Mesa (main): intel: struct bitset is renamed to brw_bitset
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Mon Jun 28 18:39:33 UTC 2021
Module: Mesa
Branch: main
Commit: 49e8b77fd9a713ce0d4bec7ed88e8929e0e9e3ca
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=49e8b77fd9a713ce0d4bec7ed88e8929e0e9e3ca
Author: Eleni Maria Stea <elene.mst at gmail.com>
Date: Sun Jun 27 14:31:08 2021 +0300
intel: struct bitset is renamed to brw_bitset
Static struct bitset was renamed to brw_bitset as a struct bitset
is defined in sys/_bitset.h included by pthread_np.h on FreeBSD that
is indirectly included by src/intel/compiler/brw_nir_lower_shader_calls.c
Signed-off-by: Eleni Maria Stea <elene.mst at gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11203>
---
src/compiler/nir/nir_lower_shader_calls.c | 26 +++++++++++++++-----------
1 file changed, 15 insertions(+), 11 deletions(-)
diff --git a/src/compiler/nir/nir_lower_shader_calls.c b/src/compiler/nir/nir_lower_shader_calls.c
index cc0f5aa7859..b887db02bd6 100644
--- a/src/compiler/nir/nir_lower_shader_calls.c
+++ b/src/compiler/nir/nir_lower_shader_calls.c
@@ -78,15 +78,19 @@ instr_is_shader_call(nir_instr *instr)
intrin->intrinsic == nir_intrinsic_execute_callable;
}
-struct bitset {
+/* Previously named bitset, it had to be renamed as FreeBSD defines a struct
+ * named bitset in sys/_bitset.h required by pthread_np.h which is included
+ * from src/util/u_thread.h that is indirectly included by this file.
+ */
+struct brw_bitset {
BITSET_WORD *set;
unsigned size;
};
-static struct bitset
+static struct brw_bitset
bitset_create(void *mem_ctx, unsigned size)
{
- return (struct bitset) {
+ return (struct brw_bitset) {
.set = rzalloc_array(mem_ctx, BITSET_WORD, BITSET_WORDS(size)),
.size = size,
};
@@ -95,7 +99,7 @@ bitset_create(void *mem_ctx, unsigned size)
static bool
src_is_in_bitset(nir_src *src, void *_set)
{
- struct bitset *set = _set;
+ struct brw_bitset *set = _set;
assert(src->is_ssa);
/* Any SSA values which were added after we generated liveness information
@@ -110,7 +114,7 @@ src_is_in_bitset(nir_src *src, void *_set)
}
static void
-add_ssa_def_to_bitset(nir_ssa_def *def, struct bitset *set)
+add_ssa_def_to_bitset(nir_ssa_def *def, struct brw_bitset *set)
{
if (def->index >= set->size)
return;
@@ -119,7 +123,7 @@ add_ssa_def_to_bitset(nir_ssa_def *def, struct bitset *set)
}
static bool
-can_remat_instr(nir_instr *instr, struct bitset *remat)
+can_remat_instr(nir_instr *instr, struct brw_bitset *remat)
{
/* Set of all values which are trivially re-materializable and we shouldn't
* ever spill them. This includes:
@@ -200,7 +204,7 @@ can_remat_instr(nir_instr *instr, struct bitset *remat)
}
static bool
-can_remat_ssa_def(nir_ssa_def *def, struct bitset *remat)
+can_remat_ssa_def(nir_ssa_def *def, struct brw_bitset *remat)
{
return can_remat_instr(def->parent_instr, remat);
}
@@ -320,7 +324,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls,
const unsigned num_ssa_defs = impl->ssa_alloc;
const unsigned live_words = BITSET_WORDS(num_ssa_defs);
- struct bitset trivial_remat = bitset_create(mem_ctx, num_ssa_defs);
+ struct brw_bitset trivial_remat = bitset_create(mem_ctx, num_ssa_defs);
/* Array of all live SSA defs which are spill candidates */
nir_ssa_def **spill_defs =
@@ -392,7 +396,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls,
/* Make a copy of trivial_remat that we'll update as we crawl through
* the live SSA defs and unspill them.
*/
- struct bitset remat = bitset_create(mem_ctx, num_ssa_defs);
+ struct brw_bitset remat = bitset_create(mem_ctx, num_ssa_defs);
memcpy(remat.set, trivial_remat.set, live_words * sizeof(BITSET_WORD));
/* Before the two builders are always separated by the call
@@ -792,7 +796,7 @@ flatten_resume_if_ladder(nir_function_impl *impl,
struct exec_list *child_list,
bool child_list_contains_cursor,
nir_instr *resume_instr,
- struct bitset *remat)
+ struct brw_bitset *remat)
{
nir_shader *shader = impl->function->shader;
nir_cf_list cf_list;
@@ -979,7 +983,7 @@ lower_resume(nir_shader *shader, int call_idx)
/* Used to track which things may have been assumed to be re-materialized
* by the spilling pass and which we shouldn't delete.
*/
- struct bitset remat = bitset_create(mem_ctx, impl->ssa_alloc);
+ struct brw_bitset remat = bitset_create(mem_ctx, impl->ssa_alloc);
/* Create a nop instruction to use as a cursor as we extract and re-insert
* stuff into the CFG.
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