Mesa (main): util: add force_gl_names_reuse for SWKOTOR.
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Tue Jun 22 22:11:51 UTC 2021
Module: Mesa
Branch: main
Commit: bdd8646306b0dad87747425812039e24da808b62
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bdd8646306b0dad87747425812039e24da808b62
Author: Paul Gofman <pgofman at codeweavers.com>
Date: Tue Jun 22 18:01:51 2021 +0300
util: add force_gl_names_reuse for SWKOTOR.
SWKOTOR is expecting texture names generated by glGenTextures() to
be small enough and crashes otherwise.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11527>
---
src/util/00-mesa-defaults.conf | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index cdc498ba065..3839dea5053 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -626,6 +626,14 @@ TODO: document the other workarounds.
<option name="glsl_correct_derivatives_after_discard" value="true" />
</application>
+ <!-- Workaround for STAR WARS: Knights of the Old Republic relying on
+ non-specified OpenGL behavior (expecting texture names to be
+ small enough to fit in the static array).
+ -->
+ <application name="SWKOTOR (wine)" executable="swkotor.exe">
+ <option name="force_gl_names_reuse" value="true"/>
+ </application>
+
<!-- Vulkan workarounds: -->
<!-- Works around the game not starting (does not deal with
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