Mesa (main): pan/mdg: Add 16 bytes of padding to the end of shaders
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Wed Jun 23 14:55:35 UTC 2021
Module: Mesa
Branch: main
Commit: 08495a948e16ac4fe54e282b77e8265551606219
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=08495a948e16ac4fe54e282b77e8265551606219
Author: Icecream95 <ixn at disroot.org>
Date: Wed Jun 23 20:31:37 2021 +1200
pan/mdg: Add 16 bytes of padding to the end of shaders
Fixes INSTR_INVALID_PC faults when a shader ends on a 16MB boundary.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11551>
---
src/panfrost/midgard/midgard_compile.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/panfrost/midgard/midgard_compile.c b/src/panfrost/midgard/midgard_compile.c
index 041e9586953..a8d254802fa 100644
--- a/src/panfrost/midgard/midgard_compile.c
+++ b/src/panfrost/midgard/midgard_compile.c
@@ -3238,6 +3238,12 @@ midgard_compile_shader_nir(nir_shader *nir,
fflush(stdout);
}
+ /* A shader ending on a 16MB boundary causes INSTR_INVALID_PC faults,
+ * workaround by adding some padding to the end of the shader. (The
+ * kernel makes sure shader BOs can't cross 16MB boundaries.) */
+ if (binary->size)
+ memset(util_dynarray_grow(binary, uint8_t, 16), 0, 16);
+
if ((midgard_debug & MIDGARD_DBG_SHADERDB || inputs->shaderdb) &&
!nir->info.internal) {
unsigned nr_bundles = 0, nr_ins = 0;
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