Mesa (main): v3dv: clamp srgb render targets
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Wed Jun 16 11:21:09 UTC 2021
Module: Mesa
Branch: main
Commit: 70d3ba1b689ef529aa33cc65598279a2cf274860
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=70d3ba1b689ef529aa33cc65598279a2cf274860
Author: Charlie <charlie at daft.games>
Date: Mon Jun 14 20:19:40 2021 +0100
v3dv: clamp srgb render targets
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11377>
---
src/broadcom/vulkan/v3dv_cmd_buffer.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/broadcom/vulkan/v3dv_cmd_buffer.c b/src/broadcom/vulkan/v3dv_cmd_buffer.c
index d2ebde7a507..12c855e5743 100644
--- a/src/broadcom/vulkan/v3dv_cmd_buffer.c
+++ b/src/broadcom/vulkan/v3dv_cmd_buffer.c
@@ -1467,8 +1467,13 @@ v3dv_render_pass_setup_render_target(struct v3dv_cmd_buffer *cmd_buffer,
*rt_bpp = iview->internal_bpp;
*rt_type = iview->internal_type;
- *rt_clamp =vk_format_is_int(iview->vk_format) ?
- V3D_RENDER_TARGET_CLAMP_INT : V3D_RENDER_TARGET_CLAMP_NONE;
+
+ if (vk_format_is_int(iview->vk_format))
+ *rt_clamp = V3D_RENDER_TARGET_CLAMP_INT;
+ else if (vk_format_is_srgb(iview->vk_format))
+ *rt_clamp = V3D_RENDER_TARGET_CLAMP_NORM;
+ else
+ *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
static void
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