;
-   uint8_t internal_depth_type = V3D_INTERNAL_TYPE_DEPTH_32F;
-   for (uint32_t i = 0; i < attachment_count; i++) {
-      if (attachments[i].aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT |
-                                       VK_IMAGE_ASPECT_STENCIL_BIT)) {
-         assert(subpass->ds_attachment.attachment != VK_ATTACHMENT_UNUSED);
-         ds_clear_value = &attachments[i].clearValue.depthStencil;
-         struct v3dv_render_pass_attachment *att =
-            &state->pass->attachments[subpass->ds_attachment.attachment];
-         internal_depth_type = v3dX(get_internal_depth_type)(att->desc.format);
-      } else if (attachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
-         color_attachments[color_attachment_count++] = attachments[i];
-      }
-   }
-
-   uint8_t internal_bpp;
-   bool msaa;
-   v3dX(framebuffer_compute_internal_bpp_msaa)(framebuffer, subpass,
-                                               &internal_bpp, &msaa);
-
-   v3dv_job_start_frame(job,
-                        framebuffer->width,
-                        framebuffer->height,
-                        framebuffer->layers,
-                        color_attachment_count,
-                        internal_bpp, msaa);
-
-   struct v3dv_cl *rcl = &job->rcl;
-   v3dv_cl_ensure_space_with_branch(rcl, 200 +
-                                    layer_count * 256 *
-                                    cl_packet_length(SUPERTILE_COORDINATES));
-   v3dv_return_if_oom(cmd_buffer, NULL);
-
-   const struct v3dv_frame_tiling *tiling = &job->frame_tiling;
-   cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
-      config.early_z_disable = true;
-      config.image_width_pixels = framebuffer->width;
-      config.image_height_pixels = framebuffer->height;
-      config.number_of_render_targets = MAX2(color_attachment_count, 1);
-      config.multisample_mode_4x = false; /* FIXME */
-      config.maximum_bpp_of_all_render_targets = tiling->internal_bpp;
-      config.internal_depth_type = internal_depth_type;
-   }
-
-   for (uint32_t i = 0; i < color_attachment_count; i++) {
-      uint32_t rt_idx = color_attachments[i].colorAttachment;
-      uint32_t attachment_idx = subpass->color_attachments[rt_idx].attachment;
-      if (attachment_idx == VK_ATTACHMENT_UNUSED)
-         continue;
-
-      const struct v3dv_render_pass_attachment *attachment =
-         &state->pass->attachments[attachment_idx];
-
-      uint32_t internal_type, internal_bpp, internal_size;
-      const struct v3dv_format *format =
-         v3dX(get_format)(attachment->desc.format);
-      v3dX(get_internal_type_bpp_for_output_format)(format->rt_type, &internal_type,
-                                                    &internal_bpp);
-      internal_size = 4 << internal_bpp;
-
-      uint32_t clear_color[4] = { 0 };
-      v3dX(get_hw_clear_color)(&color_attachments[i].clearValue.color,
-                               internal_type, internal_size, clear_color);
-
-      struct v3dv_image_view *iview = framebuffer->attachments[attachment_idx];
-      const struct v3dv_image *image = iview->image;
-      const struct v3d_resource_slice *slice = &image->slices[iview->base_level];
-
-      uint32_t clear_pad = 0;
-      if (slice->tiling == V3D_TILING_UIF_NO_XOR ||
-          slice->tiling == V3D_TILING_UIF_XOR) {
-         int uif_block_height = v3d_utile_height(image->cpp) * 2;
-
-         uint32_t implicit_padded_height =
-            align(framebuffer->height, uif_block_height) / uif_block_height;
-
-         if (slice->padded_height_of_output_image_in_uif_blocks -
-             implicit_padded_height >= 15) {
-            clear_pad = slice->padded_height_of_output_image_in_uif_blocks;
-         }
-      }
-
-      cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1, clear) {
-         clear.clear_color_low_32_bits = clear_color[0];
-         clear.clear_color_next_24_bits = clear_color[1] & 0xffffff;
-         clear.render_target_number = i;
-      };
-
-      if (iview->internal_bpp >= V3D_INTERNAL_BPP_64) {
-         cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2, clear) {
-            clear.clear_color_mid_low_32_bits =
