Mesa (main): zink: ifdef out some context prototypes/inlines for c++ compile
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Tue Jul 20 00:37:34 UTC 2021
Module: Mesa
Branch: main
Commit: 15c7e3e9225ee692c8302e26592c2abddbcf5b8f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=15c7e3e9225ee692c8302e26592c2abddbcf5b8f
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Mon Jul 12 22:10:00 2021 -0400
zink: ifdef out some context prototypes/inlines for c++ compile
msvc HATES this one simple trick for successfully compiling code
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11964>
---
src/gallium/drivers/zink/zink_context.h | 59 +++++++++++++++++----------------
1 file changed, 31 insertions(+), 28 deletions(-)
diff --git a/src/gallium/drivers/zink/zink_context.h b/src/gallium/drivers/zink/zink_context.h
index f6ab6f16d07..ea6d4fa2059 100644
--- a/src/gallium/drivers/zink/zink_context.h
+++ b/src/gallium/drivers/zink/zink_context.h
@@ -336,7 +336,37 @@ bool
zink_resource_needs_barrier(struct zink_resource *res, VkImageLayout layout, VkAccessFlags flags, VkPipelineStageFlags pipeline);
void
zink_resource_barrier(struct zink_context *ctx, struct zink_batch *batch, struct zink_resource *res, VkImageLayout layout, VkAccessFlags flags, VkPipelineStageFlags pipeline);
+void
+zink_update_descriptor_refs(struct zink_context *ctx, bool compute);
+void
+zink_init_vk_sample_locations(struct zink_context *ctx, VkSampleLocationsInfoEXT *loc);
+
+static inline VkPipelineStageFlags
+zink_pipeline_flags_from_pipe_stage(enum pipe_shader_type pstage)
+{
+ switch (pstage) {
+ case PIPE_SHADER_VERTEX:
+ return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
+ case PIPE_SHADER_FRAGMENT:
+ return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
+ case PIPE_SHADER_GEOMETRY:
+ return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
+ case PIPE_SHADER_TESS_CTRL:
+ return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
+ case PIPE_SHADER_TESS_EVAL:
+ return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
+ case PIPE_SHADER_COMPUTE:
+ return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ default:
+ unreachable("unknown shader stage");
+ }
+}
+
+#ifdef __cplusplus
+}
+#endif
+#ifndef __cplusplus
void
zink_begin_render_pass(struct zink_context *ctx,
struct zink_batch *batch);
@@ -416,34 +446,7 @@ zink_buffer_view_reference(struct zink_screen *screen,
zink_destroy_buffer_view(screen, old_dst);
if (dst) *dst = src;
}
-
-void
-zink_update_descriptor_refs(struct zink_context *ctx, bool compute);
-
-void
-zink_init_vk_sample_locations(struct zink_context *ctx, VkSampleLocationsInfoEXT *loc);
-
-
-static inline VkPipelineStageFlags
-zink_pipeline_flags_from_pipe_stage(enum pipe_shader_type pstage)
-{
- switch (pstage) {
- case PIPE_SHADER_VERTEX:
- return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- case PIPE_SHADER_FRAGMENT:
- return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- case PIPE_SHADER_GEOMETRY:
- return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
- case PIPE_SHADER_TESS_CTRL:
- return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
- case PIPE_SHADER_TESS_EVAL:
- return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
- case PIPE_SHADER_COMPUTE:
- return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- default:
- unreachable("unknown shader stage");
- }
-}
+#endif
#ifdef __cplusplus
}
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