Mesa (main): intel/fs: Lower varying pull constant load message to LSC dataport
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Wed Jun 30 16:30:46 UTC 2021
Module: Mesa
Branch: main
Commit: 6362059b6b70832da20317c3cb6e698abe5f07ce
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6362059b6b70832da20317c3cb6e698abe5f07ce
Author: Sagar Ghuge <sagar.ghuge at intel.com>
Date: Tue May 4 14:57:50 2021 -0700
intel/fs: Lower varying pull constant load message to LSC dataport
Co-authored-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11600>
---
src/intel/compiler/brw_fs.cpp | 84 ++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 83 insertions(+), 1 deletion(-)
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index d95ac6d4deb..3c62bebcf29 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6422,6 +6422,85 @@ lower_a64_logical_send(const fs_builder &bld, fs_inst *inst)
inst->src[3] = payload2;
}
+static void
+lower_lsc_varying_pull_constant_logical_send(const fs_builder &bld,
+ fs_inst *inst)
+{
+ const intel_device_info *devinfo = bld.shader->devinfo;
+ ASSERTED const brw_compiler *compiler = bld.shader->compiler;
+
+ fs_reg index = inst->src[0];
+
+ /* We are switching the instruction from an ALU-like instruction to a
+ * send-from-grf instruction. Since sends can't handle strides or
+ * source modifiers, we have to make a copy of the offset source.
+ */
+ fs_reg ubo_offset = bld.move_to_vgrf(inst->src[1], 1);
+
+ assert(inst->src[2].file == BRW_IMMEDIATE_VALUE);
+ unsigned alignment = inst->src[2].ud;
+
+ inst->opcode = SHADER_OPCODE_SEND;
+ inst->sfid = GFX12_SFID_UGM;
+ inst->resize_sources(3);
+ inst->src[0] = brw_imm_ud(0);
+
+ if (index.file == IMM) {
+ inst->src[1] = brw_imm_ud(lsc_bti_ex_desc(devinfo, index.ud));
+ } else {
+ const fs_builder ubld = bld.exec_all().group(1, 0);
+ fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD);
+ ubld.SHL(tmp, index, brw_imm_ud(24));
+ inst->src[1] = component(tmp, 0);
+ }
+
+ assert(!compiler->indirect_ubos_use_sampler);
+
+ inst->src[2] = ubo_offset; /* payload */
+ if (alignment >= 4) {
+ inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD_CMASK, inst->exec_size,
+ LSC_ADDR_SURFTYPE_BTI, LSC_ADDR_SIZE_A32,
+ 1 /* num_coordinates */,
+ LSC_DATA_SIZE_D32,
+ 4 /* num_channels */,
+ false /* transpose */,
+ LSC_CACHE_LOAD_L1STATE_L3MOCS,
+ true /* has_dest */);
+ inst->mlen = lsc_msg_desc_src0_len(devinfo, inst->desc);
+ } else {
+ inst->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD, inst->exec_size,
+ LSC_ADDR_SURFTYPE_BTI, LSC_ADDR_SIZE_A32,
+ 1 /* num_coordinates */,
+ LSC_DATA_SIZE_D32,
+ 1 /* num_channels */,
+ false /* transpose */,
+ LSC_CACHE_LOAD_L1STATE_L3MOCS,
+ true /* has_dest */);
+ inst->mlen = lsc_msg_desc_src0_len(devinfo, inst->desc);
+ /* The byte scattered messages can only read one dword at a time so
+ * we have to duplicate the message 4 times to read the full vec4.
+ * Hopefully, dead code will clean up the mess if some of them aren't
+ * needed.
+ */
+ assert(inst->size_written == 16 * inst->exec_size);
+ inst->size_written /= 4;
+ for (unsigned c = 1; c < 4; c++) {
+ /* Emit a copy of the instruction because we're about to modify
+ * it. Because this loop starts at 1, we will emit copies for the
+ * first 3 and the final one will be the modified instruction.
+ */
+ bld.emit(*inst);
+
+ /* Offset the source */
+ inst->src[2] = bld.vgrf(BRW_REGISTER_TYPE_UD);
+ bld.ADD(inst->src[2], ubo_offset, brw_imm_ud(c * 4));
+
+ /* Offset the destination */
+ inst->dst = offset(inst->dst, bld, 1);
+ }
+ }
+}
+
static void
lower_varying_pull_constant_logical_send(const fs_builder &bld, fs_inst *inst)
{
@@ -6788,7 +6867,10 @@ fs_visitor::lower_logical_sends()
break;
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
- lower_varying_pull_constant_logical_send(ibld, inst);
+ if (devinfo->has_lsc && !compiler->indirect_ubos_use_sampler)
+ lower_lsc_varying_pull_constant_logical_send(ibld, inst);
+ else
+ lower_varying_pull_constant_logical_send(ibld, inst);
break;
case SHADER_OPCODE_RCP:
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