-              ((clear_color[1] >> 24) | (clear_color[2] << 8));
-            clear.clear_color_mid_high_24_bits =
-              ((clear_color[2] >> 24) | ((clear_color[3] & 0xffff) << 8));
-            clear.render_target_number = i;
-         };
-      }
-
-      if (iview->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
-         cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3, clear) {
-            clear.uif_padded_height_in_uif_blocks = clear_pad;
-            clear.clear_color_high_16_bits = clear_color[3] >> 16;
-            clear.render_target_number = i;
-         };
-      }
-   }
-
-   cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
-      v3dX(cmd_buffer_render_pass_setup_render_target)
-         (cmd_buffer, 0, &rt.render_target_0_internal_bpp,
-          &rt.render_target_0_internal_type, &rt.render_target_0_clamp);
-      v3dX(cmd_buffer_render_pass_setup_render_target)
-         (cmd_buffer, 1, &rt.render_target_1_internal_bpp,
-          &rt.render_target_1_internal_type, &rt.render_target_1_clamp);
-      v3dX(cmd_buffer_render_pass_setup_render_target)
-         (cmd_buffer, 2, &rt.render_target_2_internal_bpp,
-          &rt.render_target_2_internal_type, &rt.render_target_2_clamp);
-      v3dX(cmd_buffer_render_pass_setup_render_target)
-         (cmd_buffer, 3, &rt.render_target_3_internal_bpp,
-          &rt.render_target_3_internal_type, &rt.render_target_3_clamp);
-   }
-
-   cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
-      clear.z_clear_value = ds_clear_value ? ds_clear_value->depth : 1.0f;
-      clear.stencil_clear_value = ds_clear_value ? ds_clear_value->stencil : 0;
-   };
-
-   cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
-      init.use_auto_chained_tile_lists = true;
-      init.size_of_first_block_in_chained_tile_lists =
-         TILE_ALLOCATION_BLOCK_SIZE_64B;
-   }
-
-   for (int layer = base_layer; layer < base_layer + layer_count; layer++) {
-      emit_tlb_clear_layer_rcl(cmd_buffer,
-                               attachment_count,
-                               attachments,
-                               layer);
-   }
-
-   cl_emit(rcl, END_OF_RENDERING, end);
-}
-
-void
-v3dX(cmd_buffer_emit_tlb_clear)(struct v3dv_cmd_buffer *cmd_buffer,
-                                uint32_t attachment_count,
-                                const VkClearAttachment *attachments,
-                                uint32_t base_layer,
-                                uint32_t layer_count)
-{
-   struct v3dv_job *job =
-      v3dv_cmd_buffer_start_job(cmd_buffer, cmd_buffer->state.subpass_idx,
-                                V3DV_JOB_TYPE_GPU_CL);
-
-   if (!job)
-      return;
-
-   /* vkCmdClearAttachments runs inside a render pass */
-   job->is_subpass_continue = true;
-
-   emit_tlb_clear_job(cmd_buffer,
-                      attachment_count,
-                      attachments,
-                      base_layer, layer_count);
-
-   v3dv_cmd_buffer_subpass_resume(cmd_buffer, cmd_buffer->state.subpass_idx);
-}
diff --git a/src/broadcom/vulkan/v3dvx_private.h b/src/broadcom/vulkan/v3dvx_private.h
index d01f0479f3f..7c73b4de8b8 100644
--- a/src/broadcom/vulkan/v3dvx_private.h
+++ b/src/broadcom/vulkan/v3dvx_private.h
@@ -170,13 +170,7 @@ void
 v3dX(pack_texture_shader_state_from_buffer_view)(struct v3dv_device *device,
                                                  struct v3dv_buffer_view *buffer_view);
 
-/* Used at v3dv_meta_clear */
-void
-v3dX(cmd_buffer_emit_tlb_clear)(struct v3dv_cmd_buffer *cmd_buffer,
-                                uint32_t attachment_count,
-                                const VkClearAttachment *attachments,
-                                uint32_t base_layer,
-                                uint32_t layer_count);
+/* Used at v3dv_meta_copy */
 
 uint32_t
 v3dX(zs_buffer_from_aspect_bits)(VkImageAspectFlags aspects);
@@ -184,8 +178,6 @@ v3dX(zs_buffer_from_aspect_bits)(VkImageAspectFlags aspects);
 uint8_t
 v3dX(get_internal_depth_type)(VkFormat format);
 
-
-/* Used at v3dv_meta_copy */
 struct framebuffer_data;
 
 void



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