Mesa (master): llvmpipe: add support for shader viewport layer

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Mar 5 22:16:28 UTC 2021


Module: Mesa
Branch: master
Commit: dad5d5099a7a2e8d2dea9f47a641129fc98b9e4c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=dad5d5099a7a2e8d2dea9f47a641129fc98b9e4c

Author: Dave Airlie <airlied at redhat.com>
Date:   Thu Mar  4 16:29:24 2021 +1000

llvmpipe: add support for shader viewport layer

This should already be implemented just never enabled the CAP

Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>

---

 src/gallium/drivers/llvmpipe/lp_screen.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index 68ee640eccc..3f50eb76d11 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -233,6 +233,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
       return PIPE_MAX_VIEWPORTS;
    case PIPE_CAP_ENDIANNESS:
       return PIPE_ENDIAN_NATIVE;
+   case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
       return 1;
    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:



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