Mesa (main): i915g: Add the nice cube map layout comments from i915c.
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Wed Jun 30 17:49:20 UTC 2021
Module: Mesa
Branch: main
Commit: 99fccbee4827b9ef85b7b9ce76340a33829b0224
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=99fccbee4827b9ef85b7b9ce76340a33829b0224
Author: Emma Anholt <emma at anholt.net>
Date: Tue Jun 29 19:50:26 2021 -0700
i915g: Add the nice cube map layout comments from i915c.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11648>
---
src/gallium/drivers/i915/i915_resource_texture.c | 100 +++++++++++++++++++++++
1 file changed, 100 insertions(+)
diff --git a/src/gallium/drivers/i915/i915_resource_texture.c b/src/gallium/drivers/i915/i915_resource_texture.c
index ee88b178c78..da02159bfa8 100644
--- a/src/gallium/drivers/i915/i915_resource_texture.c
+++ b/src/gallium/drivers/i915/i915_resource_texture.c
@@ -278,6 +278,47 @@ i9x5_special_layout(struct i915_texture *tex)
/**
* Cube layout used on i915 and for non-compressed textures on i945.
+ *
+ * Hardware layout looks like:
+ *
+ * +-------+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | +x| +y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ +z |
+ * | | | | |
+ * +-+-+ +z| |
+ * | | | |
+ * +-+-+---+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | -x| -y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ -z |
+ * | | | | |
+ * +-+-+ -z| |
+ * | | | |
+ * +-+---+-------+
+ *
*/
static void
i9x5_texture_layout_cube(struct i915_texture *tex)
@@ -537,6 +578,65 @@ i945_texture_layout_3d(struct i915_texture *tex)
}
}
+/**
+ * Compressed cube texture map layout for i945 and later.
+ *
+ * The hardware layout looks like the 830-915 layout, except for the small
+ * sizes. A zoomed in view of the layout for 945 is:
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | +x| | |
+ * | | | |
+ * | | | |
+ * +---+ | +z |
+ * |4x4| | |
+ * | +y| | |
+ * | | | |
+ * +---+ +-------+
+ *
+ * ...
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | -x| | |
+ * | | | |
+ * | | | |
+ * +---+ | -z |
+ * |4x4| | |
+ * | -y| | |
+ * | | | |
+ * +---+ +---+---+---+---+---+---+---+---+---+
+ * |4x4| |4x4| |2x2| |2x2| |2x2| |2x2|
+ * | +z| | -z| | +x| | +y| | +z| | -x| ...
+ * | | | | | | | | | | | |
+ * +---+ +---+ +---+ +---+ +---+ +---+
+ *
+ * The bottom row continues with the remaining 2x2 then the 1x1 mip contents
+ * in order, with each of them aligned to a 8x8 block boundary. Thus, for
+ * 32x32 cube maps and smaller, the bottom row layout is going to dictate the
+ * pitch of the tree. For a tree with 4x4 images, the pitch is at least
+ * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
+ * it is 6 * 8 texels.
+ */
static void
i945_texture_layout_cube(struct i915_texture *tex)
{
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