Mesa (master): llvmpipe: add support for shader viewport layer
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Fri Mar 5 22:16:28 UTC 2021
Module: Mesa
Branch: master
Commit: dad5d5099a7a2e8d2dea9f47a641129fc98b9e4c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dad5d5099a7a2e8d2dea9f47a641129fc98b9e4c
Author: Dave Airlie <airlied at redhat.com>
Date: Thu Mar 4 16:29:24 2021 +1000
llvmpipe: add support for shader viewport layer
This should already be implemented just never enabled the CAP
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>
---
src/gallium/drivers/llvmpipe/lp_screen.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index 68ee640eccc..3f50eb76d11 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -233,6 +233,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
return PIPE_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 1;
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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