Mesa (main): zink: remove duplicated bitflag filtering for inline uniforms
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Fri Jun 18 13:01:27 UTC 2021
Module: Mesa
Branch: main
Commit: 78f820acd7d438f1864fbc76a93ac76a88042f37
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=78f820acd7d438f1864fbc76a93ac76a88042f37
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Fri Jun 18 00:17:10 2021 -0400
zink: remove duplicated bitflag filtering for inline uniforms
'bits' already does this
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11405>
---
src/gallium/drivers/zink/zink_draw.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/gallium/drivers/zink/zink_draw.c b/src/gallium/drivers/zink/zink_draw.c
index 3dceab1078f..056d49ccce9 100644
--- a/src/gallium/drivers/zink/zink_draw.c
+++ b/src/gallium/drivers/zink/zink_draw.c
@@ -166,7 +166,6 @@ update_compute_program(struct zink_context *ctx)
{
unsigned bits = 1 << PIPE_SHADER_COMPUTE;
ctx->dirty_shader_stages |= ctx->inlinable_uniforms_dirty_mask &
- ctx->inlinable_uniforms_valid_mask &
ctx->shader_has_inlinable_uniforms_mask & bits;
if (ctx->dirty_shader_stages & bits) {
struct zink_compute_program *comp = NULL;
@@ -201,7 +200,6 @@ update_gfx_program(struct zink_context *ctx)
}
unsigned bits = u_bit_consecutive(PIPE_SHADER_VERTEX, 5);
ctx->dirty_shader_stages |= ctx->inlinable_uniforms_dirty_mask &
- ctx->inlinable_uniforms_valid_mask &
ctx->shader_has_inlinable_uniforms_mask & bits;
if (ctx->dirty_shader_stages & bits) {
struct zink_gfx_program *prog = NULL;
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