Mesa (main): panfrost/ci: Add some failures that crept in
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Thu Jun 10 06:26:34 UTC 2021
Module: Mesa
Branch: main
Commit: 0208cadc2a4f72f832075b2898b97e201f3ccafb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0208cadc2a4f72f832075b2898b97e201f3ccafb
Author: Tomeu Vizoso <tomeu.vizoso at collabora.com>
Date: Wed Jun 9 13:46:49 2021 -0300
panfrost/ci: Add some failures that crept in
For a few days the CI wasn't reporting failures, and these crept in.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11218>
---
src/gallium/drivers/panfrost/ci/deqp-panfrost-g52-fails.txt | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/gallium/drivers/panfrost/ci/deqp-panfrost-g52-fails.txt b/src/gallium/drivers/panfrost/ci/deqp-panfrost-g52-fails.txt
index b07f00796bd..3a5644f6bd8 100644
--- a/src/gallium/drivers/panfrost/ci/deqp-panfrost-g52-fails.txt
+++ b/src/gallium/drivers/panfrost/ci/deqp-panfrost-g52-fails.txt
@@ -31,3 +31,12 @@ dEQP-GLES31.functional.separate_shader.random.79,Fail
dEQP-GLES31.functional.separate_shader.random.80,Fail
dEQP-GLES31.functional.separate_shader.random.82,Fail
dEQP-GLES31.functional.separate_shader.random.89,Fail
+dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.builtin_variable.vertex_id,Fail
+dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.builtin_variable.vertex_id,Fail
+dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.builtin_variable.vertex_id,Fail
+dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_flat_fragment_flat,Fail
+dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_smooth_fragment_centroid,Fail
+dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_flat_fragment_flat,Fail
+dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment,Fail
+dEQP-GLES31.functional.separate_shader.pipeline.same_constant_separate_programs_add_both,Fail
+dEQP-GLES31.functional.separate_shader.program_uniform.separate_programs_add_fragment,Fail
\ No newline at end of file
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