Mesa (master): lima: update dEQP fails and skips lists

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Mar 18 16:22:02 UTC 2021


Module: Mesa
Branch: master
Commit: e3f703e4646b57534e49e0975cc3df20bf7b4a54
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e3f703e4646b57534e49e0975cc3df20bf7b4a54

Author: Vasily Khoruzhick <anarsoul at gmail.com>
Date:   Sun Mar 14 10:10:54 2021 -0700

lima: update dEQP fails and skips lists

Reviewed-by: Erico Nunes <nunes.erico at gmail.com>
Reviewed-by: Andreas Baierl <ichgeh at imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9586>

---

 src/gallium/drivers/lima/ci/deqp-lima-fails.txt | 45 +++++++++++++------------
 src/gallium/drivers/lima/ci/deqp-lima-skips.txt | 29 +++-------------
 2 files changed, 27 insertions(+), 47 deletions(-)

diff --git a/src/gallium/drivers/lima/ci/deqp-lima-fails.txt b/src/gallium/drivers/lima/ci/deqp-lima-fails.txt
index bfee463f584..7bc535e8335 100644
--- a/src/gallium/drivers/lima/ci/deqp-lima-fails.txt
+++ b/src/gallium/drivers/lima/ci/deqp-lima-fails.txt
@@ -4,11 +4,6 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_a
 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z,Fail
 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z,Fail
 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z,Fail
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16,Fail
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16,Fail
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16,Fail
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16,Fail
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16,Fail
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0,Fail
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1,Fail
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10,Fail
@@ -35,21 +30,31 @@ dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7,Fail
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8,Fail
 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9,Fail
 dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil,Fail
-dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment,Fail
-dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment,Fail
-dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.37,Fail
-dEQP-GLES2.functional.shaders.random.exponential.fragment.11,Fail
-dEQP-GLES2.functional.shaders.random.exponential.fragment.12,Fail
-dEQP-GLES2.functional.shaders.random.exponential.fragment.14,Fail
-dEQP-GLES2.functional.shaders.random.exponential.fragment.37,Fail
-dEQP-GLES2.functional.shaders.random.exponential.fragment.5,Fail
-dEQP-GLES2.functional.shaders.random.exponential.fragment.74,Fail
-dEQP-GLES2.functional.shaders.random.texture.fragment.28,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65,Fail
+dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose,Fail
+dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed,Fail
+dEQP-GLES2.functional.shaders.builtin_variable.frontfacing,Fail
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex,Fail
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read,Fail
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read,Fail
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read,Fail
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read,Fail
 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias,Fail
 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias,Fail
-dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias,Fail
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888,Fail
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888,Fail
 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888,Fail
@@ -60,7 +65,3 @@ dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail
 dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail
 dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear,Fail
 dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest,Fail
-dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb,Fail
-dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
-dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb,Fail
-dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail
diff --git a/src/gallium/drivers/lima/ci/deqp-lima-skips.txt b/src/gallium/drivers/lima/ci/deqp-lima-skips.txt
index 9767f4029fd..b2861982076 100644
--- a/src/gallium/drivers/lima/ci/deqp-lima-skips.txt
+++ b/src/gallium/drivers/lima/ci/deqp-lima-skips.txt
@@ -9,28 +9,7 @@ dEQP-GLES[0-9]*.stress
 # These are really slow on tiling architectures (including llvmpipe).
 dEQP-GLES[0-9]*.functional.flush_finish
 
-# Flaky
-dEQP-GLES2.functional.default_vertex_attrib.*
-dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
-dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
-dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
-dEQP-GLES2.functional.shaders.random.exponential.fragment.94
-dEQP-GLES2.functional.shaders.random.all_features.fragment.55
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
-
-# Hangs / OOM
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
-dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
-
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
-
-dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
-dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
-dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
-dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex
+# These tests fail on GLES2 drivers due to dEQP bug, see
+# https://github.com/KhronosGroup/VK-GL-CTS/pull/241
+dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.r8
+dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rg8



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